deathray 2013-04-29 04:21
Aww. Only Linux?
Foon → Ludum Dare Explorer → LD26 → The Islander
By yezu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 67 | ||
| Graphics | 452 | 3.18 | ||
| Mood | 455 | 3.00 | ||
| Audio | 505 | 2.78 | ||
| Humor | 875 | 1.82 | ||
| Innovation | 923 | 2.62 | ||
| Overall | 1045 | 2.68 | ||
| Fun | 1158 | 2.23 | ||
| Theme | 1317 | 2.31 |
Aww. Only Linux?
Windows and OS X are up :)
The walking speed seems very slow, and I was never sure if I hit the enemies or if I narrowly missed. Either way fairly impressive achievement for 48 hours.
Game was weird, didn't find a way to change the options after having started the game.
Not sure if it's normal but the mouse was inverted (loop up = move mouse down, etc etc), very annoying.
Nice to see a jME game made in just 48 hours!
This was a creepy game, and very reminicent of the old PSX demos. Very cool!
Also, good job doing 3D! That's hard to make happen in LD's
That sure is a big sword!
Also this is very cool; very sparse and unsettling.
The only thing I would change is the moving speed, at least add the possibility to run faster. It's so much fun, I was walking and walking until I found those guys and laughed a lot when foght them. Did you get inspired by Sanosuke to create the sword? it looks like it :).
The game seems a little bit ambitious for an LD entry and it could use some polishing (and the movement speed should be much higher). That's quite a lot of work for 48 hours, though.
Running this on linux gives me:
com.jme3.renderer.RendererException: Image format 'DXT1' is unsupported by the video hardware.
at com.jme3.renderer.lwjgl.TextureUtil.getImageFormatWithError(TextureUtil.java:220)
at com.jme3.renderer.lwjgl.TextureUtil.uploadTexture(TextureUtil.java:231)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1905)
at com.jme3.renderer.lwjgl.LwjglRenderer.setTexture(LwjglRenderer.java:1928)
at com.jme3.material.MatParamTexture.apply(MatParamTexture.java:86)
at com.jme3.material.Material.render(Material.java:1036)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:523)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:202)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:281)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:294)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:987)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1029)
at eu.cherrytree.zaria.base.ZariaApplication.runState(ZariaApplication.java:818)
at eu.cherrytree.ld48.islander.GameApplication.executeMachineState(GameApplication.java:91)
at eu.cherrytree.zaria.base.ZariaApplication.update(ZariaApplication.java:730)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228)
at java.lang.Thread.run(Thread.java:722)
Will try to re-visit on windows later on
Like the others said above, would be nice if you could move a little faster.
Good atmosphere, great ambition, very little "minimalism". Anyway an unusual entry!
Just a quick note: it doesn't start on Debian 7, since libbulletjme64.so is linked against glibc 2.14 (and Debian 7 is on 2.13). Will try on a Ubuntu system later on.
Cool! But movement is very slow.
Really cool graphics, but the walking speed was too slow and the game was slightly confusing. I found a settlement and killed everyone :)
Very nice game. I love the grafics and the sound! well done!
I got this error on startup:
Could not find the main class:
eu.cherrytree.ld48.islander.GameApplication. Program will exit.
Amazing mood and wild pacing! Te art is strange and great-looking and the robust system warrants a few play-throughs, at least. AWESOME
Also agree that faster movement would be a plus, along with some better feedback during combat. Neat game though. :)
I'm really glad you liked this entry. :) And thank you very much for trying it out.
I know about the movement speed. I just didn't manage to fix it in time. The character slides visibly right now, if I were to speed him up it would be terrible. I would have to redo his animation, but... I just ran out of time...
Really good post apoc feel to it, especially with the music. It would have been nice to have a bit more feedback during combat though (maybe some audio hit sounds). And the character is so slow ^__^ Really impressive for a compo entry
This is really fascinating for the limited time. Wow!
i think this was a pretty ambicious game to be made in 48h, but i think with a little of clean up, better models this could be a great game :D
Cool game. Felt quite solid for being a 48h 3D game! It ran perfectly for me on Linux. Also cool to see some JME stuff.
My main annoyance was the quite slow movement speed. It would have been awesome if there was at least some sort of sprint functionality.
Great work!
Wow, a lot going on in this game! Amazing to get so much done in the time... Any chance of a source link?