FoonLudum Dare ExplorerLD24 → Pipe Defense!

Pipe Defense!

By yjaffal

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Comments

tigerj 2012-08-28 15:04

Unity Web Player
The Unity Web Player is not currently compatible with the operating system that you appear to be using.

You may want to put your web link under Mac/Windows and not web since it is OS dependent. If you can port to GNU/Linux in the next 3 weeks I will come back and rate.

I do not use Unity but I think they have an export to Linux feature. Thanks.

camdensegal 2012-08-28 15:05

Nice idea!

kumquat 2012-08-28 17:48

Nice idea. If you continue on that it might be cool if the pipe is bigger (so its easier to see the shapes) and if the user can control the speed of the generation process (e.g. change the slope to speed up parts of the creation process)

tigerj 2012-08-29 01:23

I booted into windows just to check this out. It's a pretty sweet puzzler and I had a lot of fun.

My favorite thing though was to spam click the generator and create and overload. EPIC if you play this do it serious... then click the hell out of the generator and start flipping it all out like mad. really fun

yjaffal 2012-09-02 15:10

Thanks for the nice comments. I just got back here to see if someone even played my game ;)
@tigerj: unfortunately Unity linux deployment is not out yet. It is expected in the next version 4.

I am working on enhancing some visuals, maybe changing the whole theme (Candy factory or sth like this)

geekygenius 2012-09-03 09:07

Pretty neat. I got to 30.

fredericrp 2012-09-03 09:37

Nice idea.
I expected to lose only when a shape arrives to the bottom of the screen, not at the first mistake !

yakka 2012-09-03 18:41

I didn't understand where is the theme evolution but I like the idea. Maybe too slow.

walt 2012-09-03 20:44

nice idea. goals could be more clearly communicated

johnfn 2012-09-17 20:05

Cool idea - follow Kumquat's suggestions and this could be pretty good. And increase the number of lives :) Good work on the graphics.

pardue 2012-09-17 22:52

Great idea, I enjoyed playing... I think it was maybe a little slow... but overall well done.