The world beneath by Spotline 2014-05-19T18:40:00
Love the art style, audio a lighting effects! I'm always amazed seeing such complex worlds being built in so little time!
Foon → Ludum Dare Explorer → Users → QubedStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | Planet Warp! | jam | |||||||||||
| 2014 | 29 | Beneath the Surface | Planet Dig! | jam | 443 | 3.10 | 2.68 | 3.48 | 3.62 | 3.70 | 1.56 | 2.44 | 2.38 | 81 |
Love the art style, audio a lighting effects! I'm always amazed seeing such complex worlds being built in so little time!
I will have to install a Windows VM on my Mac to run it, but from the screenshots and the video it looks like it could be my favourite LD29 game!
I'm a big fan of isometric stuff, I experimented with similar graphics a couple of years ago (including similar lighting effect) and this is really the kind of game I would've liked to create myself if I pushed my experiments further!
I'VE UPLOADED A FIXED WINDOWS VERSION. IT SHOULD WORK NOW!
(Sorry for the all-caps, I want to make sure people see this).
It seems that using Resource Hacker to change the icon broke it, so this new version has the default "Di" Director projector icon. Anyone knows of another free program that can change any .exe icon?
And thanks for the feedback, as its my first participation, it's really appreciated!
I do plan to expand the game and add more stuff eventually. Don't hesitate if you have any suggestion.
*it's (stupid typo :) )
@Shigor and @MrBlade:
***I uploaded version 1.2 for Windows which hopefully should fix the black screen issue. (I switched the 3D renderer to Direct X 9).***
@porglezomp: Yeah I'm one of those crazy guys that still use Adobe Director despite the product being neglected for the last 15 years or so by Macromedia and then Adobe (the latest version can export to iOS though which is nice). Despite its flaws to me it acts as a rapid prototyping tool. Too bad about all the Windows bugs and crappy Shockwave plug-in issues. :(
I didn't have time to actually add a goal to the game but I also do find it enjoying to be just digging around looking for E.T. cartridges.
There's no actual end. I guess you could say the game ends when you run out of stuff to dig.
Maybe this could be interpreted as an environmental message? ;)
And you're right Kevlanche that it needs more gameplay elements, I ran out of time. At a minimum, enemies and/or a time limit and some kind of goal would have raised the stakes. Now I'm thinking of ways to expand the concept and got some nice suggestions from you guys.
Thanks Idkfawin32. Yes I did write my own voxel engine. I've been experimenting with voxels since 2003, way before it became fashionable to use them. (Back then I made a 95% conversion of the NES Metroid to voxels from the original graphics using my own voxel sculpting tool)
This particular engine cheats a little (it's actually just layered textured spheres) but the underlying data is a real 3d voxel volume (128x64x16).
Hint: E.T. cartridges are found near gold (which is found in rocks).
Very Nice! It's the kind of stuff I'd like to do with voxels if my computer was 10000x faster, but what you're doing with polygons is very impressive!