rnlf 2014-04-29 09:14
Not really sure what to do here. Is this some kind of maze with invisible walls? Couldn't get very far in either direction :-(
Foon → Ludum Dare Explorer → LD29 → Find the Booty
By rvmook
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 290 | 3.46 | ||
| Theme | 357 | 3.48 | ||
| Humor | 438 | 2.60 | ||
| Graphics | 440 | 3.33 | ||
| Overall | 850 | 2.88 | ||
| Fun | 873 | 2.65 | ||
| Mood | 997 | 2.45 | ||
| Coolness | 1633 | 44 |
Not really sure what to do here. Is this some kind of maze with invisible walls? Couldn't get very far in either direction :-(
I'm confused... After trying for 2 minutes I gave up.
There should be more instructions.
But the game looks nice.. I guess
I was able to sort of piece together most of it before reading instructions. It's fun and I think there's a lot of potential here. Keep exploring how you can further engage players with this. Right now it does feel a little aimless, but you have your goals: keep morale up, find the path to treasure.
It doesn't take much, just flesh it out a bit more. Thanks for competing!
It's kind of fun. Once I was able to read instructions, of course. ;) (Although, the problem on that page is that I keep moving the page up and down when I try to move in the game--and vice versa!) I think the path-finding part is pretty solid in terms of game mechanics. The digging is kind of pointless, though, since you always know what you're going to get. Maybe more events, random outcomes perhaps? Good work though!
Great Game! 5* :)
I couldn't get very far but nice graphics, and love the title
I don't see any major difference between the original and the adjusted versions apart from the instructions, and since it's not against the rules to put a "how to play" in the description right on this page ... I'll just pretend you did and comment / rate the adjusted version.
Liked the nice clean pixel art. Simple but effective.
Step 1 is cool - you choose a path, it's good or bad based on colour, and you adjust next turn. While simple, with the right resource limitation this could take some careful planning. You could work a map legend into the UI here so the path colours were described without the need for instructions. Also, tradition dictates that "X" marks the spot - just ask any pirate :)
Step 2 seemed too easy to be entertaining - the colour of the dots guarantee what you will find, so I'd always just take all the diamond first, then the rum. I'd like an element of mystery and risk here - like rum is marked but only +1, diamond is unmarked ground, rarer, but worth much more (+3 ? +5 ?). Just an idea.
(Also spelling: "morale" not "moral" :) Smiley face because I feel like a douche for pointing it out but it kinda matters)
Maybe you think it's shitty, but I see the kernel of a interesting game here.
I did not find it too confusing. I read the info about controls and then started. Figured it out after the end of the first day. Pretty interesting start :)
Although random, Finding stuff gives you an immediate sense of acomplishment
Nice!
The game concept seems excellent and innovative, but it seems like the game was not capturing my keystrokes and let them go to the browser, which means that my screen constantly went down to the instructions as I played. Made it to day 3 like this and had to give up, which is sad as I liked the original idea.
Doesn't work here on Ubuntu Firefox, I can only walk four squares (except walking back and forth). Did not find any treasure.