Cirque du Seul by ian_snyder 2011-12-19T18:34:00
Love the art sytle, random maps and idea, but just wish there was a bit more gameplay in it.
Foon → Ludum Dare Explorer → Users → johnl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Hype | compo | 800 | 2.81 | 2.73 | 2.16 | 3.20 | 2.92 | 2.50 | 46 | ||||
| 2011 | 22 | Alone | Adrift | compo | 478 | 2.41 | 2.00 | 2.19 | 2.75 | 2.44 | 1.71 | 1.75 | 2.21 | 2.63 | 54 |
Love the art sytle, random maps and idea, but just wish there was a bit more gameplay in it.
Nice writing. There's a lot to do, but sometimes I struggled to get the right command to do what I wanted (though I guess that is inevitable with this kind of game). For example it wasn't clear how to read phone messages, so I only managed to get a couple of them.
Nice game. Graphics are cool, circular idea is innovative. The whole thing is really well done, except for the sound which was annoying.
Please don't force the game to run with an elevated priority, this caused my laptop to run incredibly slow until I set the thread priority to normal again.
Quite a cool game. The first level had interesting gameplay and it could be interesting to see something similar (with some improvements) in the future. I thought the movement in the second level seemed a bit sluggish and I also had no idea whether there was an ending other than inevitable death.
Nice variety in enemies. The controls take a while to get used to and it gets quite hard after a while (or maybe I'm just not very good) but is good fun.
Works fine on firefox 8. Interesting game, shame there's so little of it. It would have been nice if the text and health etc was in an overlay, but the sound effects fitted well and I like the humour in the messages.
A fairly fun button basher that is unfortunately a little buggy. Would have been nice to have more variety in enemies and graphics.
I couldn't seem to stab people, so just spent the time running away. Music is really ominous and fitting, adding to the desolate and panicked mood.
Really like the graphic style and the way the sound pans as you move across the screen. I have to agree that the movement should be quicker though.
I'm not a fan of the controls, but they work fine. The gameplay quickly gets really frantic and tough. The audio certainly goes pew pew though so a very apt name.
I didn't really know what was going on, or whether I was doing anything right or wrong. It might be nice to have some sort of feedback when when you are trying to dye a cloth as to whether you have pressed a button correctly or not.
Fairly fun, but I think it should be a little bit more forgiving. I died so many times trying to turn a corner but just falling off instead - or maybe I'm just useless at it.
Its a cool concept and quite a fun game.
I found it incredibly confusing to start with, as the instructions are not particularly clear. I spent a few cycles at first just clicking the robot and nothing happened so I clicked it again etc and so your tutorial/instruction screen didn't show up. Then once it did I spent a few cycles moving the robot round with no idea what I was trying to do. I took quite a while to work out that I needed to press space when the robot is somewhere near, but not too near the teapot to pick it up without exploding it. Once all these realisations had happened it all seemed more obvious, but it certainly wasn't clear from the in game instructions how to proceed (or perhaps I just missed something).
Interesting idea using the tractor beam to pull the aliens closer, but perhaps the instructions should be a little clearer, as there is no description of things shooting at you and that they are in fact not the things you are trying to collect.
I might not have understood what was going on, but the ship seems to spin around very slowly so ends up pointing more to the left rather than towards the enemies.
I liked the way you handled health - its pretty cool and much more interesting than just a health bar.
Quite fun, but like mollymus I kept failing to get the jumps right as they felt a bit odd. Maybe I expected it to take longer to fall or something.
I could get it to work (I think) but it was a fairly odd experience. The game took ages to load and then between each wave it also took ages before anything happened, during this time the camera seemed to bob around and alternately look at the wall and then the player for no apparent reason.
Once the level finally started I couldn't understand what the AI was trying to do, except that they seemed to really like walls and firing ornages up into space.
Its pretty impressive that you made a working 3d arena and the camera work with it gliding into the top down perspective was pretty cool, its just a shame that the game seems so stop-start with no real gameplay in between.
Really interesting idea. I think it might have been better to use a different font, as that one is kind of hard to read.
I'm not sure whether I like the way the number of syllables in a word is shown, as that removes any real thinking from the game, but that said there would be absolutely no way anyone could actually count the number of syllables within just 10 seconds.
I don't think it works for me. No green boxes seem to spawn and the purple box keeps jumping for no reason.
An interseting idea, I liked the levelling up idea. I think that it might have been better if the tracks were longer and the speed greater, so it doesn't seem so slow.
I did liked the music though - very cool.
Its a fun little game. I beat level 13 but 14 was just too much for me.
Some of the text (for example "go to next level" and "replay level?") is too big to fit in the box on screen (on my Nexus 7), so flows onto the next line and looks a bit weird. But thats a really minor point.
Won't run for me either.
Traceback (most recent call last):
File "main.py", line 4, in <module>
File *core.pyc", line 25, in init
File "src\resources.pyc", line 76, in load_sounds
File "pyglet\resource.pyc",line 610, in media
File "pyglet\media\__init__.pyc", line 1406, in load
File "pyglet\media\__init.pyc", line 1382, in load
File "pyglet\media\avbin.pyc", line 296, in __init
File "pyglet\media\avbin.pyc", line 198, in f
WindowsError: exception: access violation writing 0x6E6BB26C
This is actually a pretty good game. The graphics could do with some work, but the actual gameplay and idea behind is great.