FoonLudum Dare ExplorerUsers → Gidaio

Gidaio

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsTo War!jam39
201224EvolutionDragoneticistjam1203.122.883.503.592.441.533.042.5069

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gidaio

LD24 — Evolution

End Humanity! by SFX 2012-08-30T00:43:00

I enjoyed it. Pretty easy, pretty simple, pretty standard, fun nonetheless.

Monsieur Evolution by monsieur_nez 2012-08-30T00:25:00

Um... no. Just no.

ColourTron by stoo 2012-08-30T17:25:00

Seems like it would be fun if I could figure out how to beat the first level! I found that when you shoot green squares at it, it pulls out the green, leaving the red. But when I shoot red squares at it, they just go right through! GAH!

Stickman Evolution by chaosBrick 2012-08-29T19:46:00

Umm... that's about all I can say.

EvoGoop by pirate-rob 2012-08-30T16:38:00

Good idea, but it could have been faster and better explained. Also, when I evolved arms, I got stuck and could no longer move.

Ancient Ruins by CappaGames 2012-08-28T19:25:00

Hmm... couldn't get it to work. The process would start, but no window would pop up. Running 64-bit Win7, and the folder was on the Desktop.

Cows VS Wolves by FatalCaca 2012-08-30T00:54:00

Hmm... too slow for my tastes, but I liked the execution. I didn't see how evolution played in to it, but I'm assuming you'd get to modify your cows if you got far enough or something.

Selection by S0larCode 2012-08-30T17:00:00

Interesting, but a little too easy - I was able to just click randomly and get it to work. I'm a fan of Conway's Game of Life, and this seemed similar. By the end, I had around 145 points and the AI only had 100-120 (I forget).

Mystic Evolution Quest by garywiss6 2012-08-30T16:43:00

Good concept, but it was REALLY laggy, and very difficult to tell whether or not my attacks hit.

Cannibal Slugmage of Eden by triliyn 2012-08-29T19:36:00

A very interesting idea, though the CMD window with errors is a little disconcerting... It needs a LOT more polish, but don't give up! I could be a great strategy game, especially multiplayer.

Space Mayham by DevWouter 2012-08-28T19:06:00

No idea what I was doing, and I fail to see how it fits 'evolution.' Also, everything is WAY too small.

Clever Blocks by Cthulhu 2012-08-29T19:41:00

Fun game. It's a little easy, but a very interesting idea, and I like that the other blocks do things.

Mutate by JPatrick 2012-08-28T23:29:00

It was fun, but the tile-based movement was jarring, and jumping was really awkward.

A.D.A.P.T.I.O.N.: You Are What You Eat! by Kumquat 2012-08-28T18:06:00

I enjoyed it. Very evolution-y.

Dragoneticist by Gidaio 2012-08-28T01:07:00

Oh yeah. The other members of the team are Bowlercaptain and TNR7. Looking forward to doing this again.

Dragoneticist by Gidaio 2012-08-28T19:27:00

@bobiniki If you're really having trouble, here's a secret: the table floating out in the blackness right before Alex is actually a secret passage where you can modify Alex's Dragon's DNA code and make it suck.

@Kayelgee That was the original plan. Actually, the original plan was to have the characters show you the DNA sequences in a color format, so it would be easy and intuitive. Unfortunately, as is extremely common, we ran out of time... :/

Dragoneticist by Gidaio 2012-08-28T23:23:00

Yeah, it's surprising how difficult it is to program a platforming AI that can adapt to different physics and doesn't use a pathfinding algorithm.

Dragoneticist by Gidaio 2012-08-30T17:57:00

@demonpants No can do. :/ Sorry, but none of us own a mac, and currently, the only way to get this game on a Mac would be to buy the hundred-dollar GM Studio.

Grow by kevincorrigan 2012-08-28T19:15:00

Would have been a lot better with more polish, and, as people have said, a better mouse-movement mechanic.

Gobbulator by tastive 2012-08-28T23:18:00

Well, it was fun, though I'm not sure it really fits 'evolution.' It felt more like I was just leveling up. Evolving implies multiple pathways. I did like how enemies became vulnerable to you as you got more advanced.

The Lost Laboratory by Kayelgee 2012-08-28T17:21:00

Well, it worked. It was odd, and wasn't necessarily fun, though I'll admit, I'd never seen anything like it before. A little more polish, maybe some dangers in the overworld, an additional ability or a few (radiation immunity could still be the main goal) plus an exorbitant amount of added collision detection and I'd play it again!

