FoonLudum Dare ExplorerLD29 → Drillo - The Happy Driller

Drillo - The Happy Driller

By skywolf

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CategoryRankScoreCount
Coolness280
Graphics1923.80
Fun2973.36
Overall3883.34
Humor4762.54
Audio5032.86
Mood6552.89
Theme6883.12
Innovation9482.54

Comments

geckoo1337 2014-04-27 22:16

It's a really cool game with a good environment.
All is very interesting and you have demonstrated a nice imagination. THX ++

manabreak 2014-04-28 07:40

Solid work! It's a small, simple game, but polished. I like that. :)

lacaranian 2014-04-28 07:41

Mr. Driller for the GBC was one of my faves back in the day. This is a pretty good start on that kind of thing (colors don't recombine and can't jump and drill, but for the most part still works fine)! Felt like oxygen was a little hard to come by and went too fast, but that might just be me not trying hard enough. Good work soldier!

sirikan 2014-04-28 07:42

Really interesting gameplay idea. Was a lot of fun :).

furrikira 2014-04-28 07:51

I'm pretty stable on this one.
It's quite fun and challenging.
I'm not sure if it's only me but I mostly got the oxygen more on the left side.

tomcooper3d 2014-04-28 07:58

its pretty tough but i ended up playing like 10 times. that is also the happiest half man half drill that could ever exist

dragonxvi 2014-04-28 08:00

Nice little recreation! Oxygen spawn seems a bit unfair though, can never find any! :p

madhoe 2014-04-28 08:04

Pretty fun and well polished game! I went to the finish by just drilling in one single column, though! Maybe that's a design flaw? Really love the art.

sanguine 2014-04-28 08:05

Cool combination of different game mechanics! I would like a pace that is a bit higher though.

saiato 2014-04-28 08:05

Very cute. Good presentation.

gnerkus 2014-04-28 08:30

This is the solution to one of the world's biggest problems: "Match-3" glut.

I'm finding it really difficult to find anything wrong with the game. I would have loved a scoring system.

jase 2014-04-28 08:34

Nice game with an interesting challenge with the piece destruction :)

spotco 2014-04-28 10:01

Really great graphics, and classic (derivative, but still fun) gameplay. Got to the finish by drilling straight down, was hoping for some sort of reward (or next level!)

cr2crstudios 2014-04-28 15:50

Awww, I love it! Def one of my favs so far!

papygaragos 2014-04-28 16:49

Yes I also love peoples who take the time to read the full description ;)

Nice game, cute art, catchy sound... I just had to get lucky with the oxygen spawn

wakka 2014-04-28 17:07

wow pretty cool game

pietro-ferrantelli 2014-04-28 17:08

Well done ! I love the concept and the graphics. It's well polished, congratulations ! (the character is so cute :o)

lonewookie 2014-04-28 17:08

I love the character! I like the graphic style, it's very cute. Gameplay is solid. Not much innovation, but you admitted as much, haha. Solid game!

foolmoron 2014-04-28 17:18

Super polished!

ithildin 2014-04-28 23:25

Nice graphics and music! Gameplay is nice, but the cooldown on the drill made it feel a bit slow.

Great job! :)

terraco 2014-04-29 00:04

Consistent art. That's hard to come by in a jam. Needs some rebalancing for the oxygen IMO

4kbshort 2014-04-29 02:45

Super fun to play. Very pretty. Simple sounds and good background music make it engaging. Took one run to figure out how the game mechanics work (Never played Mr. Driller) but that acted as a self creating tutorial. Excellent work!

vandash 2014-04-29 21:45

Nice and simple, and the music is now stuck in my head :)

mattv 2014-04-30 18:04

cool concept, but it seems like just hammering the down button is the winning strategy (moving around increases your chance to get crushed).

albertosm 2014-05-05 11:55

Simple game, doesn't reinvent the wheel lol! Drillo is super cute :D

mrodrigues 2014-05-19 05:37

Sometimes, the old is the best. Great entry, congratulations!

rzial 2014-05-19 17:48

The playstyle makes me remember good ol' times! It's pretty awesome ^^

grooveman 2014-05-19 23:32

Ah, the problem with working to an existing puzzle game so closely is that you can really tell when the 'feel' is off. like-colours not combining (or at the very least vanishing as a chain reacion) made things feel a little tame.