FoonLudum Dare ExplorerLD26 → A cube story

A cube story

By oskardevelopment

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CategoryRankScoreCount
Coolness352
Humor1063.36
Innovation4303.28
Theme4753.62
Mood5552.88
Overall5843.14
Fun6622.86
Graphics8042.71
Audio8582.18

Comments

pushmepullyu 2013-04-29 13:04

I loved the cube-centric humor hahaha

igrowbeards 2013-04-29 14:58

Nice mood and humor - mildly frustrating to lose by pure chance by getting stuck down a blind alley though.

kewry 2013-04-29 15:03

Amazing puzzle style and humor

moist 2013-04-29 15:15

A very simple, yet cool concept. Also, the humor is great. :)

geepit 2013-04-29 15:45

Cool mechanic, nice game

semi 2013-04-29 17:13

Very charming game... had to think of the 'Evoland' game from Ludum Dare 24 in that you gain actions by picking them up. The moves conservation mechanic actually makes this game pretty interesting from a tactical standpoint. My only wish is that the framerate was a little higher so that the delay between picking a new action and it being executed isn't that high - this way, the controls are a little loose.

And yeah, dat cube-based humor :D

On an unrelated topic: I didn't understand what you meant by 'Got my eyes first up for this game on the twitter ads' in the comments to my game. Could you explain?

tiagoair 2013-05-01 06:00

Nice game, loved the "get new moves as you play mechanic" and the humor!

pansapiens 2013-05-01 06:45

I liked that this game had real personality - something that could easily be lost when striving for minimalism. Actually the control scheme reminded me of some things I've read about providing accessible controls for those with limited mobility. Great work.

lotusgame 2013-05-01 17:50

I played a couple time, thx nice game

woftles 2013-05-02 00:53

Fun game with some funny moment, good colourful graphics and innovative idea.

shellfishgames 2013-05-06 14:55

Nice concept. It is confusing that you can't use the last action though (when there's a 1 in the edge you die as soon as you execute another action, which resultet in my unexpected death after playing for a while, when this final action would have moved me to the next pickup). But it certainly is minimalistic and original.

netmute 2013-05-06 15:27

I don't have Java installed. Sorry :(

lucas-tiridath 2013-05-11 16:19

Fun with great humour, if a little frustrating at times. Well done.

arrogant-gamer 2013-05-11 16:23

Maybe there is a problem with this game on linux? When I press buttons like "gravity" or "left" the effect in the game occurs after an intolerable lag, and then only little by little. Is this normal?

oskardevelopment 2013-05-12 08:00

@Everyone: Thanks a lot! Heart-warming with all the nice things everyone has said! Taking everything to heart for the next game I will make. I am trying my best to rate all the awesome games you guys have made - already rated most of your games and they are awesome!

@igrowbeards: Sorry, I've noticed I have been a bit too sadistic in the design - will try to make my next game less sadistic!

@ShellFishGames: Thanks! The reasoning of choosing a death when the actions went to zero was to depict my thesis "There's no life without actions".

@netmute: Sorry that I didn't include Java in the .jar - Java can be installed swiftly at: www.java.com

@arrogant.gamer: the game works fine on the tests of Ubuntu, Debian, OS X, Windows 7 and Windows XP. Though it seems to be that some simpler hardware has problems with threads so I did get the problems which you described while executing it on a Netbook Windows XP machine.

I didn't have time to fix it until the competition was over, sorry. :(

snakeeater 2013-05-12 11:39

Fun idea. I found it a bit frustrating though

csanyk 2013-05-16 00:38

Liked the aesthetic and simplicity, but the controls are weak. The number of moves is an interesting challenge mechanic, but I found it a bit unforgiving.

drabiter 2013-05-18 08:13

I can run the game but the framerate is so low. I use OpenJDK on linux 64bit. Glad I still got the humor though :D

Coil_Whine 2013-11-09 05:47

Reminded me of Thomas Was Alone. In a good way. Much more puzzle-platformer centric than a linear narration "puzzle" game though.

oskardevelopment 2014-12-07 20:37

I'm amazed that someone looked at the game so far after it was released! Cheers for the feedback! :)