Gold Rush Rumble by ElzingaT 2014-12-09T02:15:00
Cant run this entry, on a desktop computer
Foon → Ludum Dare Explorer → Users → digibody
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Louai Munajim | jam | 979 | 2.42 | 2.80 | 2.94 | 3.67 | 2.33 | 68 |
Cant run this entry, on a desktop computer
Nice idea. I like it, except the colors repeat too much, maybe a different landscape of colors and shapes would be 'easier' more fun to play.
It was a fun little game :)
I liked it, except the ending of careers for players, did not really add anything. And the choices of violent awesome tricky hard to understand how that translates to game play.
Hard to see where you are going because the maze walls are too high. It seems a kinda of cheat to have the character go off screen and see him in a mini box as he continues to explore the area.
Darn, On a Mac OSX, though the game looks very Mario - esque. The graphics promises fun, too bad I could not try it
I almost gave up the game thinking it was breaking, dont have a right mouse button. If you can simplify the controls, that would be great, I like the concept but I kinda lose interest. Nice pokemon like graphics. Funny dialogue.
Windowed mode ....
.... okay .....
Which window are you referring to, the one on your computer that you forgot to upload to the web?
Really fun, nicely done
Nice, very polished simple.
For the longest time I was fishing without bait and wondering why I was not catching anything. Almost gave up on it until I accidentally moved too far to the right.
tooo many controls.
Did you click the web link? I dont see a playable web game? just something to download? Does not work for me. Check your links
Cool, interesting idea, though not a lot of fun for me. I wanted to hear screems, sirens and crashes, so I simulated those as I played.
If there was only an easier way to just look for web based Ludum dare games. :(. Cant play this.
Only 5 pts was the best. Surprisingly fun for such a simple game.
Cannot get past the login password screen. Trying web version. Characters wont type in the text field.
Impossible to play, always die when I see the first hunter. Maybe its just me, if you go too far to the right you die automatically. Frustrating.
Ooo man, windows only otherwise looks very cute and tempting to play.
Very cool, though i get stuck at the beginning, still love the concept of it all. Sooo so tiny.
Loved it :)
unusual, and fun. Lots of fun, great submission, really liked it.
Wanted to try, but then saw it was done in Java :( (I had it unstalled on my computer for security)
Fun like a doll house, lasted only 89 seconds before the sims bailed on me.
Omg, takes forever to load, clicked away, I have the attention span of a 10 year old.
Very well done. Played into the theme very well. I was stuck on the jetpack. Sometimes the jetpack worked but was not sure why and could never replicate it again.
It's Java, thus I cannot play it, Had it uninstalled on my computer because of security reasons. Need to be more specific
Fun, wonderful look, nice theme, controls kinda hard, not intuitive.
Beautiful, but hard to play the first 5 minutes, still love the graphics style, plays very nicely
Cannot rate: Black screen.
Looking at the javascript console here is the error message
GET http://partner.googleadservices.com/gpt/pubads_impl_55.js net::ERR_BLOCKED_BY_CLIENT gpt.js:45
Consider using 'dppx' units, as in CSS 'dpi' means dots-per-CSS-inch, not dots-per-physical-inch, so does not correspond to the actual 'dpi' of a screen. In media query expression: (-webkit-min-device-pixel-ratio: 1.5), (min-resolution: 144dpi) tweet_button.ff7d9077a26377d36b6a53b1a95be617.en.html:1
TypeError: Cannot read property 'default_room' of null
at http://s.gjcdn.net/compressor/js_chat_v3/643:1348:71
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at h.$eval (http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:145)
at h.$apply (http://ajax.googleapis.com/ajax/libs/angularjs/1.2.6/angular.min.js:101:423)
at EventEmitter.<anonymous> (http://s.gjcdn.net/compressor/js_chat_v3/643:536:15)
at EventEmitter.emit (http://s.gjcdn.net/compressor/js_bottom/643:6534:12)
at decoding (http://s.gjcdn.net/compressor/js_bottom/643:7151:14)
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Uncaught SyntaxError: Unexpected token ( game.js:730
Uncaught ReferenceError: theGame is not defined index.html:15
Phaser.StateManager - No state found with the key: default
It had nice potential, would love to see what floor I was on, I am assuming I was climbing stairs going up a tower. Having enemys spawn to close to entry points make it tough, and the staff only had two charges and I was then stuck with a weapon I could not use. Otherwise lots of potential
BUG: Content was stopped because a fatal error was detected. I just did not touch anything and let the two swordsmen converge on the hero and princess.
Darn, it would have been so cool if I was able to complete the computer AI player :)
controls, player should just follow mouse. Bug, yep crashes, puck is still null, need to add a check for that.
I will still working on it this week, Try to get in a player vs player completed soon, will put it in a separate link since I am past the 72 hour game jam comp.
Unfortunately I cannot play the game on the web link that you provide. It just times out.
Nice overall. Controls a bit sticky, music nice, not sure how to grow my snowman, thinking the snowballs have something to do with it. Got frustrated at the end
Cannot play. Menu never popped up for me, just stayed stuck on intro screen, nice music though
that was fun, I was expecting a slow start to the army of ginger bread men. Kept trying to click things with the mouse, controls are akward
Can't play it. I had Java uninstalled since it was the source of quite a few hacks in the past. Sorry, looked interesting
Needs polish, even though I did not know what I was clicking and how it relates to the items I can purchase, I was just clicking everything, and going around. Very nice, just needs to clean it up to make things clear what is getting affected when you click and what you can upgrade. Overall still enjoyed it.
Tower Defence, meh, not a style of game I like to play.
Still nice graphics, it runs, but I can only place two fire towers? Buggy a bit. Sparkles to kill the enemy was kinda funny.
I think the moving screen breaks the theme. Graphics are nice, controls are not easy, a bit sticky.
It was suprisingly fun.
Need to make the carrot grow and grow and the level progresses. Otherwise it was getting a bit monotonous. Was hoping it gets more hectic as time went on but it didnt.
Loved the frentic energy of it all, I was thinking why the wings at the ends of the ship. I got caught a few times thinking I dodged a bullet, very space invadery feel. Loved the 5 second countdown, nice touch.