dkkarate 2014-04-27 17:38
Immature and offensive
Foon → Ludum Dare Explorer → LD29 → Beneath the Surface
By bowatatoy
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 18 | 4.22 | ||
| Coolness | 2 | 80 | ||
| Theme | 103 | 3.87 | ||
| Audio | 228 | 3.31 | ||
| Graphics | 440 | 3.33 | ||
| Innovation | 487 | 3.15 | ||
| Overall | 614 | 3.13 | ||
| Humor | 914 | 1.93 | ||
| Fun | 1112 | 2.29 |
Immature and offensive
@dkkarate Immature? Really? I frankly don't understand how.
Nice game, surprisingly dark. I love the play on the theme, and the shifting perspectives. Well done!
Holy fuck, was this game depressing. I admit the rape thing was portrayed kind of weird but I think the dialogue was made like that due to the short gameplay time, it basically made a tl;dr of what is traditionally long and heavy dialogue, think of this as VERY minimalistic story telling.
I actually loved how this went. The choice was tough.
Sir, you made a excelent game!
While the story was a bit two dimensional, the cuts to static were used really well, and the overall mood of it is spot on. Interesting!
Sheeeeiiiiiiiiiiiiiiii
At first, I was annoyed with the hammering on the inside of the coffin, but I stuck with it. Really well done, even though the 'joke' at the end when you choose one of the options (I won't spoil it) took me out of it.
A+ for theme mood and audio!
Huh. :)
The first cut to static was pretty well times after that it got a bit annoying. I expected a bit more of the story.
Well shit...
An enjoyable game in the uncomfortable kind of way :D
Great work!
Great storytelling
How is he bullet-proof?
A very dark and atmospheric experience, magnified by the switching of perspectives. Sadly, it's barely a game. There's literally only one choice (as far as I have seen), which makes it more like (non)-interactive fiction than a video game.
The MS Paint graphics, with no straight lines at all, give a decent effect with such irregular shapes as humans, but look
terrible when applied to furniture.
On a side note, I have noticed that female developers (the author signs herself (?) as "donkeywoman") often include rape in their plot, as has been also the case with "Rebuild" (by sarahnorthway at Armor Games).
holy shit, well done
I like _how_ you told the story by switching between the scenes and by forcing the player to do a simple action. I don't like the story itself though. No one had a motivation for their actions. And then a random bullet proof wall appears... Also rape should not be part of any game... Just my opinion.
Errrr, da fuq? I personally found the story quite inappropriate and badly handled (I have a sister who is a wheelchair user) but it did take a lot of guts to do something like this. So I guess, well done for trying.
Very atmospheric.
great atmospheric game,,,, the immersion and artwork are cool... great work
Incredibly creepy and very linear. I loved the graphic style and the music. The story was really short, but packed a lot into it. Had to play through it twice to see both endings.
well dark story here, very sad also. Nice idea of re living your life while being buried. Too bad it ended to early, I expected him to get out in the end (I guess I saw to much movies...)
Nice interactive fiction, very dark mood, the short dialog are a good idea since people don't have the time to spend a lot of time on each game.
I think the writing and the story are unfortunately pretty bad. The villain is cartoonish and the woman is more of a vehicle for horrible (and kind of offensively badly handled) dramatic things that drive the plot than a person. It's a shame because the presentation and the pacing are excellent, it is incredibly moody and dark, but undermined by the writing and characters.
I think you should keep making games like this one - I love the focus on story over action, but work on the writing.
The way you get to decide what the whole 'man in the green box' really is is great. Also, this was a bit unsettling, but definitely a great experience.
I only wish it lasted longer. Great job!
Creepy. Good mood, nice and conceptual take on the theme.
The coffin made a nice drumset. Would've liked some more gameplay though, at the moment it's pretty much a walking(/limping) simulator with a thin plot.
Took a look at your journal too, congratulations on your first Ludum Dare entry! Judging by the comments you've received so far you succeeded on the shock value part :P.
Anssi@MooseflyGames