chickentonight 2013-04-29 07:46
Hmmm... I couldn't run. When I tried to run the jar file with the command prompt, I got a runTimeException.
Foon → Ludum Dare Explorer → LD26 → Minimalistic
By nightdreamer
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 769 | 3.32 | ||
| Audio | 853 | 2.19 | ||
| Graphics | 1047 | 2.37 | ||
| Mood | 1090 | 2.27 | ||
| Innovation | 1110 | 2.26 | ||
| Fun | 1209 | 2.11 | ||
| Overall | 1214 | 2.42 | ||
| Coolness | 1636 | 35 |
Hmmm... I couldn't run. When I tried to run the jar file with the command prompt, I got a runTimeException.
The game crashes when I want to play another level. Other than that, cool concept, nicely done.
Also, slow menu transitions are evil :D
Just got a NullPointerException when touching a wall:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFontCache.addText(BitmapFontCache.java:290)
at com.badlogic.gdx.graphics.g2d.BitmapFont.draw(BitmapFont.java:206)
at de.me.minimalistic.ingame.World.render(World.java:144)
at de.me.minimalistic.screens.Ingame.render(Ingame.java:69)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:190)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Wish there was more to then simply guess and check your way through. Also it crashed after prompting for my name on the first stage.
Game threw an exception the first time I tried to run a level, worked after I re-opened it.
As a game to explore blindly, your game is more friendly than mine.
I am a little confused when I finished first level, maybe add more effects when player finished a level is a good idea.
Another crash on finding the exit in level 3:
java: pthread_mutex_lock.c:65: __pthread_mutex_lock: Assertion `mutex->__data.__owner == 0' failed.
[1] 31582 abort (core dumped) java -jar minimal.jar
Interesting concept, testing how well the player can memorize the level to keep the fail cound down. The highscore feature was a nice touch, as you can track your improvement that way! I liked it!
@DkCub23: Tried to run it without command prompt? :)
@semi: I will have a look at it. Thank you. :)
Maybe, like poohshoes said: reopen will "fix" it?
Have to reproduce it... >.< :D
cant run
Alright!
The bug "Can't play level X" shoult now be fixed. :)
For me, it works now.
Maybe someone can have a look at it and could answering, if it now works? :)
The game crashed after I finished the second level, right after the level blacked out. The first level and highscore input worked okay. The third level worked as well
About the game itself, at least it fits the theme well. It could have some more gameplay to it, since it's quite a random walk at the moment. It's a solid game though, the main menu looks really cool!
Alright, thanks!
I'm working on it. :)
Therefore there is the highscore. So you can train you, memorizing the level boundaries. ;)
But nevertheless I didn't have the time for more gameplay elements, cause it was my first time Ludum Dare... :D
Yeah, thanks. I like the main menu, too! Was made with Blender and GIMP :D
I think I fixed 'all' the bugs, which made the game unplayable. :)
I hope you will play it, like it and rate it. :D
HAVE FUN, GUYS! :D
Can't play, have a mac.
This style of game was featured in the keynote, so innovation goes right down, but it was still fun with a very nice graphical setting.
Crashes when I select a level. =/
I'm on a Mac. Sorry :(
Nice! Showing the general direction of the exit would be good, but it might take away from the experience, huh?
Got the error message on my first start "A java exception occurred" - on the second start it worked fine. I would have liked some pointers to the exit - walking in the level completely blind is a bit frustrating.