FoonLudum Dare ExplorerUsers → semi

semi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsCrowdcompo
201326MinimalismThe Migrationcompo773.833.573.672.683.743.132.273.5866

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by semi

LD26 — Minimalism

Fortuitous by Follett 2013-04-29T17:51:00

Takes a little to get used to and the controls could probably be tightened up a lot, but a great deal of fun and the online highscore is a nice touch!

Astral Offset by bytegrove 2013-04-29T17:43:00

A winner is me!

I absolutely adore your art style and the perpective, especially since it's even relevant to the gameplay. The potato monsters are a little annoying in that they almost always seem to get two hits in before you can kill them, but it becomes manageable after a few tries.

I guess like always it's important to read the instructions that come with the game but it took me a while to figure out how to kill the box moster thingies. A real cool idea for that, though! Now we want MOAR CONTENT!

Shigor: You don't actually _go_ to the astral world, Diamonde is talking about the box monsters coming down from the sky.

Ordinal by tompudding 2013-04-29T20:46:00

A game for the heart of every programmer :) Very fun to tinker with, and I like that you can do so much with bitwise operators. Bookmarking!

Potato Defense by agmcleod 2013-04-29T13:11:00

The screenshots don't do it justice! Although quite simple, I was surprised at how challenging it is to hit the boxes. A fun game, and just the right difficulty!

Round Box by Webravenz 2013-04-28T15:43:00

Nice idea, and I love the drum effects!

Minimala Jones & The Raiders Of The Lost Art by krutech 2013-04-29T12:18:00

To get this working on linux/mac, you will have to rename

content/sfx/Jump.wav (upper-case J)

into

content/sfx/jump.wav (lower-case j)

Minimala Jones & The Raiders Of The Lost Art by krutech 2013-04-29T12:29:00

As the testers before me said, it's pretty buggy - sometimes I got stuck in the ground, pressing jump repeatedly allows you to fly, lots of crashes, etc.

I loved that every level had its own art style, the music fits the game really well and the characters are gorgeous. With a little bit of polish on the collision detection, it'll be a nice little platformer and it's impressive that you pulled it off in such short time!

Also: What is that blue thing bouncing around on my level select screen after I've collected all puzzle pieces?

Out Of Light by Msquirrel 2013-04-29T07:40:00

Nice game! Not knowing the levels, the light slowly dimming was the biggest difficulty factor in making it to the next stage. I'm not sure how much zombie bites I can take, but it seems to be a lot. Having the feeling of almost dying would have made it even scarier probably :)

Good job, would play again!

Chez Angelo by EdoMiyamoto 2013-04-29T14:50:00

Really cool game, I love the athmosphere although i don't seem to be able to do anything. Pressing E on light cylinders turns them off and on, on boxes it kicks them away, but I can't get them to the roof area.

Way of the cuburai by comrad_gremlin 2013-04-29T19:57:00

Cubic Warriors chop
newbies to thin slices
it's fun regardles

maximumCuriosity by DST 2013-04-29T10:33:00

That was pretty unique, but not much gameplay. I made it to the beach, although I don't really know how much of it was clicking the right pictures and how much of it was the clock ticking down. It is interesting to not control camera and movement yourself in a first-person game, I haven't seen that one before, but I wish the movement would have made more sense and I could control what happened more. It felt like I was randomly wandering around with no goal.

Thank you for the interesting experience, I thought it was very innovative and aesthetic.

BEAPE by Xgor 2013-04-29T08:30:00

Ohhh, that hidden road level... great concept, great execution! I really loved your special blocks (especially the speed-altering ones) and level design, you have quite a lot of content but it was enjoyable to play until the end.

I guess my main critique is that the game is really missing some music to match the gameplay, I ended up beatboxing in my head to better coordinate my movements. With music, it would probably have been a 5-star fun rating for me. Otherwise, still a really great game!

I'm running it using Wine on Arch Linux by the way, which works fine.

BEAPE by Xgor 2013-04-29T08:31:00

Oh, JaJ says there is sound? My bad, will try to visit this again under windows

Peacemaker by Jod 2013-04-29T13:35:00

Nice story, fitting art style, and something different for a change! I really enjoyed playing this although I must have made a bad turn somewhere in the beginning so I couldn't get any 'good' ending in the end anymore.

Exit by Ludipe 2013-04-29T15:14:00

That was awesome, one of the funnest games i've played so far! I love how the level develops bit by bit, forcing you to re-evaluate your understanding of the level over and over.

From the beginning on I thought "I feel like a rat in a maze", so I was happy when you made the skinner box reference :)

Colorblind by Catlinman 2013-04-29T18:06:00

Very crisp style, addicting gameplay, tight controls. Fun!

