Fortuitous by Follett 2013-04-29T17:51:00
Takes a little to get used to and the controls could probably be tightened up a lot, but a great deal of fun and the online highscore is a nice touch!
Foon → Ludum Dare Explorer → Users → semi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Crowd | compo | |||||||||||
| 2013 | 26 | Minimalism | The Migration | compo | 77 | 3.83 | 3.57 | 3.67 | 2.68 | 3.74 | 3.13 | 2.27 | 3.58 | 66 |
Takes a little to get used to and the controls could probably be tightened up a lot, but a great deal of fun and the online highscore is a nice touch!
A winner is me!
I absolutely adore your art style and the perpective, especially since it's even relevant to the gameplay. The potato monsters are a little annoying in that they almost always seem to get two hits in before you can kill them, but it becomes manageable after a few tries.
I guess like always it's important to read the instructions that come with the game but it took me a while to figure out how to kill the box moster thingies. A real cool idea for that, though! Now we want MOAR CONTENT!
Shigor: You don't actually _go_ to the astral world, Diamonde is talking about the box monsters coming down from the sky.
A game for the heart of every programmer :) Very fun to tinker with, and I like that you can do so much with bitwise operators. Bookmarking!
The screenshots don't do it justice! Although quite simple, I was surprised at how challenging it is to hit the boxes. A fun game, and just the right difficulty!
To get this working on linux/mac, you will have to rename
content/sfx/Jump.wav (upper-case J)
into
content/sfx/jump.wav (lower-case j)
As the testers before me said, it's pretty buggy - sometimes I got stuck in the ground, pressing jump repeatedly allows you to fly, lots of crashes, etc.
I loved that every level had its own art style, the music fits the game really well and the characters are gorgeous. With a little bit of polish on the collision detection, it'll be a nice little platformer and it's impressive that you pulled it off in such short time!
Also: What is that blue thing bouncing around on my level select screen after I've collected all puzzle pieces?
Nice game! Not knowing the levels, the light slowly dimming was the biggest difficulty factor in making it to the next stage. I'm not sure how much zombie bites I can take, but it seems to be a lot. Having the feeling of almost dying would have made it even scarier probably :)
Good job, would play again!
Really cool game, I love the athmosphere although i don't seem to be able to do anything. Pressing E on light cylinders turns them off and on, on boxes it kicks them away, but I can't get them to the roof area.
Cubic Warriors chop
newbies to thin slices
it's fun regardles
That was pretty unique, but not much gameplay. I made it to the beach, although I don't really know how much of it was clicking the right pictures and how much of it was the clock ticking down. It is interesting to not control camera and movement yourself in a first-person game, I haven't seen that one before, but I wish the movement would have made more sense and I could control what happened more. It felt like I was randomly wandering around with no goal.
Thank you for the interesting experience, I thought it was very innovative and aesthetic.
Ohhh, that hidden road level... great concept, great execution! I really loved your special blocks (especially the speed-altering ones) and level design, you have quite a lot of content but it was enjoyable to play until the end.
I guess my main critique is that the game is really missing some music to match the gameplay, I ended up beatboxing in my head to better coordinate my movements. With music, it would probably have been a 5-star fun rating for me. Otherwise, still a really great game!
I'm running it using Wine on Arch Linux by the way, which works fine.
Nice story, fitting art style, and something different for a change! I really enjoyed playing this although I must have made a bad turn somewhere in the beginning so I couldn't get any 'good' ending in the end anymore.
That was awesome, one of the funnest games i've played so far! I love how the level develops bit by bit, forcing you to re-evaluate your understanding of the level over and over.
From the beginning on I thought "I feel like a rat in a maze", so I was happy when you made the skinner box reference :)
Very crisp style, addicting gameplay, tight controls. Fun!
I've had some problems with enemies spawning very close to me, causing me to die. I guess this can be seen as 'intended behavior', just thought that you could increase the minimal spawning distance a little.
Very pretty, kind of hypnotic, and amazing what you can do with just a circle and three polygons. Boing... Boing... Boing...
Very polished and a fun idea! I didn't figure out how to move diagonally, however, so I couldn't finish some of the levels.
Yeaah bro :) I agree with paulopn that it looks like the main character is constantly rocking a hard-on. The fully upgraded jump was a little hard to handle, especially since it seems to limit jump distance by your head sticking against the ceiling. Other than that, i liked the humor, secret passage finding, exploration etc. Great job!
Neat little shooter! About halfway through level 6, enemies started spawning so quickly that I didn't have enough firepower to match them. The real killer is getting stuck on a black line, though :)
Nicely executed and a fun game, would play again!
Oh no, it's QWOP all over again! I wish the physics weren't so buggy that the robot breaks all the time, because I don't even manage it onto the red platform to do the book carrying mission. So far, I thought it was the most creative idea that i've tried though and I really had a lot of fun playing.
I now have a very greasy potato deep under water, feel like i've participated in something dirty and don't know what to do. All in all, just what i love in a game :D
Am I doing it wrong?
belickim, your game is awesome and you should feel awesome:
- I never would have thought that a maze game could still be interesting but the thread mechanics work really well and totally integrates with the whole theseus/minotaurus theme
- The roguelike fan in me loves your @'s
- The zelda/pokemon references
- Although super-minimalistic, all the assets are done absolutely perfectly.
