10 seconds to save the day by Volute 2013-09-03T09:53:00
Love love love love love ! :)
My eyes are full of stars. ;)
Foon → Ludum Dare Explorer → Users → Mlle Eole
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Under Sea, See Stars.. | jam | ||||||||||
| 2013 | 28 | You Only Get One | Goblyrinth | jam | 239 | 3.14 | 2.93 | 3.07 | 3.00 | 3.00 | 3.31 | 2.96 | 42 | |
| 2013 | 27 | 10 Seconds | Ten Seconds Lifespan | jam | 500 | 2.63 | 2.26 | 3.15 | 2.89 | 3.11 | 2.57 | 44 |
Love love love love love ! :)
My eyes are full of stars. ;)
The idea and the way you rendered it are really elegants. :)
Makes me mad HQHQ !§
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Wanna stab the sushi. è_é
I think the idea is interesting, but i can't really play the game because of the "too slow" bug (i'm stuck as soon as the second floor so i prefer not to vote). And i can't jump over the desks to escape the guard like in your blog post, it's a little bit frustrating 'cause it seemed to be quite fun. :p
HAHA 9.9 sec ! :D
I love the multiple ending.
Fun brilliant idea, and nice mood ! :)
Can't play with musics, don't know why. :?
The game is always as "mute" and i can't change.
I'm on Firefox. :)
"Less is more" good lesson. :)
Simple and fuuuuuun ! :D ~~\o/
The first scene is really cute, and a great idea i think. :)
Don't you wanna make a whole game about that ? ^^
Nice mood. Cute, and.. bloody hard. :)
Nice idea and good style. :)
Actually nthird said all the thoughts i had in mind ! :p
Okay, i loooooove the idea, the mood, the art and everything!
But i'm such a bad player here, i can't stand the waiting time.
Not really fond of the "jump" feeling with the controls too.
Perhaps, a little lack of inertia?
So i think i would keep the game in my games file, if only there were a suicide button. :D
The original idea is interesting and the game plays well on the rythm and agility skills. I think you can work a little bit on the graphisms, or a least the color palett. This kind of tools can help you, maybe. :)
- http://tools.medialab.sciences-po.fr/iwanthue/index.php
- http://www.colourpod.com/
Agree with the 'fantastic ending' ! :D
Well... I'm a little bit sad to have to sacrifice and kill everybody for my escape. So i wonder, is it possible to finish the whole game without killing anybody ? :)
But still, it's a nice game, nice idea, nice puzzles. :)
Oh yeah, from *this* point of view.. That's okay. :D
Nice "alice in wonderland" ambiance, good gameplay and some good ideas in your levels design. :)
Not sure about the utility of the timer, and yes, i'm curious about that: why did you choose a three-squares path ?
I can't run it on windows7, don't know why. I tried on the web version and it worked a little bit - but it freezes the browser sometimes. I liked the interpretation of the theme but i can't play enough to make an objective opinion about the whole game.. Really sorry. I will retry later. :)
Such a great mood ! And pretty fun too ! Congrats ! \o/ ♥
I burst ...in laughter !! x')
Great entry !! :')
Thanks for the feedbacks ! *warm/fuzzy*
@Colapsydo : Each orange is bound to one special area. :) I planned to indicate it but i didn't had the time to make it. So you have to notice which area appears when an orange born. :p
@Nerlin : I understand, i wanted to make some nice interfaces and a little tutorial to facilitate the understanding but i was too slow. ^^
@DaanVanYperen : same here. The first creatures are located and timed to permit to explain the controls, timing and each type of goals with a pause between each task, but at last i had to let the players figure it out... :)
Can't play now but i will check your games asap ! \o/
Thanks Pierrec ! \o/
Yep the controls don't have unanimity. :p Have you tried to enlarge the scope by using the mousewheel ? It facilitate the game a lot. The "drag path" idea sounds nice.
Yes it could have been clearer, i wanted to draw real creatures with their distinctive features, the colors were only placeholders but you know, delays... :p
Thanks alot for your tests, i didn't have time until now but yay that's time to start play your projects. :)
Thanks very much, all of you. :)
@Starspell : yes you would have the good feedbacks to keep the rules in memory with the finished version.. And I really would like to add sounds and particules but i have no idea how to do this kind of stuff. I'm still a newbee. ^^
Yep my collisions are weak. Have to find a better way to do this. (:
Some different stages, it's a nice idea. :3
@M.O.U : Yes, i abandonned the tuto idea because i lacked of time but it's definitely something i want to bring back in the finished version !
