Train Robbery by phaze0 2013-09-01T05:44:00
Art and audio are top notch! The 10 second plan and action phases work pretty well. I'm not too sure about the actual plan phase though. It seems a little clunky to me but it was still fun! Nice work!
Foon → Ludum Dare Explorer → Users → koe415
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | 30 Days Remain | jam | 293 | 3.34 | 3.14 | 3.66 | 3.38 | 3.33 | 3.00 | 2.90 | 3.32 | 41 | |
| 2013 | 28 | You Only Get One | Place. | compo | 97 | 3.67 | 3.11 | 3.44 | 2.67 | 3.72 | 2.13 | 3.69 | 26 | ||
| 2013 | 27 | 10 Seconds | Captain Robert | compo | 112 | 3.63 | 3.35 | 2.76 | 1.48 | 3.49 | 2.98 | 1.94 | 3.89 | 75 |
Art and audio are top notch! The 10 second plan and action phases work pretty well. I'm not too sure about the actual plan phase though. It seems a little clunky to me but it was still fun! Nice work!
23.9 seconds! Very novel combination for Mario and braid. Kind of chaotic but still fun. Using a mouse was kind of difficult. Not sure whether using only a keyboard would have been easier. Minor issue I had was that the main character kept wanting to slide right. Besides that, great game, given your limited schedule!
Wow. That's a pretty solid game for only 8 hours of work! Simple and fun gameplay. The avoids always threw me off and for some reason I couldn't consistently get the swipe to work. Regardless, cool submission!
For being entirely text based, this game has a lot of personality. Simple word puzzles were pretty fun. Gameplay was actually kind of stressful thanks to that timer! Ending made me laugh lol
That was awesome. Great gameplay. Very unique take on the theme. Pixelated yet very cute graphics. I especially like the always present clock tower in the background. The puzzles were well thought out. The music definitely adds to the experience. That song is so good for being so minimal. And that ending was perfect. It feels almost like a dream. I think your game is my favorite LD game! Cheers!
Awesome overall. Great flute(?) background music and fantastic voiceovers especially the vampire dying groans haha Works well. Good entry!
Lol I love the 28 days later joke. Very delightful game. Simple and fun! I got lucky with my first try - 9.8!
Cool submission. The game kinda freaked out when I entered just 'me' and 'move' with no destination. I guess my gripe with this game would be that it's too hard to figure out what I can and cannot do with the world. The majority of the combinations I tried turned over no results and so it turned into a guessing game. Then again I never play text adventures so ignore me if there are more understood rules at play here. Too bad because I wanted to explore this world.
Wow you weren't kidding. Even the controls are the same as my game! Anyways, your game is awesome. The lighting looks nice and plays well with the flashlight dynamic. Very good use of the theme. Great minimal story that slowly unfolds. It definitely left me wanting more! Nice intro as well. I had issues with some of the jumping platforms but they were minor.
Like others have said, the main character could use a speed boost. Kind of frustrating to have one of the enemies slowly catch up to him. The world itself looks great but I kind of wish there was more detail. It's not too big of a concern because I know time is a luxury for these types of things. Dialogue was hit or miss but if it was just trimmed down and proofread, I'm sure I'd enjoy it a lot more. Good job overall though.
Very expansive game. This game has a very unique, dreamlike quality, aided by great visuals, an awesome soundtrack, and a lack of any directions or story hints.
I would think about either compressing the landscape or making traversal quicker as I completely missed the city on my first playthrough until I read some of the comments.
Fun, well polished game. The art style is consistently solid throughout. Puzzles were challenging and stayed true to the theme. The later added elements added a nice complexity. Only issue I had with the title was that some pop-up messages, near the edge of the play area, were cut off or outside the screen. Besides that, awesome job.
That last level! Took me awhile to figure out I had to gain more momentum by backtracking. Too bad you didn't get some slick animations done for the runner. Good use of the theme and varied level layouts. Kinda reminds me of a trim mirror's edge.
I love the music in this game. Understated and it compliments the mood nicely. Large exploration area, fun/challenging gameplay and the story made me root for the sad robot. Very unique experience. Very well put together! Cheers.
Seems like this is small vignettes into someone's life? I like it. Lets the user decide what they saw/experienced. My interpretation? Story follows someone meeting their soul mate. Life happens and you accidentally crash into another couple, killing one of them. Your partner survives but eventually the surviving member in the other car seeks revenge and shoots the center of your life. Your world literally falls out beneath your feet.
Interestingly, the game doesn't give you a choice whether or not to interact with the next potential partner (it won't proceed unless you get rejected) which then gives the player the option to walk by the last potential partner. Whatever your choice directly affects your last scene walking in a less crowded area.