Who cares evolution? by bukt 2012-08-29T16:45:00

The audio quality wasn't great, but the game was fun. It was a little hard to tell which species was which, but it all worked out.

the Evolution from zx81 by zx81 2012-08-29T20:29:00

Frustratingly fun, which is the way I like it. :)

AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation by CapGrip 2012-08-30T05:03:00

Good idea, and the execution almost worked. Lack of an easily accessible pause menu (I couldn't find one... I had to Task Manager my way out. :/), poor collision detection, and a brutal learning curve make this game hard to play.

B M S by darkstarmatryx 2012-08-29T20:46:00

Interesting. I enjoyed it quite a bit - wasn't quite 'Thy Dungeonman' style like I was expecting, but still very good. A few typos here and there.

WTF Aliens!? by Gaeel 2012-08-30T17:10:00

Very fun. The Sync meter seemed a little hard to keep up (it felt like it kept lowering even when I was doing stuff on the beat, and I'm no stranger to rhythm games - I play Patapon like mad) and it had NOTHING to do with evolution. Still fun, though. Music got a little repetitive.

Inu No Ongaeshi by Shmarah 2012-08-30T00:22:00

This game was not fun. But it was engaging. It was brilliant and very interesting. Except it was more like a book, not a game. Yes, I understand the term 'visual novel.'

Evolve and Conquer by skintkingle 2012-08-29T18:22:00

This has the potential to be an amazing strategy game. Seriously. It lacks polish, and the controls are a little awkward. A tutorial would do this game good. Mr. Skintkingle, DO NOT QUIT DEVELOPING THIS.

The Silver Spire by charliecarlo 2012-08-29T00:14:00

Holy dang, this game was good! I enjoyed it very much. The only one complaint I maybe kinda sorta had was that the small bullets didn't always look like they were coming from the mouth, but I know from experience how hard it is to get that working properly. Out of the 14 entries I've rated, yours is the best so far. Good luck!

A League for Fishes by mechagk 2012-08-29T16:40:00

I do not like the direction Game Maker is taking - watermarks on games? Seriously?

Anyway, your game was not bad. Forcing someone to get all the food on the level is a little harsh, though.

Chromasome by Jeremy Nikolai 2012-08-29T21:04:00

The jerkiness of the pixels makes it quite hard to control. It would have been a lot more fun if they hadn't been so jittery.

Primordial Guard by CogComp 2012-08-29T19:50:00

Interesting, but, as others have set, repetitive and easy.

Passive by Suffolk and Clever 2012-08-30T00:30:00

Fun, but frustrating, and has nothing to do with evolution. Other than slapping the word 'evolution' on the level complete screen.

The Chamber by yajtheman 2012-08-30T22:35:00

Interesting idea. The movement and collision detection were a little weird, though.

Experiment X by XmmmX 2012-08-28T23:47:00

I enjoyed this game immensely. It was well done, I didn't see any bugs, and as others have said, I really enjoyed the feel it gave off.

DGP: Space Lion by Yoni 2012-08-28T23:13:00

This would have been awesome if it hadn't been so glitchy. I loved how the monsters changed visually as they grew resistant to certain attacks, although it should be made clearer that you can jump on them. The audio got repetitive at times, though I enjoyed getting Rick-Rolled on level 2. :)

Troll Spirit by zzorn 2012-08-28T17:44:00

No idea what I was doing. None.

Bioboy by nddrylliog 2012-08-29T17:02:00

Interesting game, though many of the puzzles didn't seem possible... are you supposed to do the levels in order?

Watercolor Wheel Evolution by tcstyle 2012-08-29T21:16:00

It was a lot of fun. Animation and/or variation would have been nice, but you can't expect too much from a three-year-old. :) Initially, I was confused with the whole 'evolution' part, until I played it a while. Then I noticed that the 'cripples' started getting bigger.

Genes Chase by Mago 2012-08-29T20:04:00

The ocean level is WAY too huge, and doesn't have any scenery to break it up.

The World Tree by shinD 2012-08-30T16:53:00

I enjoyed the graphical style, and the music was well done, although the sound the red things gave off was really quite annoying. Unfortunately, I don't really see how it had anything to do with evolution...

I Am A Tree. You Are Not. Ha Ha. by angrygeometry 2012-08-28T17:38:00

Yeah... finished it. Good idea, though I can't say I appreciate the humor.

