rellikiox 2012-08-29 11:56
Cool game, even though it's a bit easy once you get the hang of it.
Foon → Ludum Dare Explorer → LD24 → Primordial Guard
By cogcomp
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Innovation | 265 | 3.12 | ||
| Theme | 287 | 3.12 | ||
| Graphics | 468 | 2.64 | ||
| Audio | 529 | 1.83 | ||
| Fun | 537 | 2.44 | ||
| Overall | 554 | 2.65 | ||
| Mood | 558 | 2.28 |
Cool game, even though it's a bit easy once you get the hang of it.
I feel like the game could have been more dynamic. After a couple levels it gets redundant.
Interesting, but, as others have set, repetitive and easy.
Nice way to handle the team but I agree with the others above. Repetitive and easy.
Nice idea, and quite addictive for the first few rounds, but gets very easy when you realise that you can just crowd around the back of the cells to herd them to the goal. I gave up after the game didn't finish when the level count reached the end of the first line.
I think you should have stopped at 10 levels, ramped up the difficulty a bit faster, and had some way to lose the game as well.
Really liked those luminous graphics and the game idea, but I wasn't sure how well I was doing, or if I was doing it right. I managed to get to level 3 though. :-)
Interesting! I would have called it "Cell Herder" though ;)
it get's repetitive once you've reached lvl 3+. The controls could also be a little better like left mouse to move and right mouse to shoot the beam.
Stopped about four levels in. The concept was neat and it was cool to look at, but there wasn't enough changing to keep me engaged.
This is an interesting game, I like the way natural selection is used in a gameplay system! Sometimes it seemed that the cells would refuse to evolve to move in the direction I wanted them to though. You could certainly expand this idea.
Was weird, But I kept on playing!
So there is no way to lose eh?
NO LOSING FOR U!!!!!!!!!!
Good job, Pretty addictive!
Seems nifty! Can I have a Mac port please?
It is an interesting idea. You eradicate the ones that don't have the traits you want. Maybe you can expand on it and have more variety in behavior, maybe going round corners, being able to defend or attack. But then you need a more sofisticated way to kill them. The spray gun you now have is not focused enough. And like other people said: it is quite easy.
XNA/family choke WINE.
The cell faces were cute. Aiming the gun was a little difficult; I would have liked a separate button for that instead of having to click on a cell. It's also a bit non-intuitive that you target a point rather than a direction.