As for ending abruptly? This game packs in someone's entire life within a few seconds and gives you a statisfying ending if you look for it. Check out my submission for an abrupt ending lol
Great simple visuals that get the job done, nice piano track make for a very compelling game. This story is great. Bravo guys.
Great visual style and audio design. It felt almost like stumbling in the dark in a haunted house. I spent way too much time on the third night. I guess some more audio/visual clues would be helpful as I got pretty disoriented multiple times (or at least as disoriented as someone can get within 10 seconds!). Great submission!
Very moody and I tensed up every time you have to switch matches. The expectation of something bad happening worsened the farther you got into the game! I only wish there were more levels!
Neat art style and unique gameplay! Loved some of the bizarre thoughts and action choices. I did have a little trouble trying to read all the choices in 10 seconds. And fyi, you're zip doesn't seem to work.
Good use of the theme. The various background music sounded awesome and fitted whatever weapon was currently active! The art style was well done and everything seemed polished. Nice job!
Cool art, solid theme use and good concept. Was only able to get the death and slavery endings. I couldn't get the reactor to stabilize unfortunately. I wanted to abandon ship in the pod but it wouldn't let me :D
The music and overall audio in this game is fantastic! Just the main menu music on loop is enough to win me over on this! Great job!
Haha this game is great. I'm loving the atmosphere and exploring the ship's cast of characters. The detail in the logs is awesome. Music was top notch and all the art was extremely polished. This is one of my favorite LD games! Thanks for the experience! My favorite bit: Hugging robot just wants something to hug..
My only nitpicking grip is that the puzzles were kind of hit and miss. As I tried different combinations for some of the puzzles when my first guess didn't work, I had to watch the janitor run slow (walk fast?) through the rooms multiple times. If anything, I would say to speed up his travels up after the initial try.
Very well done guys! Keep up the awesome games!
The sound design is awesome on this game. From the small things like the keyboard strokes when you hit an insect to that great main menu theme, it's very solid all around. The game itself is pretty difficult after the first few seconds. I think removing the random spawning right next to the player would help ease the difficulty. Otherwise, very impressive what was accomplished in only a few hours!
So I think this is a pretty unique and interesting idea for a game. I like the concept of having two people helping the other out to progress through a game.
The problem I had was that I played alone and I think that's probably going to be the case for the majority of your players. I think an option to turn off the 10 second switch would be much appreciated (say if the user selects a 1 player mode on the main menu). Even thought this would destroy your game's use of the theme, my brain would thank you and stop freaking out every switch! As it stands, right when I'm comfortable with the layout (which is a lot of controls for 1 person), it gets switched and I can't keep up with it. I'm sure it's more reasonable with 2P but that has been my experience so far.
Audio is done really well and pulls you right into the game world. Scared me way too easily! Awesome game!
Pretty difficult jumping puzzles and excessive screen shaking like others have stated but great visual style similar to snes Zelda. The second half of the game felt like Indiana Jones escaping a collapsing temple. Good stuff. Would like to see this expanded to a fuller temple!
Great graphics and pretty original gameplay. Actually moving the main character around was pretty difficult. It just needs further developed. A restart option would have helped as well.
The audio and art in this game are really good. The hamster/canary duo are well designed. The only thing that bugged me were the controls. They seemed too slippery when flying and touching objects in flight. Otherwise very polished game! Good job guys!
Awesome twitch reflex gameplay but that last level is a killer. Still haven't gotten passed it. Controls took me awhile to get used to but they grew on me. I think the difficulty works for it and the fast restarts are very helpful.
Fun game, if a bit difficult. The difficulty was kind of scattered when I played. It jumped from very easy and straightforward portions to very precise jumping portions. I think this would have been made easier if the controls were a little tighter. I ended up giving up on what seemed like an impossible jump onto a ledge after going down a set of stairs. Besides this, I loved the large gears in the background always turning and Tock is an great main character idea.
Unfortunately I couldn't get the sound to work on the web version but great use of the theme. Even though the game was short, you quickly sympathized for the main character and his situation. I think it's a theme anyone can relate to. The gameplay was simple and everything was polished. I did find jumping on puddles as something sad as it really did feel like an old memory. Very nice short story.
Well I've found the most depressing game I'll play today. I do like that the game manages to take a stance on a topic and stays true to a message. 'Good' art and interesting gameplay. Wish there was more to the gameplay than timing your food hand outs. Regardless, solid submission.
Hey everyone. First of all, thanks for playing the game and all the comments and criticism. I'm taking all this stuff to heart. It really means a lot to me.
Sorry to leave you guys with that ending. Given a little more time, it would be more clear what exactly happened in those final moments. If I make an extended version of this game, that's something I'm definitely going to revisit. At least it will be more clear that that is indeed the ending. And the game really needs a map or guider later in the second half of it.