Self.Recompile() by Kharza 2012-09-04T18:39:00

Quite difficult to understand. The 'harvesting' sound was EXTREMELY annoying, and the flickery lights didn't do anything good to my eyes.

How evolution really works? by keenblaze 2012-08-29T21:21:00

Nice! Very fun, very well done, very good puzzles.

Enhanced Man by Per 2012-08-28T18:20:00

I enjoyed it, though it was brutally difficult. I had to rate it low on theme. It was fun, but it didn't really feel like evolution - it felt like leveling up.

And Thus She Spake by pbdiode 2012-08-29T20:09:00

Very osmos-like. It was fun filling up the screen with a giant red ball and then shrinking and filling up the screen with yellow instead and then dying.

Curiosity, The Untold Story by Zoomyzoom 2012-08-28T17:59:00

Fun game, though gets boring quickly.

Save The Memepool by whilefun 2012-08-29T02:38:00

Well, I enjoyed it.

Infect by Timster Studios 2012-08-28T03:06:00

The reverse-tower defense is an interesting idea, but it could use some more content and polish.

Robot Build Fight! by Finn Stokes 2012-08-30T05:16:00

Sounds like a good idea, but honestly, I don't really want Love2D on my computer. Build a Windows binary and I'll check back.

Biods by daydalus 2012-08-29T02:42:00

Interesting game. I wouldn't call it 'fun,' but it is interesting.

Plan M by MurrayL 2012-08-30T22:30:00

Ha, that was hilarious and awesome. No audio, and it would have been nice for the fritzy lightbulbs, and the Jazz Club.

Caveman Speak by AdricZero 2012-08-30T05:14:00

My only complaint is that Oorg (or any of the cavemen) didn't obey the directional commands.

Untitled by Pitʶik4 2012-08-28T19:21:00

I enjoyed this a lot. The platforming elements need some refinement, but I like the idea and I like your implementation of 'evolution.'

LD27 — 10 Seconds

Just 10 More Seconds! by S0larCode 2013-09-13T08:31:00

Huh. The screen cracking effect didn't work on my machine (Windows 8 64 bit) for some reason. I was about to say that one of my only real changes would be some indication of lives left, which apparently were totally intended to be there. Anyways, fun game, although around level seven the relative speeds of you and the bullets you're avoiding are such that there's not much you can do but die. Good music, as well. It wasn't initially obvious what the significance of the ten seconds was - maybe if the screen cleared at ten seconds and upon death the clock reset back to the beginning of ten seconds then the levels would feel more distinct from each other, but then again, I am heavily influenced by VVVVVV, so my idea of "good" may just be "similar to VVVVVV", which that would be.

Time Crystal by Xaipher 2013-09-13T08:19:00

I understood the basic method of interaction with the game - how to place units, how they move, etc., but could have used more information about what the units were doing - how attacking is handled, what makes Archers and Assassins different from other units, and what's dealing damage to a time crystal: do units moving off the top of the screen deal damage? do units standing in front of the crystal deal damage? There didn't appear to be any sort of indication. I tried blocking enemy units with mine and sending some attackers down the center lane and eventually won, but I didn't really know why. Good music though, and the sprites were pretty and very effective icons.

To War! by Gidaio 2013-08-27T13:18:00

Should be fixed, Epiplon.

To War! by Gidaio 2013-08-27T16:56:00

There is an accompanying "_data" folder on the google drive page. I don't know why Unity doesn't bundle it in with the executable. For Modding and patching purposes, perhaps?

Eggyventures by Antylum 2013-09-17T00:10:00

It was hard to tell exactly what was going on - what my goal was and how to achieve it, but the graphics were very nice, and the audio was not so offensive.

2621-0321 - Are you ready to explore a laboratory? by Livsk 2013-09-17T00:22:00

Wow. A single-button horror game done in the time of a game jam. I applaud you, sirs.

MultiPaint by Mr. Wonko 2013-09-17T00:31:00

Awesome idea. There was nobody else on the server when I played, but cool nonetheless.

Astronomical Odds by Toby Pinder 2013-09-17T00:48:00

It was very hard to move and aim properly - in the first wave I flew out to meet an attacking ship and spent thirty seconds shooting at him and failing to hit.

10 Seconds Jump by Hopps 2013-09-13T08:46:00

A very simple version of the platform-to-the-goal game, which is generally pretty good. There wasn't a lot going on other than an elemental manifestation of a genre, but I really like that genre, so I enjoyed the game. Could have had more in basically every aspect, but with the limitations of time and platform it was at least a solid version of what it is.