drachlen 2013-08-26 05:09
I love the screen shake when you get hit. I enjoyed playing this, successfully dodging through a fast coming wave is really fun. Great job
Foon → Ludum Dare Explorer → LD27 → Just 10 More Seconds!
By s0larcode
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 393 | 3.11 | ||
| Audio | 399 | 2.81 | ||
| Theme | 497 | 3.24 | ||
| Overall | 676 | 2.95 | ||
| Graphics | 941 | 2.22 | ||
| Innovation | 975 | 2.35 | ||
| Coolness | 1528 | 33 |
I love the screen shake when you get hit. I enjoyed playing this, successfully dodging through a fast coming wave is really fun. Great job
Loved the lost screen with the static thingy!
You have what people ask in my game, feedback when hit, nice game nice job :)
As you suspected, this didn't run on my Mac. It looks like it might work if you changed forward slashes in the paths instead of backslashes. Does that break paths on Windows? I forget. It's been a while since I did a game in Java.
Anyway, I saw shader loading and OGG and a whole lot of interesting technical details go by, unfortunately as part of exception stack traces. Too bad. See you next LD!
I liked the way you handled health - its pretty cool and much more interesting than just a health bar.
Very nice game. It's got really cool music and art.
Really awesome! Did indeed have me frantically moving about trying to avoid all of it and shooting
Rad
Funny music :) Good job!
This was fun and crazy, love the screen cracking!
backslashed does as well not work under linux. forward slashes should probably work everywhere.
I love how the screen cracks and shakes upon being hit. Great stuff!
Huh. The screen cracking effect didn't work on my machine (Windows 8 64 bit) for some reason. I was about to say that one of my only real changes would be some indication of lives left, which apparently were totally intended to be there. Anyways, fun game, although around level seven the relative speeds of you and the bullets you're avoiding are such that there's not much you can do but die. Good music, as well. It wasn't initially obvious what the significance of the ten seconds was - maybe if the screen cleared at ten seconds and upon death the clock reset back to the beginning of ten seconds then the levels would feel more distinct from each other, but then again, I am heavily influenced by VVVVVV, so my idea of "good" may just be "similar to VVVVVV", which that would be.
please compile even to *.exe
Some better graphics and a life-counter would have made this game even more better, but still good as it is. Nice job!