As for the dialogue and it's length, I really didn't have much of a choice as the mood and atmosphere were the main aspects developing well with the game. At least I kept the critical path dialogue somewhat reasonable :)
If anyone's interested in my thoughts on how the game turned out, check out the post-mortem below:
http://www.ludumdare.com/compo/2013/08/26/post-mortem-captain-robert/
Very cool use of the theme. Having to guess 10 seconds by itself wouldn't be much but by adding in the little vignettes really sells your game. The ending was a nice touch and a director's cut is always nice. Your game reminds actually me of one of these, picture within a picture (within a picture, etc) things:
http://www.youtube.com/watch?v=IoL7wRgBugM
Great mood and interesting moral choices. Not sure if it was by design but the consequences of most of my actions were not evident on my first play through when I made the choice. Kind of have to play to the end to see the results, then play again, now having a better idea of what causes what.
Haha the game's comedy is great! Great aftermath/game over screen and I thought the music fit the visuals really well!
Great soundtrack. It works on the web just fine for me. Interesting gameplay mechanics. Definitely confused me at first. Cool concept.
The controls felt a little too loose for me. Making them tighter would have made the game more enjoyable imo. Otherwise, great art and sound design! Very cute characters. And solid gameplay mechanics. Walls and chainsaw blades can't phase schrodinger's cat!
Like others have said, the display mode kind of cut off portions of the game unless you select a specific one. Your game has nice graphics and lighting but I felt the main character's movement seemed off. My character would take off when touching some boxes while he would get stuff in others. I guess this is all stuff you could have easily handled with more time. Good submission overall. Congrats on your first completed LD! This was mine first time as well!
Very chaotic! A lot of things happening on the screen at once kind of makes it difficult to follow at times but there's a certain fun factor in the mayhem that follows lining up your attacks and seeing everything go flying. I would definitely think about highlighting or emphasizing what the player should be paying attention to somehow. And a heads up, I think I managed to kill/knock my squirrel out of the level on my second try! Threw me off for a bit haha. Regardless, I like it a lot. And high scores? Pssssh that's what these comments are for! Anyone top my 16281??
Great graphics and the concept really has potential. Would like to get my hands on a more fully implemented game!
Great title! Art style worked great for this game. Reminded me of Canabalt's style. I thought the game was pretty easy and I flew through it.....only to unlock the UP mode. Not quite as easy! Well thought-out rewards adds a lot to this package. Also, your level design is superb and all the little details are great (like the moles hiding right before the lasers fire)! This is one of the top games I've played for this comp.
Very fun game. Makes use of the theme pretty well, being tied to the duration of holding a tool. The duration was a tad short but it was all really polished for the time you guys had on making the game. One thing that I have to point out: I LOVE THE MUSIC. Absolutely top notch. Please make moar!
Like others have said, the dove platforming was not as intuitive as the rest of the game was but this is nitpicking. This game is awesome. Great story, great audio and great art. The complete package. And Moore's final act? Pitch perfect. Very high quality production. Please continue the great work. Looking forward to more from you guys!
Great sound effects and good use of the theme. Fun to slowly figure out the 'correct' action sequence to escape.
Fun little game! Art style is cute and the various layers of the atmosphere is a nice touch. My only issue is that mashing on the mouse kinda gets tiring.
Great story and visuals and the gameplay is simply fun. This game has a lot of personality! My only complaint would be that I couldn't tell when I successfully jumped/dodged an obstacle and this caused a little frustration during an otherwise awesome game.
Fun idea. Leaving it open whether someone else reloaded the page is great. SPOILER AHEAD!!!!! I got rolled.......
Lol the simple story adds a lot of character to this game. It has a nice old school arcade style to it. Reminds me partly of lemmings. Nice job!
Great use of audio and props for having a fully narrated game! I would say the only thing I would do differently would be to not replay the same narration bit after dying. On the later levels, I basically memorized your script lol
Great game play! Use of both WASD and mouse worked really well in your puzzles. Art was very polished as were your puzzles. Great job!
Wow. Simple game play complemented by great visuals! I have to agree with others here: this game is made for mobile!
The gameplay is fun and easy to get into. The use of online scores made me go back and post a few times. Great work overall!
@AdventureIslands - Yeah music and more sounds would definitely help this game but I just ran out of time in completing everything I needed. Regardless, thanks for playing!
@Ozeotropo - Thanks for the heads up! I changed around the links I have up to make it clear that it's actually a newgrounds link instead of a windows install.
Great submission. The art style really works for the monsters and the feeling of trying to escape sets the mood well. As others have said, there are a few collision issues with the trees and running into other monsters. Also, great audio design with both the main menu music and the npc's yelling.
Unfortunately I couldn't get the multiplayer working with anyone else but the singleplayer was still great.
