legiion 2014-12-08 14:21
Very nice game, i like the style and the Gameplay.
Foon → Ludum Dare Explorer → LD31 → Rainbow-Maze
By grid96
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 94 | ||
| Overall | 529 | 3.22 | ||
| Humor | 568 | 2.47 | ||
| Graphics | 685 | 2.88 | ||
| Audio | 723 | 2.40 | ||
| Fun | 793 | 2.84 | ||
| Mood | 808 | 2.64 | ||
| Innovation | 836 | 2.71 | ||
| Theme | 930 | 3.27 |
Very nice game, i like the style and the Gameplay.
Cool idea, and it looks and sounds great. I found it a bit hard to control though, especially when I had to do things quickly - I had to skip past a couple of levels.
Fun gameplay, once you have get used to all this floatyness and the bouncing off walls (which make the game unique though).
And just as a tip: If there are no levels, just show nothing and leave out these WIP icons ;)
7th level was too hard.
Player should have bigger "friction" because sliding and bouncing took to long which I found annoying.
However I like that game.
Fun gameplay but controls are a bit tricky to manage. This is due mainly to the inertia of the player char.
Anyway game have good graphics and sounds.
Nice job. I liked the timing elements, and you had layout planned quite nicely. You people are putting my entry to shame.
nice game design. Well done
Having the only difficulty of the game the slippery controls makes it more annoying than fun.
Decent game, though the controls of the player character are a bit too slippery for my tastes. I like the gradual revealing of the game mechanics, though.
Nice one! :)
I love the look of this! It screams ZZT or old DOS shareware. I think you did a good job of using the theme.
I did ragequit in level 3. A combination of the gradual acceleration, low friction, and bouncy walls made moving around under any time constraint too frustrating even though in the previous two levels I was longing to get the maze done faster. This with different movement physics would be very nice.
I thought it was a nice game. I also like how (I noticed at the end) that the level numbers are made up of the level themselves. Very nice.
On a side note: While I do think the added elasticity to the blocks was cool, it wasn't entirely necessary for a maze game. :p
I actully really enjoyed this! Just goes to show you don't need mind blowing graphics to create a great fun game! Really enjoyed and it was tricky! :D
Love the WIP loop :D
Solid entry, nice job!
Very nice! Only thing I miss is a transition, where the level zooms out and zooms in on the new one :P
The game starts to install and never does:(
Very well done. I like the colors you used for the levels and the display of them on the right side! I did find some of the arrow boost things to be a bit hard to navigate due to the slippery nature of the movement. Very cool, well done!
There's some potential here for a long, long game. Something like a smartphone puzzler. The high usage of color is nice.
nice presentation fo the game, however its quite hard to be fast when there is this wonky bouncing off the walls
Great idea for marking progress (the colors). Some of these levels were really creative! The movement physics were kind of frustrating; I kept getting stuck on corners. Overall great job!
You are best graphics X_X LOVE this style! Also check my project if you have some time mate x) thanks.
Nice ! Sometimes too hard, but it's game idea, so it's ok. I liked it !
Music is a little anoying at the end of the game.
The floating aspect is fun at the begining and become anoying especially at the third level (the level I ragequit). The music is really irritating after 2 min (mute option ?). Nice graphics and great new look at mazes. The others levels seems great but I don't really like maze so.
Really nice level design and fun tile mechanics.
Nicely done, good puzzle mechanics, sometimes pretty frustrating, perhaps some of the pacing and movement could do with some tweaking.
I wanted to like this game so much. However, the slippery controls and character which bounces off the walls were annoying. If the player movement had been grid based like the rest of the game, I definitely would have played this through.
Quite hard to control and the instruction text was grey-on-black, which doesn't show up well on my monitor.
Fiendishly difficult. I couldn't figure out the speed tile one so that's how far I got. I also skipped the level where you have to get through the passage before the door closes because I swear it's not possible in the laws of physics to get down there and through in time!
Nice game, the lack of friction does add that extra bit of difficultly
I really like the screen layout and the gradual colour transition. The slippery / bouncy physics made it really frustrating for me, but it might work better that way if the character was smaller so it's not so hard to go round corners.
Quite a few cool mechanics in here and quite a unique art style. The controls are indeed quite tough and I skipped 4 of the levels as it was getting a little frustrating dying over and over or not making it in time due to the character bouncing off some wall, so I'm glad that skipping feature was even in there. :P
Still a pretty cool game and some fairly decent level design.
I managed to complete all your WIP levels :P
Are you really going to make that many levels? Then I recommend you to make current levels first in their columns. That'll make an alright difficulty curve and not too much items.
I didn't like controls. Why does the player bounce? Do you have some advanced physics engine? Turn the bouncing off. I didn't like acceleration as well, but, I guess, it's crucial for you game.
Also, I didn't like pop-up windows. Usually, basics to play the game is "WASD to move", so when I saw a lot of text, I wanted to skip it. Indeed, it doesn't tell anything important. If you want some messages, I'd like the font to be bigger and the text to be shorter. Otherwise I start questioning myself if I should close it without reading.
Except for these, I liked pretty much everything. Appealing colors, variety, great level design... Well, the game is difficult, but it isn't necessarily a bad thing. Though, as I said above, I don't want the rest of the levels be as difficult as last ones.