FoonLudum Dare ExplorerLD27 → Just 10 More Seconds!

Just 10 More Seconds!

By s0larcode

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CategoryRankScoreCount
Fun3933.11
Audio3992.81
Theme4973.24
Overall6762.95
Graphics9412.22
Innovation9752.35
Coolness152833

Comments

drachlen 2013-08-26 05:09

I love the screen shake when you get hit. I enjoyed playing this, successfully dodging through a fast coming wave is really fun. Great job

feysoura 2013-08-27 00:51

Loved the lost screen with the static thingy!

tork 2013-08-27 00:52

You have what people ask in my game, feedback when hit, nice game nice job :)

hume 2013-08-27 00:54

As you suspected, this didn't run on my Mac. It looks like it might work if you changed forward slashes in the paths instead of backslashes. Does that break paths on Windows? I forget. It's been a while since I did a game in Java.

Anyway, I saw shader loading and OGG and a whole lot of interesting technical details go by, unfortunately as part of exception stack traces. Too bad. See you next LD!

johnl 2013-08-27 18:04

I liked the way you handled health - its pretty cool and much more interesting than just a health bar.

shadowfire3800 2013-08-27 23:32

Very nice game. It's got really cool music and art.

joxno 2013-08-27 23:59

Really awesome! Did indeed have me frantically moving about trying to avoid all of it and shooting

ezolotko 2013-08-29 14:19

Rad

doonay21 2013-08-30 20:28

Funny music :) Good job!

xaizil 2013-08-30 22:15

This was fun and crazy, love the screen cracking!

bitowl 2013-09-03 12:38

backslashed does as well not work under linux. forward slashes should probably work everywhere.

unorthodoxgames 2013-09-03 12:40

I love how the screen cracks and shakes upon being hit. Great stuff!

gidaio 2013-09-13 08:31

Huh. The screen cracking effect didn't work on my machine (Windows 8 64 bit) for some reason. I was about to say that one of my only real changes would be some indication of lives left, which apparently were totally intended to be there. Anyways, fun game, although around level seven the relative speeds of you and the bullets you're avoiding are such that there's not much you can do but die. Good music, as well. It wasn't initially obvious what the significance of the ten seconds was - maybe if the screen cleared at ten seconds and upon death the clock reset back to the beginning of ten seconds then the levels would feel more distinct from each other, but then again, I am heavily influenced by VVVVVV, so my idea of "good" may just be "similar to VVVVVV", which that would be.

01rafael 2013-09-13 11:36

please compile even to *.exe

katamori 2013-09-13 17:24

Some better graphics and a life-counter would have made this game even more better, but still good as it is. Nice job!