FoonLudum Dare ExplorerLD26 → Fortuitous

Fortuitous

By follett

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CategoryRankScoreCount
Coolness1100
Audio4222.93
Graphics5473.04
Innovation6792.97
Mood7132.73
Fun8642.65
Overall8882.86
Theme9173.15
Humor9571.68

Comments

mikelovesrobots3 2013-04-29 03:57

Nice color palette!

mrexcessive 2013-04-29 03:58

Camera (on web version anyway) was a bit tight to centre of gravity, making it tough to get perspective on where you are

omaha 2013-04-29 04:17

The graphics are pretty great. I had a hard time not dying. I need to try again with a proper mouse, laptop trackpad isn't cutting it.

misaelk 2013-04-29 04:30

Wow, what a hard and unforgiving game! I had a good mixture of fun and frustration playing this one. The player movements have a lot of inertia, making me feel out of control. Still, nice job!

cmaster 2013-04-29 12:16

Very mirrors edge time-trial.
Good idea for where to go, although the shooting mechanic was a bit of an odd fit.

Something about the actual movement though made things really difficult. Also, vast majority of the distance for my scores was falling.

spierek 2013-04-29 12:16

It's quite fun, but it suffers from a bug that makes all of the platforms spin randomly. Probably has to due with the fact that you didn't lock rotations and are using the RigidBody/Mesh Collider combination for the platforms :)

follett 2013-04-29 12:29

Some of the platforms are meant to spin randomly. Thats not a bug.

shaircast 2013-04-29 12:37

It looks super-fun, but needs more polishing. I started and did nothing but fell into empty space and died, 3 times. :(

follett 2013-04-29 12:38

Hey shaircast there should be 3 arrows pointing down. You need to look down and land on a platform yourself.

tonic 2013-04-29 12:40

I feel I'd need a 3rd hand to play, since space & arrow keys need two, and 3rd hand to move mouse and shoot? Or did I miss something obvious?-)

Anyway, I feel the idea and basic execution pretty nice. But it is also very hard, I usually just drop through the cracks almost immediately.

alwaysinbeta 2013-04-29 12:41

Really like the gfx and music. You do have to be extremely fortuitous to last more than a few seconds ;)

girlflash 2013-04-29 12:42

took me AGES to get to the point where I even felt I could play, super slow accelerating movement and slow jumping meant it was hard to get a feel for the controls quickly, I didn't even realise I could hold jump to jump higher until after I'd died a bunch of times, and even then it felt weird since if you jump up against a block you don't jump as high (and of course walls are precisely where I'm most likely to be trying to jump). and before I'd even wrestled with the controls I spawned in thin air a few times with no platforms below me.
a lot of the issues could be dealt with if the first chunk of blocks didn't start falling until after a player has gotten past them, at least then you know the player has a grasp of the controls before punishing them.

I think with some tweaks it could totally be something I'd love, but that start was so unpleasant it's turned me off it for the time being...

jimmylord 2013-04-29 12:45

Nice visuals, died a few times before figuring out what was going on, but once I caught on, it worked, but I still suck :) Could use an invert mouse option.

bonezoner 2013-04-29 13:21

Nice! Scored 602 :) I really dig the background music, fits the visuals perfectly.

hughsk 2013-04-29 14:36

The overall design looks interesting but unfortunately the game's pretty unforgiving - had a lot of trouble getting beyond the first group of blocks. Would be great to try a version where the blocks don't fall out from under you so fast, or at least one at a time so you know they're coming :)

quill18 2013-04-29 14:53

I very nearly made a game like this myself, and I'm happy that I didn't -- this is MUCH better than what I would have done.

tiago-ling 2013-04-29 15:08

Nice concept, but very hard to control! The levels were procedural? I think maybe some of the level layouts were impossible to solve (i.e.: starting in a place were you couldn't jump to other cubes)

matthias_zarzecki 2013-04-29 15:35

..move with arrow-keys and use space to jump? That is insane.

Like the sound and graphics, but the actual game seems ..difficult. I keep automatically falling through the floor and dying.

nxsverigmail-com 2013-04-29 16:39

Awesome. Was a bit glitchy at first, but once you get the timing it's awesome, sweet graphics too! I actually had a lot of fun with it. Highscores don't work though :<

edocentrique 2013-04-29 17:46

Hey it's good, where is your source ?

semi 2013-04-29 17:51

Takes a little to get used to and the controls could probably be tightened up a lot, but a great deal of fun and the online highscore is a nice touch!

artifex 2013-04-29 17:57

Man, this kind of gameplay was exactly my first idea. For sure that your implementation is waaaay better. I can't be objective. Great game :)

mortus 2013-04-29 17:59

It was very hard and uncomfortable at first, but when you get the hang of controls it turns out to be a fun game!

8bitpimp 2013-04-29 22:16

The visuals are nice. I found the game really hard however, as I was trying to get my bearings everything would collapse.
Still, nice concept.

kazukishida 2013-04-30 05:41

Graphics are good. Controls feel a bit clunky at first, though if you get the hang of it, the air time is pretty darn cool. Gameplay is cool, but it can be hit or miss --- three of us played the game, and it took awhile to get used to the controls. One of us kinda gave up early on because of the jumping mechanic. Music is just right.
Overall, a good game. :D

logun 2013-04-30 08:34

Very hard. I didn't achieve few meters, sometimes fall directly :( I want to ruuun !

cahman 2013-05-01 12:21

Good concept! Good implementation! a good game! I agree with other some of the other comments though: the procedural generation could be unforgiving and the controls felt slightly unresponsive. Polish it up, maybe add in a rumble sound when the platforms are about to fall, and you'll be in business!

ryuurei 2013-05-02 03:02

I found camera control to be very frustrating, had no idea what I might want to shoot at, and was disappointed with the fact that all it seemed to take to lose was getting caught on one edge. It was far too difficult to navigate due to the poor camera control, and I didn't have a very good feel for the motion of the player.

gregdevice 2013-05-02 07:06

Woah, I died like every 3 seconds.

rafaelsales 2013-05-03 20:35

Very interesting game. Extremely hard, but very intelligent one. Congratz!!!

prelucid 2013-05-04 19:35

It's a cool effect, but I wish the game didn't start paused. Took me awhile to figure out why it wasn't working. Also high score thing gets in the way when you keep dying/falling and want to restart.

_rilem 2013-05-04 21:14

Great idea, but a bit hard. I liked that you can jump very far. It would be easier if you could somehow see when the blocks you are standing on are going to fall.

minionstudios 2013-05-10 18:55

Hectic and satisfying! This is really hard and really fun!

catman 2013-05-14 07:36

Genius intro :D

lightnarcissus 2013-05-15 13:16

Needs more work but still the concept behind it is interesting enough.