I've had some problems with enemies spawning very close to me, causing me to die. I guess this can be seen as 'intended behavior', just thought that you could increase the minimal spawning distance a little.

DoubleW by CharlesBoury 2013-04-29T17:54:00

Very pretty, kind of hypnotic, and amazing what you can do with just a circle and three polygons. Boing... Boing... Boing...

Formless Reliquary by PsenFilip 2013-04-29T13:43:00

Very polished and a fun idea! I didn't figure out how to move diagonally, however, so I couldn't finish some of the levels.

The Boy Who Leapt Through Planets by ydg 2013-04-29T07:48:00

Yeaah bro :) I agree with paulopn that it looks like the main character is constantly rocking a hard-on. The fully upgraded jump was a little hard to handle, especially since it seems to limit jump distance by your head sticking against the ceiling. Other than that, i liked the humor, secret passage finding, exploration etc. Great job!

Micro Battles by Voodooist 2013-04-29T12:50:00

Neat little shooter! About halfway through level 6, enemies started spawning so quickly that I didn't have enough firepower to match them. The real killer is getting stuck on a black line, though :)

Nicely executed and a fun game, would play again!

Gravitas by Walnoot 2013-04-29T18:16:00

Nice concept, and great execution! I like how the player is not much tougher than the individual enemies and that it's all about how well the ball is handled. Well done!

My Little Robo by m64 2013-04-29T13:54:00

Oh no, it's QWOP all over again! I wish the physics weren't so buggy that the robot breaks all the time, because I don't even manage it onto the red platform to do the book carrying mission. So far, I thought it was the most creative idea that i've tried though and I really had a lot of fun playing.

Potato Lotion Dilemma! by shotiris 2013-04-29T09:04:00

I now have a very greasy potato deep under water, feel like i've participated in something dirty and don't know what to do. All in all, just what i love in a game :D

Am I doing it wrong?

theseus.f by belickim 2013-04-29T21:02:00

belickim, your game is awesome and you should feel awesome:

- I never would have thought that a maze game could still be interesting but the thread mechanics work really well and totally integrates with the whole theseus/minotaurus theme

- The roguelike fan in me loves your @'s
- The zelda/pokemon references
- Although super-minimalistic, all the assets are done absolutely perfectly.
- You write your game in C

Minimalistic by NightDreamer 2013-04-29T07:51:00

Just got a NullPointerException when touching a wall:

Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290)
at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206)
at de.me.minimalistic.ingame.World.render(World.java:144)
at de.me.minimalistic.screens.Ingame.render(Ingame.java:69)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)

Minimalistic by NightDreamer 2013-04-29T07:57:00

Another crash on finding the exit in level 3:

java: pthread_mutex_lock.c:65: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
[1] 31582 abort (core dumped) java -jar minimal.jar

Interesting concept, testing how well the player can memorize the level to keep the fail cound down. The highscore feature was a nice touch, as you can track your improvement that way! I liked it!

A cube story by oskardevelopment 2013-04-29T17:13:00

Very charming game... had to think of the 'Evoland' game from Ludum Dare 24 in that you gain actions by picking them up. The moves conservation mechanic actually makes this game pretty interesting from a tactical standpoint. My only wish is that the framerate was a little higher so that the delay between picking a new action and it being executed isn't that high - this way, the controls are a little loose.

And yeah, dat cube-based humor :D

On an unrelated topic: I didn't understand what you meant by 'Got my eyes first up for this game on the twitter ads' in the comments to my game. Could you explain?

The Killer by AlvaroH 2013-04-29T12:54:00

Nice and simple game. The big enemies took me by surprise as I was standing right next to the black boxes when killing the last small guy. Vertical shooting might have been nice, but good job for 4 hours!

circlesLT by evelyn-jolli 2013-04-29T10:17:00

No controller, can't play - sorry :(

Ming Imah Lism the Wizard ! by Gustera 2013-04-29T08:43:00

That was some great sound design :) The boss kind of took me by surprise and it would have been nice to have some way of healing. I really enjoyed the concentrate-to-shoot and concentrate-to-recharge mechanics! All in all, a very fun game to play, great job!

Darkness by LrdKzrth 2013-04-29T09:18:00

I agree with Kristian... quite immersive. I kinda wonder if the game is winnable in any way.

I've both wandered along the outside wall of the cave and took random stabs at the inside. It appears that the cave is shaped somewhat rectangularly and that the exit is not on the outer wall.

ShrunkenAdventures by FuzzyWuzzie 2013-04-29T20:27:00

Cute idea, and I really enjoyed the play with size! The controls are solid, I liked the wall climbing aspects and the levels are pretty diverse. Fun!

