idkfawin32 2014-04-28 05:09
More playable than my game.
Foon → Ludum Dare Explorer → LD29 → Mine[ing]
By mrblade
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Humor | 734 | 2.19 | ||
| Audio | 970 | 1.78 | ||
| Theme | 980 | 2.65 | ||
| Mood | 983 | 2.48 | ||
| Fun | 1172 | 2.13 | ||
| Innovation | 1222 | 1.93 | ||
| Overall | 1250 | 2.06 | ||
| Graphics | 1251 | 1.59 |
More playable than my game.
A good effort, though I can guess from the execution that you might be a beginner. I would suggest that, especially at this stage, rather than slogging through C++ and SDL, use a tool that simplifies game creation as much as possible. I highly recommend Clickteam Fusion though Game Maker is an excellent choice as well. I'm a professional programmer and know C++ inside and out but I still used Fusion for my entry, it just makes sense for gamejams unless your game has very special tech needs.
Did you draw the relic yourself? It seems completely out of place art-wise.
@UltimateWalrus Thanks for the feedback! I used Unity and other programs like it for a couple of years before deciding I wanted to move on. While I can see the benefits of using something like Game Maker, Twine, Unity, etc, for Ludum Dare, I want to use C++ as is a better fit for me, and I think it will help me more in the long run.
@Suese I cut away a portion of this image, http://images.wikia.com/indianajones/images/archive/6/63/20110317221530!Chachapoyan_Fertility_Idol.jpg, then used filters and edited it to make it how I wanted. Re-reading the rules for clarification, "2. All game code and content must be created within the 48 hours." I think I may have broken the rules by not drawing it / not 100% creating it. Re-reading the further clarified rules (on the front page, http://www.ludumdare.com/compo/2014/04/25/rules-and-guide-re-written-for-maximum-clarity/) "2. All images, models, textures, music, and sound must be created during the 48 hours. You cannot use any pre-existing art of any kind, whether you created it or found it online." Wow, I feel bad now. Hm. Does this really mean we can't use images based of stuff online and then edit them to make them fit our game? The only time I did something similar to this was in my first Ludum Dare and I entered it in the Jam, perhaps that is why nobody had a problem with it. In any case, I won't do it again, sorry. Thanks for pointing that out.
I think the collision detection can be a little wonky. I jumped towards a wall, got embedded in it, then ended up under the level I think...
This game is fun but relics look strange x)
Decent try, keep honing those skills!
Nice start, collision detection wasn't working, I could "fly" up on the walls so no need to restart the level.
I am sorry that you did not complete your game, but its a great start! I included it in part 5 of my Ludum Dare compilation video series, if you'd like to check it out :) youtu.be/HquvNllyc50
NOW I CAN SMITE EVERYONE FEAR ME
I mean, uh, nice game. Graphics obviously need work, but otherwise a solid concept, if a little bit 'trodden ground' in terms of the digging mechanic. Still, any game where I can blow up stuff as a method of archaeology is a good game in my books. Good effort!
shows promise but not keen on the all-left-handed control scheme!
good!!!
wowww a c++ game... good job!
Good attempt at a digging game. Wonky collision made it so that I could easily end up within a block just by holding down jump.