nitrocrime 2013-08-26 10:32
Wouldn't work on my Mac :( It just opens a screen, flashes a bit and then close.
Foon → Ludum Dare Explorer → LD27 → Test Chamber
By johnnymallie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 63 | ||
| Fun | 639 | 2.82 | ||
| Mood | 686 | 2.56 | ||
| Audio | 690 | 2.30 | ||
| Humor | 693 | 2.00 | ||
| Overall | 738 | 2.88 | ||
| Graphics | 763 | 2.56 | ||
| Innovation | 787 | 2.67 | ||
| Theme | 876 | 2.79 |
Wouldn't work on my Mac :( It just opens a screen, flashes a bit and then close.
Game crashes on startup :/
really nice game
I clicked on start level but nothing happened.
Got this in the console: "org.newdawn.slick.SlickException: Failed to load sound: data/sound/Hit_hurt10.ogg"
Have my sword sir for procedural music :D First time I started this game it did a little bit of stroboscope effect - it shocked my eyes for a second :x
Nice game. I managed to get myself stuck between some tiles once or twice. The default controls, made no sense to me, but I kinda forgot, until after I beat the game that you could change them :P I liked the idea, and your levels were interesting. With a little more polishing and more levels, this could easily become a game I would play again :-)
For some reason you coudln't walk back in it...But a good game though.
Hello ibilon. That's strange ... is the file in the folder data/sound ?? If not, could you try to download it again and verify ? can you tell me your OS too ?
@Zuige : what's your OS ?
@nitrocrime : I didn't had the time to try on OS/X, so i have removed the link
Worked well here! Pretty cool game, could be worth extending. :)
I'm on fedora linux, linux files are case sensitive so Hit_hurt10.ogg cannot be found since it's named Hit_Hurt10.ogg in the data folder.
The problem with file 'data/sound/Hit_hurt10.ogg' should be on linux and OS/X. All Unix-likes has case-sensitive file systems (so file 'A.txt' and 'a.txt' are two different files). After renaming it's ok.. But I have only black screen with player?! After few steps I've got this exception:
java.lang.ArrayIndexOutOfBoundsException: -1
at player.Player.update(Player.java:138)
at state.InGame.update(InGame.java:299)
Thanks all for the feedback ! i'll see what i can do and fix it !!!!
Here we go ! I made a fix for the linux version, be sure to have java 1.7 ( open jdk or oracle ) , unzip the game, go into the folder with the terminal, then a java -jar LD27-RUN.jar should do the work
All my apologies for those who the game doesn't launch :(
It's working now, thanks.
Couldn't go left, some collision bugs. Overall, nice.
You can see that a lot of work has gone into this.
Feysoura : There is a azerty / qwerty button in the main menu, just click on it ( azerty is the default option ) to change the layout !
A nice game! I especially liked that you added an azerty option. ^^
Fun game with lots of post-LD potential! :)
Felt like VVVVVV or Metal Mech with more of an emphasis on puzzles (which is a good think), as a note on level design though, on I think the fourth level, where you need to unlock the path up, you have spikes that aren't visible until you move up. Since you can't see them until you go up, most people will die the first time through. For a puzzle game, where you have already solved the puzzle this is very frustrating. You would be better off if you did one of the following:
- Remove the spikes,
- Make the spikes visible, or
- Train the player to expect spikes by placing the same blind spike traps early in the level so the player can detect the pattern. If you did that, the player is more likely to blame themselves for failing the level then on the game for the cheap shot.
Hey dalbinblue, I felt the same way when i tried the map , but the problem was time :p . I didn't want to make my game a "die & retry" type , but there is sometimes some misplaced / invisible things .
Anyway, thanks a lot for the feedback :)
Pretty cool, It wasn't obvious to me that the key layout was set to azerty by default so I was confused when I couldn't move backward but I figured it out in the end. Still well done though despite some collision bugs and timer bugs. Nice job.
Very cool mechanics and pretty graphics. The controls were a bit wonky. Very cool idea.
I just played through it, and I liked both the mechanics and the graphics. But the audio was not enabled by default, which is sad considering it added to the game's value (seeing as you already made sound effects, one for the gravity change would have been helpful).
Anyway, good job on that one !