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WTF Aliens!?

By gaeel

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CategoryRankScoreCount
Coolness361
Audio393.66
Humor773.22
Graphics1033.77
Innovation1113.53
Fun1303.33
Overall1453.42
Mood1523.10
Theme7181.67

Comments

citiral 2012-08-27 15:00

The game looks really great, but it doesn't work. the windows binary gives a DLL error, and the love2D one just gives me an error.

headchant 2012-08-27 15:38

This crashed on me, after a few minutes of playing(on windows), used the .love file.

gaeel 2012-08-27 16:44

Hmm, the love2D version works for me, (no errors) if you get "an error" can you tell me what the error says, otherwise I can't fix it.

As for the crash after a few minutes of play, I'm looking into it. I suspect an infinite loop, but I can't seem to figure WHAT is looping and WHY

nostradamon 2012-08-27 21:11

Same thing here, a crash after one minute of play, but no error :/

gaeel 2012-08-27 23:17

OK, Things should be fixed now. There was a bug with a sound retriggering thingy, mostly on windows.

If you get a crash now, please let me know, and thank you for your patience.

gfm 2012-08-27 23:33

Dude, this rocks!

A rythm/shooter... that's new to me. xD
It made an interesting combination. =D

imef 2012-08-28 16:52

I love the concept!

ijoshayy 2012-08-28 16:58

Awesome game and epic music to go with it, good job this was fun.

hnjslater 2012-08-28 18:53

Hmmm I tried it with love-0.7 on ubuntu Linux and got a horrible error:

Error: [string "music.lua"]:21: attempt to call method 'tell' (a nil value)
stack traceback:
[string "music.lua"]:21: in function 'update'
[string "game.lua"]:74: in function '?'
[string "gamestate.lua"]:84: in function 'update'
[string "main.lua"]:64: in function 'update'
[string "boot.lua"]:320: in function <[string "boot.lua"]:308>
[C]: in function 'xpcall'

gaeel 2012-08-28 22:08

hnjslater: Try it with Love 0.8

whilefun 2012-08-29 01:52

It didn't really seem aligned with the theme, but it was a cool concept anyway. I liked the mechanic a lot, and the graphics and sounds were cool too. I was unable to beat match all the way though, but did unlock a few additional bits of music/rhythm. Nice job!

leafo 2012-08-30 06:28

Definitely didn't see the theme here but that doesn't mean I didn't enojoy it! This game is cool. I had to shake my leg to the rhythm to keep time :)

hirsch 2012-08-30 15:20

The game is interesting and also fun to play. Although i moved the ship with the rythm, the game sometimes did't count it. Bonus point: It runs on my netbook (resolution & speed). Well done ;)

x-0ut 2012-08-30 15:29

Quite an interesting idea but there seems to be no goal, other than to get in sync with the music. The music was very good but it would be nice if there was some climax, perhaps a boss fight or similar.

gaeel 2012-08-30 16:22

X-Out, the game gets harder and harder, throwing more enemies that move faster, you will eventually lose, the goal is to get the highest score before you lose.

gnx 2012-08-30 17:02

Very fun entry! Very slick presentation and intuitive gameplay. Audio nerdism: the rhythm patterns could be a bit more complex, also your shooting sound has that boomey longish attack which makes me want to time it to the peak rather than the beginning of the sample, thus making me off from the game's sync :)

Cool game.

gidaio 2012-08-30 17:10

Very fun. The Sync meter seemed a little hard to keep up (it felt like it kept lowering even when I was doing stuff on the beat, and I'm no stranger to rhythm games - I play Patapon like mad) and it had NOTHING to do with evolution. Still fun, though. Music got a little repetitive.

plule 2012-08-30 17:29

Totally loved this one !
Polished, fun, beautiful, great sound... Well, too bad you didn't have the time to make the ship EVOLVE :p
Prefered entry so far.

devwouter 2012-08-30 17:30

Really wished I got a feeling for rhythem, but besides that I enjoyed it.

infernet89 2012-08-30 17:32

The only think i din't liked is the fact that the ship don't move if i keep the button pressed.

gaeel 2012-08-30 17:37

gnx: I know about the sample, I used the pulse wave sound effect pitched up as a placeholder and didn't think to change it later.
BTW, the Sync meter is REALLY pessimistic, if I set it to what it SHOULD show, the variations are about 3 to 4 pixels, so you're actually doing much better than you think. Half way is already good.

gaeel 2012-08-30 17:51

infernet89: It's a rythm game, there's no rythm in a held down key.
Try tapping your movement keys in sync with the beat, that's the fastest you can and will ever need to go.

atridas 2012-08-30 18:38

I played the game for a while, but I didn't find a goal. Beautyfull graphics and sound, ambientation was also great, even not really connected to theme.

tau7153 2012-08-30 19:42

Worked fine as many Love2D games have, really nicely done. With great art and music but not much progression, or even evolution. Overall great, could use expanding on!

brotherst 2012-09-01 00:18

That was nice. A little more feedback on getting hit would be good, I'm not sure how I died in the end as there were no spaceships near me, do you lose life if they go of the screen? Anyway, graphics great, music good, gameplay fun :)

gaeel 2012-09-01 13:34

Yeah, you lose a hitpoint when an alien manages to escape the screen

murrayl 2012-09-01 14:53

Really interesting concept! I'm not usually a great fan of rhythm games, but this was pretty fun.

mrphil 2012-09-02 18:26

Interesting, was a little unclear when I was "on the beat" and when I wasn't.

azurenimbus 2012-09-03 00:07

Brilliant idea!

sfx 2012-09-17 22:34

I like the game, but it doesn't really seem to have anything to do with the theme.