Actinium the Wrought by Thomas Ingham 2012-08-27T16:16:00
Thanks so much for the positive criticisms! This was my first LD so obviously things are going to be choppy.
Just before submission, I implemented a feature that would take you back to the main menu instead of the really long pause after dying (if you wait it will restart.) Unfortunately, when I linked up the build in my submission; I pointed at the wrong version. Lack of sleep showing at the seams there.
Player movement is intentionally obtuse but I agree that it could have been a bit tighter. I ran out of time for play testing the final builds so the curves never got tweaked.
The bars at the top being un-labeled are intentional as well, it was my hope that through discovery that what you're picking up effect the output of the bars in addition to testing out what effects they might have during movement and combat; would yield a sort of "aha" moment where you realize that you're causing the player to evolve by collecting the helix. It's understated and under-developed (audio cues would have been great for that.)
If I come back to address any issues, all three of these (in addition to the horrible GUI code) are my first priorities.
Thanks again.