FoonLudum Dare ExplorerLD26 → circlesLT

circlesLT

By evelynjolli

View on Wayback Machine

CategoryRankScoreCount
Innovation8442.75
Humor8851.81
Mood11692.11
Fun11962.15
Graphics12172.10
Coolness123649
Theme12472.60
Overall12842.24

Comments

cyboot 2013-04-29 07:19

No xbox controller here :( , so no rating

Is there no way to include "normal" keyboard controls?

poohshoes 2013-04-29 07:20

Shooting didn't seem to work. I managed to pump up the shield and get the red line in the 2nd one but not shoot. Didn't know what was going on in the third one.

triplefox 2013-04-29 07:47

requirements are dum

kyyninen 2013-04-29 08:23

Second prototype is the most "gamey." Resource gathering is kinda tedious, mostly because holding left stick in one place is hard as balls! Also defending the base becomes pretty much impossible when faster enemies start to spawn, because viewing distance is so low you barely have time to react.

That being said, I think something along the lines of the first prototype would make better game. Some kind of autoscrolling survival adventure with pumping soundtrack? Dunno!

Using analog input to scale character is pretty rad idea and I hope you will make a great game utilizing it.

lrdkzrth 2013-04-29 08:56

No XBox Controller, so couldn't play. Sorry

myachin 2013-04-29 09:11

No xbox controller

gustera 2013-04-29 09:57

No Xbox Controller :(

semi 2013-04-29 10:17

No controller, can't play - sorry :(

xeke_death 2013-04-29 11:46

No XBox controller here, either.

tozy 2013-04-30 04:55

Could you upload a video so we can see how the game would be if we had XBox controller?

martianwatts 2013-04-30 06:19

Yes upload a video, I cannot play it

liamlime 2013-04-30 06:38

I do have an xbox controller and dug up the thing that connects it to the pc. I like ~that~ you used the controller. However, playing prototype 2 is extremely difficult, and it is the most game-y of the lot. I think prototype 2 with auto aiming at the nearest target would work best.

tentontoon 2013-04-30 06:47

I agree with some of the other comments, here: asking for an XBox controller is not a realistic requirement.

Too bad! It certainly looks promising :(

glbs 2013-05-01 07:58

I Agree, would be nice to see a gameplay video to get an idea, the screenshots are interesting

davidemo89 2013-05-01 10:03

no controller >/*

daniel2357 2013-05-01 17:07

Don't have XBOX controller

ragzouken 2013-05-04 12:47

cool ideas - i liked the bigger you = bigger bullet thing when i figured it out. i find precision with controller quite hard so trigger was a bit fiddly and trying maintain any position relative to the center was quite hard. i think its an interesting idea that could improve a lot with tweaked curves/sensitivity for the inputs

grambler1 2013-05-06 14:40

Cool ideas, but a bit too hard to precision-move with a controller in my honest opinion. :/

andrewtwest 2013-05-09 04:22

Sorry that I can't rate this. No XBox controller.

brunodev 2013-05-16 15:35

Dude...I don't have an xbox controller on my PC.

mikeware 2013-05-18 18:03

It's a great start to something. I feel like you should have just had all three parts integrated into the tutorial the first wave and the second. I think one of the hardest things is that you occlude the status with your cursor, so having the light-blue filling up around the outside of the outer circle to show your progress would be better.

It also took too long to capture things, the manual dexterity is hard enough, don't make me have to follow or stay somewhere for like 5 seconds.

The right-trigger wasn't explained very well and I didn't see how it factored into the other parts.

I'd like to see this fine-tuned though. You could have also easily added mouse input, it probably would have made the game a lot easier even with the longer hold times.