- You write your game in C
Just got a NullPointerException when touching a wall:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290)
at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206)
at de.me.minimalistic.ingame.World.render(World.java:144)
at de.me.minimalistic.screens.Ingame.render(Ingame.java:69)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Another crash on finding the exit in level 3:
java: pthread_mutex_lock.c:65: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
[1] 31582 abort (core dumped) java -jar minimal.jar
Interesting concept, testing how well the player can memorize the level to keep the fail cound down. The highscore feature was a nice touch, as you can track your improvement that way! I liked it!
Very charming game... had to think of the 'Evoland' game from Ludum Dare 24 in that you gain actions by picking them up. The moves conservation mechanic actually makes this game pretty interesting from a tactical standpoint. My only wish is that the framerate was a little higher so that the delay between picking a new action and it being executed isn't that high - this way, the controls are a little loose.
And yeah, dat cube-based humor :D
On an unrelated topic: I didn't understand what you meant by 'Got my eyes first up for this game on the twitter ads' in the comments to my game. Could you explain?
Nice and simple game. The big enemies took me by surprise as I was standing right next to the black boxes when killing the last small guy. Vertical shooting might have been nice, but good job for 4 hours!
No controller, can't play - sorry :(
That was some great sound design :) The boss kind of took me by surprise and it would have been nice to have some way of healing. I really enjoyed the concentrate-to-shoot and concentrate-to-recharge mechanics! All in all, a very fun game to play, great job!
I agree with Kristian... quite immersive. I kinda wonder if the game is winnable in any way.
I've both wandered along the outside wall of the cave and took random stabs at the inside. It appears that the cave is shaped somewhat rectangularly and that the exit is not on the outer wall.
Cute idea, and I really enjoyed the play with size! The controls are solid, I liked the wall climbing aspects and the levels are pretty diverse. Fun!
One question though: How could those huge spikes hurt my 1px grain of dust? =)
Ooh, collaborative art! I liked the idea and of course took the liberty of leaving my mark on the world. Makes me happy! Thanks!
Running this on linux gives me:
com.jme3.renderer.RendererException: Image format 'DXT1' is unsupported by the video hardware.
at com.jme3.renderer.lwjgl.TextureUtil.getImageFormatWithError(TextureUtil.java:220)
at com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:231)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1905)
at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1928)
at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
at com.jme3.material.Material.render(Material.java:1036)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:202)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:281)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:294)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at eu.cherrytree.zaria.base.ZariaApplication.runState(ZariaApplication.java:818)
at eu.cherrytree.ld48.islander.GameApplication.executeMachineState(GameApplication.java:91)
at eu.cherrytree.zaria.base.ZariaApplication.update(ZariaApplication.java:730)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:722)
Will try to re-visit on windows later on
A little frustrating to restart from the beginning every time, also the sensors could take a little bit longer to reset or at least the timer should start once you leave the sensor. I only made it into the third room and tried for at least 15 minutes.
I liked the scale of it, the tiny character makes it very cute.
Whoa... i normally don't have any troubles with flashy colors, but I feel that if i played this for an hour, i would get foam coming out of my mouth. Simple but incredibly addictive, I love the different effects and how the music ties everything together. Great game!
Huh, a little confusing at the beginning, but it turns out to be pretty great! I love the switching between black and white, the exploration and the way the skill collection is handled / rotated. It's an awesome combination of gameplay elements to create something really fun and unique. Great job!
I should have done some kind of intro sequence. Now theres just three non-obvious places where to find out where to go:
1) the readme
2) the instructions screen
3) the big X in the travel log screen
martijn: Well, that's true, I've developed it on linux and run it from source. The line right below the download links explains that the source distribution works for people with python and pygame installed. The readme file also goes into detail on how to do this.
oskardevelopment: Thanks for the bug report, I've actually never bothered to try this out, but I'm glad people are going out and exploring the world!
I'm thinking about working on this post-compo, fix the problems that are left over with it, add more content, etc. depending on the reactions I'm getting.
I apologize for the audio, it's the first time that I ever generated any kind of noise. I should have listened to my girlfriend and have put some more time into that :)
Will try to improve on that post-compo.
A very polished rock-paper-scissors! Nice one!
Lovely little story and lovely little pixel art. Woof :)
I think i am a big fan of the platformer + narrator genre. The platforming was well done and the game feels complete. Great job!
Very athmospheric, the music fits really well and I love that you took minimalism as the art style. I got the accidental ending by clicking through to the throne room and now I'm stuck trying to solve the puzzles. Do I give things to characters by clicking use, the item, and then the character? It doesn't seem to do anything (Firefox, Linux)
One of the funnest games i've played so far! I loved that the platformer is more physically accurate as that you can't accelerate mid-air and that speeding up takes some time. Also, there's just so much to explore.
The levels were a little piston-heavy and it would have helped to distinguish the different map sections a little more, maybe by color coding?
All in all, a great game, will play again!
A great concept, and the computer-generated voice makes it nice and creepy. I enjoyed it!