One question though: How could those huge spikes hurt my 1px grain of dust? =)

HUE by DkCub23 2013-04-29T10:15:00

Interesting concept, but how did the files get so huge? I think the color trail is very pretty, but the discrete movement is not very well suited for precision platforming (I played until level 13). I liked the idea of moving blocks in a platformer. Nice job!

We Dreamers by stevejohnson 2013-04-29T14:46:00

Ooh, collaborative art! I liked the idea and of course took the liberty of leaving my mark on the world. Makes me happy! Thanks!

The Islander by Yezu 2013-04-29T14:49:00

Running this on linux gives me:

com.jme3.renderer.RendererException: Image format 'DXT1' is unsupported by the video hardware.
at com.jme3.renderer.lwjgl.TextureUtil.getImageFormatWithError(TextureUtil.java:220)
at com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:231)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1905)
at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1928)
at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
at com.jme3.material.Material.render(Material.java:1036)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:202)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:281)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:294)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at eu.cherrytree.zaria.base.ZariaApplication.runState(ZariaApplication.java:818)
at eu.cherrytree.ld48.islander.GameApplication.executeMachineState(GameApplication.java:91)
at eu.cherrytree.zaria.base.ZariaApplication.update(ZariaApplication.java:730)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:722)


Will try to re-visit on windows later on

DudeJump by agnulf 2013-04-29T10:23:00

A little frustrating to restart from the beginning every time, also the sensors could take a little bit longer to reset or at least the timer should start once you leave the sensor. I only made it into the third room and tried for at least 15 minutes.

I liked the scale of it, the tiny character makes it very cute.

FvOOM by spolvid 2013-04-29T17:18:00

Whoa... i normally don't have any troubles with flashy colors, but I feel that if i played this for an hour, i would get foam coming out of my mouth. Simple but incredibly addictive, I love the different effects and how the music ties everything together. Great game!

Minimum by jlm 2013-04-29T14:06:00

Huh, a little confusing at the beginning, but it turns out to be pretty great! I love the switching between black and white, the exploration and the way the skill collection is handled / rotated. It's an awesome combination of gameplay elements to create something really fun and unique. Great job!

The Migration by semi 2013-04-29T03:14:00

I should have done some kind of intro sequence. Now theres just three non-obvious places where to find out where to go:

1) the readme
2) the instructions screen
3) the big X in the travel log screen

The Migration by semi 2013-04-29T14:22:00

martijn: Well, that's true, I've developed it on linux and run it from source. The line right below the download links explains that the source distribution works for people with python and pygame installed. The readme file also goes into detail on how to do this.

The Migration by semi 2013-04-29T17:00:00

oskardevelopment: Thanks for the bug report, I've actually never bothered to try this out, but I'm glad people are going out and exploring the world!

I'm thinking about working on this post-compo, fix the problems that are left over with it, add more content, etc. depending on the reactions I'm getting.

The Migration by semi 2013-04-29T20:02:00

I apologize for the audio, it's the first time that I ever generated any kind of noise. I should have listened to my girlfriend and have put some more time into that :)

Will try to improve on that post-compo.

Nod by Rose 2013-04-29T18:00:00

.oO( Hm, I have to tell her how I feel about the game )

*nod* *pause* *nod* *nod* *pause* *nod*

Katana Senpou by saint11 2013-04-29T12:58:00

A very polished rock-paper-scissors! Nice one!

Edward Was Human by geepit 2013-04-29T15:00:00

Lovely little story and lovely little pixel art. Woof :)

I think i am a big fan of the platformer + narrator genre. The platforming was well done and the game feels complete. Great job!

Cubic by DalsGames 2013-04-29T20:35:00

647 points :) I love how energetic the game feels through the movement and music. Is the map randomly generated? It feels like the series of obstacles is the same, so is there a theoretical best score you can get that ends the game?

Art Attack by Morgawr 2013-04-29T11:12:00

Very athmospheric, the music fits really well and I love that you took minimalism as the art style. I got the accidental ending by clicking through to the throne room and now I'm stuck trying to solve the puzzles. Do I give things to characters by clicking use, the item, and then the character? It doesn't seem to do anything (Firefox, Linux)

Pieces by wolfadex 2013-04-29T16:02:00

One of the funnest games i've played so far! I loved that the platformer is more physically accurate as that you can't accelerate mid-air and that speeding up takes some time. Also, there's just so much to explore.

The levels were a little piston-heavy and it would have helped to distinguish the different map sections a little more, maybe by color coding?

All in all, a great game, will play again!

Y.A.H.G (G for Game) by EggDestroyer 2013-04-29T12:41:00

A great concept, and the computer-generated voice makes it nice and creepy. I enjoyed it!