Foon →
Ludum Dare Explorer →
LD22 →
A.L.O.N.E: Always Lonely on Newyear's Eve
A.L.O.N.E: Always Lonely on Newyear's Eve
By qrunchmonkey
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 142 | 2.50 | | |
| Mood | 204 | 2.77 | | |
| Theme | 225 | 3.00 | | |
| Overall | 230 | 2.93 | | |
| Fun | 245 | 2.60 | | |
| Innovation | 370 | 2.36 | | |
| Community | 404 | 2.33 | | |
| Coolness | 533 | 22 | | |
| Audio | 594 | 1.00 | | |
| Graphics | 680 | 1.43 | | |
Comments
johnl
2011-12-19 15:23
Nice writing. There's a lot to do, but sometimes I struggled to get the right command to do what I wanted (though I guess that is inevitable with this kind of game). For example it wasn't clear how to read phone messages, so I only managed to get a couple of them.
Couldn't figure out how to use the phone. Nice idea though.
I did a I7 project a few months ago. Inform 7 is a tough thing to work with; the text-based adventure environment affords a really different idea of game design, that can seriously alienate a more modern crowd who aren't familiar with the idea. Bravo, sir.
Scored 79 out of a possible 200.
Sweet writing, very fleshed out world. Both passage of time and space is played on really well. I appreciated unlocking achievements, and keeping the scoring system intact definitely added incentive to keep playing the game.
Take said, the game still limits control visibility, inherent to IFs, for unfamiliar players--and I'm still one of those. For a large part of the game, I didn't know what I could do or how to do the things I could do. I understand that stating controls for everything could spoil the experience of figuring them out, but interactions like looking under a bed (I live in a life without space under beds) might be impossible to just know for some players. The phone took me a large portion of the game to figure out to work (type mail is a weird command, and I still don't know how to respond). Maybe a command list of used commands would have helped, given your audience.
Really cool IF though, and very impressive for one of your firsts. :)
summaky
2011-12-26 17:49
I didn't know how to use the phone and I ended up being stupid... I had fun with this game!
ladron
2012-01-05 21:25
Ahh, good old Inform - made a game with it back when it first came out. I had fun playing, although I didn't accomplish much :-)
nuria
2012-01-07 17:12
I'm like the anti-player for this kind of games, Not my kind at all, lots of trial and error and stuff, I couldn't even use or get to the staircase. Still I found it a bit annoying that you are reminded constantly to type help to access the help menu. Like every time you input some command. Just have that message written on the side.
callidus
2012-01-09 19:37
woo a text adventure, I doth my hat to you, though it makes it hard to score I do love these things. Good show!