FoonLudum Dare ExplorerLD29 → Mine[ing]

Mine[ing]

By mrblade

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CategoryRankScoreCount
Coolness353
Humor7342.19
Audio9701.78
Theme9802.65
Mood9832.48
Fun11722.13
Innovation12221.93
Overall12502.06
Graphics12511.59

Comments

idkfawin32 2014-04-28 05:09

More playable than my game.

ultimatewalrus 2014-04-28 05:29

A good effort, though I can guess from the execution that you might be a beginner. I would suggest that, especially at this stage, rather than slogging through C++ and SDL, use a tool that simplifies game creation as much as possible. I highly recommend Clickteam Fusion though Game Maker is an excellent choice as well. I'm a professional programmer and know C++ inside and out but I still used Fusion for my entry, it just makes sense for gamejams unless your game has very special tech needs.

suese 2014-04-28 07:49

Did you draw the relic yourself? It seems completely out of place art-wise.

mrblade 2014-04-28 17:39

@UltimateWalrus Thanks for the feedback! I used Unity and other programs like it for a couple of years before deciding I wanted to move on. While I can see the benefits of using something like Game Maker, Twine, Unity, etc, for Ludum Dare, I want to use C++ as is a better fit for me, and I think it will help me more in the long run.

@Suese I cut away a portion of this image, http://images.wikia.com/indianajones/images/archive/6/63/20110317221530!Chachapoyan_Fertility_Idol.jpg, then used filters and edited it to make it how I wanted. Re-reading the rules for clarification, "2. All game code and content must be created within the 48 hours." I think I may have broken the rules by not drawing it / not 100% creating it. Re-reading the further clarified rules (on the front page, http://www.ludumdare.com/compo/2014/04/25/rules-and-guide-re-written-for-maximum-clarity/) "2. All images, models, textures, music, and sound must be created during the 48 hours. You cannot use any pre-existing art of any kind, whether you created it or found it online." Wow, I feel bad now. Hm. Does this really mean we can't use images based of stuff online and then edit them to make them fit our game? The only time I did something similar to this was in my first Ludum Dare and I entered it in the Jam, perhaps that is why nobody had a problem with it. In any case, I won't do it again, sorry. Thanks for pointing that out.

dominator_101 2014-04-28 21:12

I think the collision detection can be a little wonky. I jumped towards a wall, got embedded in it, then ended up under the level I think...

hexabeast 2014-04-28 22:13

This game is fun but relics look strange x)

otato 2014-04-29 23:06

Decent try, keep honing those skills!

myyyvothrr 2014-04-30 11:49

Nice start, collision detection wasn't working, I could "fly" up on the walls so no need to restart the level.

jupiter_hadley 2014-05-01 03:04

I am sorry that you did not complete your game, but its a great start! I included it in part 5 of my Ludum Dare compilation video series, if you'd like to check it out :) youtu.be/HquvNllyc50

salamander3 2014-05-01 23:10

NOW I CAN SMITE EVERYONE FEAR ME

I mean, uh, nice game. Graphics obviously need work, but otherwise a solid concept, if a little bit 'trodden ground' in terms of the digging mechanic. Still, any game where I can blow up stuff as a method of archaeology is a good game in my books. Good effort!

ciderpunk 2014-05-01 23:11

shows promise but not keen on the all-left-handed control scheme!

byexlusive 2014-05-03 05:31

good!!!

calvinsm 2014-05-04 23:55

wowww a c++ game... good job!

koe415 2014-05-05 01:04

Good attempt at a digging game. Wonky collision made it so that I could easily end up within a block just by holding down jump.