Pretty addictive game play! The background music adds a lot along with the sound fx. My only issue is that after awhile, the game play can get repetitive. Ended up with a top score a little over 20k! Awesome work!
Cool art style and fun gameplay. The only things I would add would be some sounds and a visual for how much you were getting for each mineral type.
Very reminiscent of the Portal's companion cube story line. Good use of the theme, solid controls, and good puzzles.
For whatever reason, picking up the cube, especially while jumping up, seemed off and wasn't really responsive when I needed it to be. Also, I ran into a minor bug where I threw the cube at one of the enemies, causing both the guard and the cube to disappear, forcing a level restart.
A small note: It was confusing for determining whether a button needed to be held down or if it was just a one time hit button. Maybe differentiate whether the button needs to be toggled or if it just needs to be pressed once. Other than these small things, great work!
So I used a keyboard as a controller and it seemed pretty difficult to control the worm for precise turns or movement. This made some of the puzzles a bit more difficult than they could've been. Having said that, the actual movement of the worm through the ground and gaining speed feels fantastic. Flying from the ground through the air is also great. Very simple yet satisfying movement. Good job overall.
I think the concept of this game is great but actually playing through seems more difficult than it should be. It really works well with the theme. I love how many options the game gives you in tackling problems but actually executing a plan is hard and requires quite precise controls. I would love to see a version of this game with smoother, more fleshed out controls.
Simple game but very fun. Played a few rounds against the AI. It seemed to randomly get close to me and then be completely off in the next shot. Visuals were pretty unique and it sticks to the theme well. Good game overall.
Game looks great but the hats look out of place. The digging felt smooth but the game would hitch often when moving to new areas. I kind of wish there were some type of objectives in the game. Reminds me of the old Tremors movies. I eventually got stuck in one of the buildings and couldn't destroy my way out of it.
Very polished platformer. Good story and it was just plain fun exploring after you started to pick up various books. My only complaint would be how loose falling left and right were when certain areas required precise controls. Otherwise, great job!
Very distinct and unique look to this game with a good combination of 3d and 2d elements. It had solid platforming but tended to get tedious towards the end as nothing was really added to it.
Fun game with solid controls. Simple game play but the power ups and screen tilts later on add quite a bit to the difficulty. Quite polished for being a 48 hour submission. Good stuff.
Great mood. The concept works very well with the theme. Music and visuals are very polished for a 48 hour game. The one thing I found was at odds was how frustrating the gameplay was when trying to figure out a puzzle versus how relaxing the visuals and audio were. Anyways, really impressive overall.
Neat concept and great mood. Felt like I was just waiting for my entire crew to be lost. Good tension with each passing day and having the short clips after each day really adds to the uniqueness of each play through. It would help to have some sort of feedback to the player to indicate when it is safe to dig or build up a base if it is not completely random. Losing that last guy kind of sucks when not given any warning.
Fun little game. Good audio work with the transitions from ship to swimming being really noticeable. Sharks are pretty unforgiving and swimming down for the keys and treasures gets pretty tense. Bug I ran into was dying as I was near by boat but still being able to get into my boat with the treasure.
My personal favorite entry so far. Simplistic visuals work well in the game's favor and the audio work is fantastic for setting the mood. Narrative was great but didn't have me hooked initially. Loved that the gameplay of bulking up and getting skinny directly fed into the narration. Once that came to light, you had me to the end. Lovely game. Great work.
Great audio design and very unique gameplay. Pretty difficult to make it far in a level. One thing I noticed was that when ever I made it far, it was hard to pay attention to the overlaid text. Enjoyed it quite a bit!
I love that you guys were able to create a whole world for a jam and stuck to a certain oppressive atmosphere. Great story for being made within 72 hours. My only issue comes from the game's flow. Playing the LD29 version, I got stuck after picking up the ID. After checking a number of doors, I just assumed all of the doors were un-usable. I felt like I was wandering around aimlessly for a bit before finding the right door to progress. Think some type of hint/objective system would alleviate this a bit. But overall, great game!
So this game has potential but a few issues were too frustrating to get past. First the player character's movement was all sorts of off. Going from stationary to moving left or right took way longer than it should've. Jumping causing the player's left or right movement to stop felt off. Putting boxes near the first level's counter became difficult after the 4th. I feel like a little more polish and I would have enjoyed this a lot more.
Awesome music and a pretty unique art style. It took some time to figure out how to play but once I got the hang of it, the game was pretty fun. The progression works really well with your card collection carrying over each match. Finding the right cards to play in a fight worked well and the game has good balance for a 72 hour jam.
Nice level design but ran into a few places where the way forward wasn't entirely clear and taking the wrong path meant having to restart the level or restart a section. A few of those get frustrating after awhile. Otherwise, the slow ramp up of new items and enemies makes this game fun. Killing those spider things was way more satisfying than it should be.