jerrre 2013-04-29 11:07
Nice concept, did not fully understand what I was doing tho'
Foon → Ludum Dare Explorer → LD26 → Plane View
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Innovation | 53 | 4.00 | ||
| Theme | 181 | 3.97 | ||
| Humor | 364 | 2.54 | ||
| Mood | 713 | 2.73 | ||
| Overall | 721 | 3.00 | ||
| Audio | 781 | 2.31 | ||
| Graphics | 830 | 2.68 | ||
| Fun | 980 | 2.50 |
Nice concept, did not fully understand what I was doing tho'
Very interesting. A little too hard in the beginning.
Very interesting concept and quite fun once you get the hang of it. It is rather repetive though and soon enough gets boring.
The graphics and audio could use some sprucing up to give it better mood.
This was a really interesting game to play :) I can see the effort you put into your explanations, the introduction and the game itself. It get's a bit repetitive after a while, but the time I spent wrapping my head around the concept was well spent :)
Cool game, I liked the feel and atmosphere even though the sound got annoying pretty fast ;D
Cool idea, but a little confusing. Really fits the theme and the concept is very interesting.
interesting concept, altho I didn't get very far in the game ;(
Quite liked it, really clever idea.
Only real problem is that the starting view really is too small. You just have to flail around randomly for the first couple of minutes on every level hoping to hit some other particles.
Also, after a few levels the game stopped responding to W and S, and no clicking on things or tabbing fixed it.
Hey thanks for the comments everyone.
@CMaster: The issue is probably not that the keys are not responding but rather that you simply just can't see that you are moving. The first level is so small that the camera remains static and therefore you appear to be moving about the screen. However as the later levels are larger than the game window, once you get far enough from the sides, the camera will start moving with you to keep to centred. If you keep them held down, you will eventually each and edge.
Very hard to understand
At first I thought "Wtf, how is it possible to find something", but I glad I kept going and eventually it turned out pretty fun :) Great idea.
Wow, this is fantastic! Not that it matters, but I think you got the first-person perspective slightly wrong. What you have is the first person view in a two-dimensional world (dimension one is left <-> right, dimension two is into-screen <-> out-of-screen). The particle in this game would have a single pixel as its first-person view (i.e. the only axis goes "into" the screen). Then, when you team up with other particles, the first person view would get wider.
Nonetheless, this is one of my absolute favorites so far. Nice visuals, nice backstory, well-fitting sound effects - great work!
Good game. Hard to get the little pixel increasing pixels but that really makes a difference.
That was wickedly interesting. Good use of theme.
Quite hard! But interesting concept. :)
Very original idea, difficult but rewarding gameplay. Found myself several times saying 'jeez, I can't see a god damn thi-THERE IT IS GET IT'. Not sure the first person view helped much though. I enjoyed playing, however.
Very good idea!
At first I thought that it was to much text but when I understood the idea it was great.
Really interesting idea. I found the bottom (perspective view) pretty hard to use, and I had trouble meeting up with companion particles and widening my field of view. I did enjoy wandering around, although many of my deaths seemed random (although a few times I saw what killed me and tried to run away). For the areas that are bigger than the main screen, it's pretty hard to get your bearings as far as where you are in the world. The backstory/legal disclaimer and your drawings are very fun.
A rather interesting game concept. I like how the 1D view in the bottom acts like some sort of radar.
Fun and interesting touch to introduce "science" in a game! Was a bit hard to understand that the goal was to find the stuff with spikes rather than avoiding them. Spikes usually are scary in games. :)
Nice graphics with the energy readings!