greenyuk 2014-04-28 02:51
Very basic and lacking production value, but basic mechanics are there :) Nice effort.
Foon → Ludum Dare Explorer → LD29 → Iron Descent
By cactose
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 899 | 2.00 | ||
| Fun | 976 | 2.50 | ||
| Theme | 1002 | 2.60 | ||
| Mood | 1079 | 2.32 | ||
| Overall | 1172 | 2.41 | ||
| Innovation | 1201 | 2.00 | ||
| Graphics | 1208 | 1.92 | ||
| Coolness | 1359 | 48 |
Very basic and lacking production value, but basic mechanics are there :) Nice effort.
I've always liked spread weapons. I felt like I was machinegunning lemons out of my eyes! Good work.
An interesting game. It played more like a Shoot-Em-Up because I could basically fall through the levels without touching the ground. It was fun, but also very basic.
The controls are really rough feeling, but I like it when the bullet hell areas are introduced.
I am into the concept, but the controls are too floaty for me. This is definitely worth refining though!
So fun in theory! Moving and shooting while falling seems like a lot my kind of game. Sadly the shooting wasn't working and I think the enemies couldn't shoot me either.
Good basic mechanics, but fairly simple and generic. I feel like the fall speed is a bit slower than it should be - I know this is MARS GRAVITY, but it makes it a bit difficult to outmanoeuvre the enemy bullets while falling.
I know that it's Mars, but still -- it's too slow. Also shooting through obstacles? Why not.. :-)
This was really addictive. Good job
good work (- : , gets hard quite fast : D
Really good start, maybe the difficulty should be more progressive.
Dont take it bad but it reminds me of the game VLambeer uses as en example in the "Art of screenshake" speech. Now you just need to Vlambeerized it and you'll have a great game!
The game froze on me in the third level. I was shooting the cannons a bunch. And then again in the fifth level (I think).
The intro was pretty cool, really set the mood well. The background in the first level was also cool. The game is rather simple, but fun enough once you get the hang of it. Also liked the use of slow gravity.
Nice start. I think the most important part of a platformer is how the movement feels. Unfortunately the movement of your character feels very slow and unpredictable. Still, I had some fun.