Living Tales by tinyworlds 2012-08-29T18:22:00
Very nice idea, quite unique. Your game has lots of potential :D
Foon → Ludum Dare Explorer → Users → Kumquat
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | A.D.A.P.T.I.O.N.: You Are What You Eat! | jam | 114 | 3.17 | 3.04 | 2.64 | 3.81 | 3.07 | 2.44 | 2.45 | 2.75 | 59 |
Very nice idea, quite unique. Your game has lots of potential :D
Really nice ideas and polish.
Love the music! It fits the game quite well.
Nice SHMUP. In the beginning I didn't understand if I had to water the plant or kill it XD
So thats how Darwin came up with his theory! Great graphics, fun take on the theme. As others mentioned the controls are not perfect + its difficult on a QWERTZ keyboard. Thanks for reviewing our game!
Very nice idea!
I think there are some issues with physics/lags even with Unity/Windows.
The concept is pretty good, but the mechanics and the goals are difficult to grasp and get familiar with.
Sometimes it feels like the game is a bit slow, it takes ages to collect enough life essence to do something.
I like the graphics and the concept, but I cannot quite grasp the mechanics. I can only meditate and kill things?
The more you play it, the difficult it gets, that's for sure!
I had a bug: the ball became trapped within one of my pads and I got all the points I needed for the next evolution for free...
Thank you for the great feedback! For Kongregate maybe we will give the mammut a shield or think of some other way to reduce the one hit difficulty. The game is easier once you figured out which evolutionary state is good for which part of the level, but its still hard (our programmer was never able to finish it). Sorry sev_inf for the slow down, we tried to reduce it as much as possible in the last hour, but as we hacked here and there due to the time limit we did not have time to fully optimize it.
The genetic manipulation is really a great mechanic. I also like the pokemon style, it's a little bit nostalgic.
It will be nicer if it has a tutorial and maybe a book to save the DNA combinations. It was difficult to figure out most of the stuff in the beginning.
There was a bug with the last boss, it just flew away and all of a sudden I won LOL
Great visuals / art style, fun writing.
Sorry to hear about the brush issue. Some remarks in case you keep on working on the game: The fence is hard to see. During the fighting sequence (in between bat attacks)I got some strange game overs and could not really progress far into the game (Webplayer, tried re-loading, did not help).
Great presentation! Fun, intuitive gameplay. Nice difficulty curve. Well done!
Very enjoyable experience. I like the cat animations!
Like the concept, although I find the logic somewhat confusing. Maybe the execution of some of the mechanics could be made simpler and more intuitive?
Very creepy atmosphere... Maybe the theme could have been explored a little better though.
Nice game, nice graphics. Unfortunatly a bit annoying to play on QWERTZ keyboards.
Liked the idea, but could not really see the upgrades changing game play.
Problems removing game files. Bug with losing health below zero (spaceship)
I cannot run it. The application stops working as soon as I press Space :(
Beautiful idea. Without reading the comments I would not have understood what to do. Even after reading the comments I think its difficult. In real life I would feel much more, and I would be aware which direction my body is oriented. Maybe show body orientation. Making the controls smoother and better might also help. Hope you continue on this.
Nice idea. If you continue on that it might be cool if the pipe is bigger (so its easier to see the shapes) and if the user can control the speed of the generation process (e.g. change the slope to speed up parts of the creation process)
In my opinion you should reduce acceleration, at least in the beginning (make it a trait maybe). I also can not close the program without task manager. Played it a second time after reading the comments, and started to like it! A couple of nice ideas!
I like the concept. The visual style is super nice and I loved the music. I kept on playing because I expected something to happen in the end, but the mechanics are too simple and there is no real challenge. Maybe it is ok for a Zen game.
Really funny ideas, e.g. the knee protection after some kicks or the voice acting, also funny way to deal with the theme.
Problems: Once I lost a life I can not move anymore, need to play in full screen to see everything.
Pretty good. I don't quite understand what is the goal of the game.
Great game! Nice color scheme, great to be able to procreate, and wonderful sprites. The game is quite perfect as it is, maybe the controls could be a bit smoother. I also played other games on your webpage, nice stuff you are making :).
Nice game, fun to play. As pointed out, hosting your Webgame on kongregate or dropbox would be nice.
I watched for a while, and there is some crazy stuff happening. You could give the player evolution points every now and then he could spend on adjusting his tribe in one direction. Or be a god and have a natural catastrophe every now and then.
Enjoyed the plot a lot! Also think the top down perspective is well done, especially the shower and the fridge.
I love it!