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Gregory Avery-Weir

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201431Entire Game on One ScreenPromenadejam7932.852.883.273.582.883.322.9246
201429Beneath the SurfaceRats Under My Skinjam5432.912.883.322.092.972.112.672.7257
201017IslandsWavescompo922.953.072.503.562.631.892.502.303

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Gregory Avery-Weir

Gregory Avery-Weir leaves an average of 8.5 feedback comments each event.

LD31 — Entire Game on One Screen (16)

Rainbow-Maze by grid96 2014-12-10T02:18:00

I love the look of this! It screams ZZT or old DOS shareware. I think you did a good job of using the theme.

I did ragequit in level 3. A combination of the gradual acceleration, low friction, and bouncy walls made moving around under any time constraint too frustrating even though in the previous two levels I was longing to get the maze done faster. This with different movement physics would be very nice.

Mossnaso by Mase 2014-12-10T02:13:00

This is awesome! I love the look and sound and mood. I ran out of jaggy far from a pool and touching things took away my wavy. The perspective makes the shooting pretty weird, and it was often unclear when things were colliding. I want to see a polished version of this very bad.

Good choice not including the "theme" category.

The Broken Seeing Glass by Linear (Cinderflame Studios) 2014-12-10T02:04:00

I really like this one! It's visually awesome, and I think it's a good way of representing the theme beyond the obvious. It's awkward to move around and the combat bugs make it frustrating, but I still got pretty far. I really like the seeing glass effect.

Morrok by Neiler 2014-12-10T01:17:00

Good looking and it totally fits the theme. Movement is a bit awkward; the way you stick to walls doesn't feel right.

Coloring by RevoluGame 2014-12-09T06:04:00

I like it! A good interpretation of a new classic concept. With how much trouble I had, I bet the game's hell for someone with colorblindness. Symbols on the blocks would have been an enormous help. Theme was technically met.

Dread Keep by Frump 2014-12-09T05:58:00

This is really good looking! I like the fast zippy controls. I was able to rush right through to the end of each level by rushing past enemies, though; this would be great with tighter combat and some challenge to the levels. Cute use of theme but it's a bit of a cheat. :)

Missing Picture by ToadieTechnika 2014-12-09T05:54:00

I love this! I wish it were more forgiving. Having more than one strike before I'm out would make it so much more playable. But the look, the mood, and the use of the theme are great!

SnoZonE by Fortyseven 2014-12-09T05:48:00

Pretty! The sounds felt a bit repetitive, but I really liked the tilty nature of the movement. Good choice not entering in the "theme" category.

Louai Munajim by digibody 2014-12-09T03:29:00

I love the movement. I want to play a hockey game with this movement. Finish it post-jam! :D

Kevin's uncommon story by Zimennik 2014-12-09T03:24:00

Good way of incorporating the theme! The block shifting seems very smooth. I don't have any big criticisms (except for the spelling! :) ). This feels like a game you could totally polish and flesh out into something bigger.

Grandpa's Grid by NoGrapes 2014-12-09T03:17:00

I love it! It's fun, I like the shop tradeoff concept, and I think this did just great with the theme. I like your art! The audio was the only part I felt fell short.

Hell: Redemption by samfreeman05 2014-12-09T03:11:00

Playing this game feels like being in hell. Which is appropriate, I guess! I like the retro single-screen look and you did very well at getting that masocore extra-frustration gameplay. I feel like a bit more forgiveness on jumping up through 1-tile-wide gaps would have been nice. Cute look into a sisyphean quest.

Boagie Dodge by Boracho 2014-12-09T03:06:00

I almost rated you low for theme until I got the joke! I actually like the wall jumping, although the movement's a bit sluggish for the precision required. And one-hit-kill is rough!

Hoarder by Gigawicket 2014-12-09T03:02:00

I really appreciated the different kinds of dragons. I don't think the fire one is boring at all.

There's a lot of slickness in this one. You really took a simple concept and polished it up.

Johnny Snow VS Hot Stuff by theomg 2014-12-09T02:55:00

Cute! I like everything about it but the movement, which was awkward enough that I couldn't get a handle on the game.

starfall by datachomper 2014-12-09T02:45:00

A solid click-things game! It's simple but the execution is nice and smooth.

LD29 — Beneath the Surface (1)

Underbelly by Sink 2014-04-29T00:10:00

I'm a sucker for pixelly platformers, although I found this one really frustrating in parts! It's hard!