FoonLudum Dare ExplorerLD29 → iRiS

iRiS

By kuchalu

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CategoryRankScoreCount
Coolness289
Audio803.81
Innovation1503.51
Graphics3473.45
Mood3963.02
Overall4353.11
Fun5272.70
Humor6471.64
Theme7311.91

Comments

konwlege 2014-04-29 15:03

How can I start playing

kuchalu 2014-04-29 15:49

Try playing in fullscreen with highest res, for some reason we couldn't fix the resolutions issues.

v3games 2014-04-29 16:20

I'm not sure if I misunderstood when I was supposed to press space, but it seemed a little hard to score points. Had a little success with it. Great style!

jonathang 2014-04-29 16:37

Took me a while to figure out what to do (match the colours) but it's fun, and the music is great

teamkwakwa 2014-04-29 17:28

Not as simple as it looks. Quite fun, but the gameplay is a little bit repetitive. Really good music and used in a nice way in the game.

dazkins 2014-04-29 18:37

Really cool, I'm a big fan of audio and music based interaction games like this! However, the controls didn't always seem to work and thus it was hard to score which made it frustrating to play. Still great job though!

hexagore 2014-04-29 21:31

Liked this, I love audio based games. Pretty difficult though. I think I managed to get to 6 before at the most before I ended up getting back to 0. I can see how this concept could be easily developed into a ridiculously addictive game too - if instead of random floating blobs they game at you in a pattern perhaps?

Thanks for making this. :)

blockbot 2014-04-29 23:07

Looks pretty, and feels pretty nice.

tijmentio 2014-04-29 23:15

Try working on your visual feedback next time! Took me some time to realize what I was doing. There also seems to be significant lag in the controls. Those two combined gave me the feeling that pressing "spacebar" wasn't doing anything at all! It thrives most in the audio part for sure.

lemmingsurvivor 2014-04-29 23:17

I'm guessing your main menu is GUI-based. If so, easiest way is to scale everything to Screen.Width and Screen.Height. (For safety, I personally always use two Rect variables - a public one which contains [0..1] ratios of screen space, and a private one updated every frame to the current screen size.)

You should also only look for the closest collider when Space is pressed; sometimes two elements are hit at the same time, and it breaks the combo. Particularly harsh when after a while there's a ton of elements on-screen. (Might want to give them a limited lifetime, too.)

Overall fun game. Soundtrack is rockin'. Good job!

kuchalu 2014-04-29 23:19

Thanks Lemming, We could do with all the critique and help we can!

justinmchase 2014-04-30 02:32

Great audio of course. I couldn't quite figure out what was going on though. I couldn't quite figure out what was happening when I hit the droplets. But it looked nice and sounded good.

mventurelli 2014-04-30 16:56

Great ideas and cool mood, but at least for me it was too unresponsive and boring to play =(

kristof 2014-04-30 17:13

Hm, the music and the visuals are very good. But as others already said, the gameplay was weird. I think it would have made more sense to make some kind of rhythm game out of this. But these randomly moving bubbles had no connection to the music (at least for me) . But I can see potential in this one.

theexgenesis 2014-04-30 18:40

I really liked it! It's minimalist, hitting the floater is fun for some reason, with some speed variations and score system, this would be a great mobile game.

teamflare 2014-04-30 22:38

Took a while to figure out, but fun overall :) I love the simplicity of the graphics and the sound. well done.

pixelfan 2014-05-01 11:41

great audio and nice minimalist graphics. I thinks this is a good idea! Good Job!

therrato 2014-05-01 12:22

visually very pleasing, and nice audio would recomand to make the screensize smaller though

tomski 2014-05-01 20:58

nice looking game

sim00n 2014-05-01 20:59

I love the graphics and audio comparing to most other games but I still don't understand the purpose of the game. However it's fun to hit a couple in a row without making a mistake. Great overall.

dreii 2014-05-02 04:44

The main menu is way zoomed in and I cant find what to do to get past it, windows and fullscreen alike.

baykush_figtree 2014-05-03 00:50

Really crazy concept, but it turned out as an interesting and novel game mechanic even under the existing flood of color matching games we have nowdays

degtyarev 2014-05-07 11:40

nice visuals!

jaxonf92 2014-05-11 14:18

Awesome :) would make a great mobile game

delca 2014-05-11 17:07

Although it looks and sounds good, it sometimes seemed like the balls were not registering the collision correctly. Plus, I also had problems trying to tell two colors of balls apart; maybe change the form/animation to better differentiate them ?
That being said, I liked the concept!