raisedmedia 2014-04-28 22:32
This was awesome. Easy to play, fun, challenging.
Foon → Ludum Dare Explorer → LD29 → Mind the Gap
By ryannielson
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 89 | 3.52 | ||
| Fun | 111 | 3.50 | ||
| Theme | 148 | 3.61 | ||
| Overall | 202 | 3.46 | ||
| Mood | 316 | 3.16 | ||
| Audio | 379 | 3.04 | ||
| Graphics | 487 | 3.07 | ||
| Innovation | 581 | 2.57 | ||
| Coolness | 1409 | 47 |
This was awesome. Easy to play, fun, challenging.
Hehe this is pretty good! Brutal game, took me more than ten tries to even see the second level, the first one was almost the hardest one. With better tuned controls it could even be flappy bird like addictive. Awesome ending too :)
I actually managed to get to the bottom without dying and didn't cheat either..
Awesome Game! The concept is awesome and very clean!
I'm giving you 5 for everything haha, so much fun! and the music is hilariously ANNOYING lol, was laughing the whole time, really strong effort man! must been fun to make, I'm so jealous now that I did a stupid serious game haha
That bloody explosion, yes!
Pretty fun! Not too terribly difficult, which is a common problem with games like this.
Well this aint fair :p http://i.imgur.com/B6TLTIN.png
The game started roasting my computer then too.
Can't play this, Unity webplayer is not available for Linux OS. Feel free to send me a tweet @tinyworlds if you export a Linux executable and I'll play your game.
Fun game but I really wish you I accelerated faster when moving from one direction to the other.
Thanks for the feedback guys. It was super fun to make! I find it easier to just make really dumb games during these jams than trying to get too serious.
I'm surprised so many of you beat it so quickly. I don't think I've even managed to fully complete it without cheating. Speaking of the god mode, seems like bouncing on the moleman heads can cause that craziness to happen that Sichuan mentioned. Definitely a bug, but I'm going to leave that in because it's hilarious.
hahaha it happened to me a few times too ! Also I like playing "capture a bat and take it with you" in god mode. Seriously hilar game, great job.
Also if you say you beat it your a liar! haha
Wow. This is brutal :). I've been going at it for 20 minutes and still can't get past the 3rd section, but I like that. It was hilarious when I turned on god mode and hit a wall and the guy started spinning like crazy.
Oh, you fiend! Taking away memorization by making it a randomly generated hole. I made it to the mole people, at least... Nice game!
Fun, putting what is the max height get's it addictive. I found it a little hard, I would down the camera more, like having the dude at the top when falling so more screen to watch what is coming. cool little game and nice blood haha
Brutal is about right... my best was 675m but that fire section is a killer. Fun game!
Remembers a bit at flappy bird. With some more player feedback this would be really addicting (e.g. a popup each 100 m). Some flappy-like medals would do great, too!
Graphics are ok, as well as the audio.
GOREFEST!!!!!!!
Surprisingly funny game BTW, deserves more than 3/5 for Fun.
Love the graphics, the music, the smooth controls => Simple concept, great game!
Fun but a bit too challengingly random, also one time the 2 sides were so close together in the second part they were overlapping.
Super hard, but fun. Made it ~360m without god mode. With god mode, I hit "bottom" after 500m.
"You escaped Moleman Mountain. Nice!"
Boo yah.
Really addictive, has that flappy bird aesthetic to it, at first I was like "oh god this is too hard" with the bats, I generally only avoided them from pure luck. Eventually I got the hang of it though, especially after the Moleman area. Maybe the bats should come later?
Nice procedural generation in Unity too. Did you use sprites or quads or what?
I liked the character's expressions too, and the burning up and skeletonising. Audio was sweet too, atmospheric and didn't get repetitive.
Nice one!
Thanks for the kind words Alex.
Each row was basically a prefab that consisted of two tiled sprites with a space in between. We used 2D Toolkit to handle our sprites.