FoonLudum Dare ExplorerLD29 → Chupacabra

Chupacabra

By tingham

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CategoryRankScoreCount
Mood2603.38
Graphics2763.62
Audio3293.12
Theme3763.46
Overall6583.08
Fun9762.50
Innovation11532.15
Coolness174637

Comments

jerick 2014-04-28 04:52

This was pretty cool I enjoyed the atmosphere a lot, the controls were a struggle though.

conormn 2014-04-28 04:52

Those are some crazy tunnels. Thats a lot of work for a weekend. Good job!

zebi24 2014-04-28 11:37

The moving mechanics and animations are a bit off at times, but otherwise I like the game a lot. Very impressive graphics and world design, and I really dig the atmosphere and that dynamic camera!

darkmeatgames 2014-04-28 18:38

Great graphics, sound, and mood! Controls were kind of annoying to use, I gave up after 10 seconds of trying to jump up what looked like stairs, so I didn't get very far.

dragonxvi 2014-04-28 18:40

Massive environment and looks great too! Managed 10 totems before fell down a pit :p Camera & Ledge-grabbing a bit buggy, but loads 'o work's gone into this. :D

fyberoptic 2014-04-28 18:44

The graphics and audio were well done, definitely contributed to setting the theme/mood. The controls work well when traveling through the caves, but they're a bit awkward when trying to do the platforming elements unfortunately. But with some polish it would be interesting to see where you take it. Nice work!

khopa 2014-04-28 18:48

I had 6 totems when i miserably fell into a big hole.
How many are to be found ?

samoojamies 2014-04-29 18:07

Dude nice gfx! And great use of the theme. I know it's not easy to program good camera follow, but it made player control a bit cumbersome. The unlimited jumping was weird but actually quite fun :D. Good job!

lemmingsurvivor 2014-04-30 02:13

When in doubt, go left. For some reason that led me right back to the entrance. Confused.

Tank controls were a bit awkward. Camera doesn't really work; while you had a great idea, it doesn't lend itself too well to underground environments and narrow corridors. Lastly, unless the infinite jump was intended, the character's jump needs a bit more oomph. Initial speed should be set higher.

Atmosphere was great. Reminds me of classic platformers from the N64-PSX era.

Good work!

sparrow 2014-04-30 13:04

Nice game. I kinda liked these controls and didn't find them awkward, it's just that everyone is used to mouselook I think. Good job!

atombrot 2014-05-01 20:08

Looks nice and the level is quite big, but the camera and controls feel a bit awkward. I found it cool that you could climb up things.

frickajr 2014-05-01 20:17

I liked the graphics. but the distance from the camera bothered me

camlang 2014-05-06 14:01

Great mood. Nice work.

jujule 2014-05-06 20:27

Very ambitious entry. I felt the controls were a bit sloppy and that made the world a bit too vast to explore.
But still, good job.

mustaine 2014-05-06 22:35

Very moody. At first I hated the camera, but then realized that while it was VERY frustrating it did in fact create this slow panning kind of dread that Kubrick utilized in The Shining while following Danny on his trike to create tension as he rounded each corner. I found myself having similar tension as the camera slowly caught up with my character over time.

Love the descent here, feels like we are going SUPER underground and the audio makes things feel tight and close.

Got stuck at the door without a key though, and died in the water on the way back. Frown.

The wilhelm scream seemed out of place.