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The Chamber
The Chamber
By yajtheman
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 336 | 2.93 | | |
| Fun | 476 | 2.60 | | |
| Audio | 538 | 1.77 | | |
| Overall | 573 | 2.60 | | |
| Graphics | 654 | 2.13 | | |
| Theme | 714 | 1.73 | | |
| Coolness | 932 | 26 | | |
Comments
pbdiode
2012-08-29 20:04
I think with a bit more work this could be a fun premise for a game. I enjoyed the atmosphere you started to create with the dialog, but wished it was pushed a little further.
The movement could have been, maybe, a little faster -- I felt like I was moving for most of the game.
Overall, good job. Nice animation on the particles, and I think the combination of growing/shrinking + buttons/doors could go a long way.
Very interesting idea... i couldn't pass the purple box level, though
panda
2012-08-30 02:06
Is the "web" version supposed to work? I get a ".zip" to download instead of a web page.
peltast
2012-08-30 02:08
Hey, not bad mechanics/ideas! Of course the pity is that the game ends before they're used in really interesting ways. D:
@Panda No, the Web version isn't actually hosted. The Windows version had a little required * by it when I submitted the game, so I thought it was required. But I didn't want people on Mac or Linux to not try it so I put the same link under Web. I'll look and see if there is a better way to post it. @ConflictiveLabs I'm not sure which level you mean since I made the color of the boxes random, is it the level with two buttons or one?
zatyka
2012-08-30 22:32
Fun concept, but the game ended before it got interesting.
An interesting start; I liked the personality of the guiding textbot or whatever it was. The puzzles weren't too intricate yet, but with more time you might be able to do that. I liked the sounds and the clean appearance.
johnfn
2012-08-30 22:35
Good start to the game. Reminds me of some of the puzzle mechanics from the last LD, actually ;) Would like to see it developed more. Nice particle effects!
gidaio
2012-08-30 22:35
Interesting idea. The movement and collision detection were a little weird, though.
zelen3d
2012-08-31 01:23
I hoped the dialogue continued and actually did something in the game.
@Gidaio Yes, the idea was that you move based on the size of you box (the motion is actually calculated like this: x = x + person.width) So if the next movement takes you into a wall then you can't move there. I was also thinking about some kind of alignment wall that when you collide with it, it lines you up with the wall rather then just not letting you move there like the other walls do.
murrayl
2012-09-01 22:39
Damn, it finished just as it was getting good! ;)
I liked the text narration - it set a good tone.
andrew-2
2012-09-03 21:29
I'd have liked to see a bit more done with the puzzles.
cipher
2012-09-12 05:20
It was pretty fun. try to expand on this!
orni
2012-09-16 17:31
as you second game ever this looks quite promising - I'm looking forward to play more games you make
:)
haette
2012-09-16 19:42
Nice start, you actually had me disappointed when it ended. It was just starting to get interesting!
With some more levels and smoothed out movement this has some real potential.