@nSun: in fact i wasn't quite sure about the background, it could have been "flOw"-like ocean's creatures, the initial idea was to dig galleries in earth/sand, i thought a second about aliens in a weird planet, etc. :p
Thanks nice people, i see you tomorrow in your projects' comments. ;)
Thanks ! :)
@michail : Yes, i should finish the game with better graphisms and all the stuff. I would like to add sounds / ambiant music but i don't know how to make them nicely.
@theholychicken : I tried but i abandonned because of the lack of time. If i finish the game, i will do it. :)
Poésie ! \o/
Nice and interesting. :)
That was fun ! Nice idea, nice controls, a bit surprised by the vertical loop but it's usefull. It perhaps could be a little bit improved by a feedback about the different waves caus' the alien attack seems to never end. :p
Pretty, hard and fun. :)
Strange feeling when the ship disapears out of the screen. :p
Pixel art is nice! However i didn't rate your entry 'cause i can't move in the game. :(
I'm really bad with numbers. :) Something pushed me to try again and again, but i had difficulties with the rythm - often waiting for the prices to rise - As mcapraro said, i think it could be really really fun with some events.
I usually don't pay interest on the topic but the scenar was really fun, it remember me the last southpark. :)
So hard ! The feeling is really good. :)
Glad to see the subject on the table.
And with such a nice way to do it. Merci !
Really liked the mood and story and gameplay ! Well, i didn't understood how to throw the bad packages at the beginning but it was way better when i figured out. :p
Hahaha ! Great ! :D
Great idea ! :D
Really fun, nice look, damn well played with the theme. :)
Really fun ! :)
Happy to see this global message here. :)
And nice idea, ++ for the humor !
I tried to play but the loader seems to never end. :| Is the server down ?
I can't load the game. :| Is the server broken ?
Holà, thanks for your feedbacks ! :)
Yes some other players had the same issue so .. it's too late for this one but i made a second Non-LD version with a few popup in the game, when you play too long on the dark, and also to explain the "splorch!" button. :)
I had to keep the graphics simple, i'm still a noob and i just had the time to made the whole thing - and without a nice labyrinth, so that's for the next version too.
I've edited the links below, the web's link, and added the next version guide with a big "(NonLD!)" in the title. :)
And for the background, i dunno why this stupid party ended here. I think it's the kind of stuff Goblins do, steal things in dungeons, so these ones have surely been trapped. ^^
Thanks a lot ! :)
Yosh, yes you're right, i've done it in the V2 (the third "Web V2" link) but it's a little bit late for LD players. ^^
Thanks for the feedbacks, it's nice ! :)
Bougou & Dray: yup, i didn't found the time to make even a sole good labyrinth for the LD.. I worked on that for the V2 and there will be more levels and challenges, but that's for january. ^^
Eskivor : i sucks at sounds and music, i don't have the habit of playing with it on the web so i didn't learned how to make it. But i recently talked with friends about that and you're right, i should pay more attention. :)
Grifdail : yes, it's a problem i more or less fixed in the post-LD version, you can sacrifice a goblin on the trap to free the path. :p I found it a little bit evil, but fun.
MyGrandmother : that's a good advice, i will try this for the next version. Thanks !
Larb & Supremefist and all of you : really glad to read that! :) Thanks again!
Van Noctar, BluMist & BradleySmith : Thanks a lot ! :)
Yep i will work on the difficulty & perhaps sound for the next version of the game. For the controls, i've done as MyGrandmother said and i think it's better. :?
nSun : Hahaha, j'adore l'idée ! :D
I’ve just finished my little LD28 entry post compo ! \o/
http://www.ludumdare.com/compo/2014/03/06/ld28-post-compo-goblyrinth-v2/
Thanks ! :)
I'm currently a little bit busy so the V2 link don't show anything special now, but as soon as i have something correct i will say it here, in my LD journal, in twitter and facebook, etc. :)