FoonLudum Dare ExplorerLD31 → Crowdsourced

Crowdsourced

By tigerbyte

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CategoryRankScoreCount
Coolness358
Innovation2523.59
Theme4163.70
Humor5392.50
Fun5493.09
Overall6073.15
Audio7442.36
Mood7932.66
Graphics10292.32

Comments

tigerbyte 2014-12-08 01:08

Unable to edit? Here's the link to the exe. It's also in the source zip.
http://andrewperrin.com/ld48/runonce/Crowdsourced.exe

andrea 2014-12-08 04:07

Not the easiest thing to do in 48 hours but I'd totally pay for a finished game like that! :D

maxyan 2014-12-08 04:12

I like the idea of gameplay a lot. A little bit hard to understand how to buy and use bonuses.

pjchardt 2014-12-08 05:05

Cool game idea :) I can see this having a post compo life with more development!

absor 2014-12-08 13:46

What is the excitement based on? Didn't seem to get it very high no matter what. Nice job overall!

andrewjamesadams 2014-12-08 13:51

Great game. I enjoyed dropping pills everywhere...BIG DUDES!

random-abductions 2014-12-08 15:22

Cool new game concept. I like the idea and it is fun to play. The progression is a bit steep to keep the match growing with new fighters, but a good challenge. Art and music could use some work but the core is well thought out. AI seems also reasonable.

ainokaisa 2014-12-08 18:15

Very original and the game gives good feedback. Sometimes it's a bit hard to see how many fighters there is when they stack.

hempuli 2014-12-09 01:52

I wish there was more of a goal, but the fighters were really interesting to watch and trying to keep a good balance took surprising amounts of work. Interesting idea and a very nice implementation :)

bkgh 2014-12-09 02:02

Avast wouldn't let me play.

tigerbyte 2014-12-09 02:18

@BKGH - So far, Avast! has tried to block every jam/compo entry I've tried to play. Just gotta tell Avast! to can it once in a while, y'know?

sorlok 2014-12-09 06:57

Totally won me over on innovation; I would love to see this as a real game (polished, of course). The AI was decent, but there were corner cases that made it frustrating (i.e., ignoring health packs, the same person picking up multiple pills (I think?), etc.). I feel like you should have had thousands of fighters rather than 6 --why not make it totally off the charts?

gins 2014-12-10 10:35

Very interesting idea! Would be cool if you'd add more stuff in the future and flesh it out a bit more. This would work great on phones, too.

madcapacity 2014-12-11 03:46

Great job man! Would love to see this idea taken further!

domnomnom 2014-12-11 06:35

I find that it is hard to evaluate whether one round of the game was a success or not. I always get lots of stats at the end. The game never tells me what stat I should aim to increase the most (money earned or fight length?)

some round-to-round progression would also be nice.

tigerbyte 2014-12-11 14:02

@DomNomNom I agree wholeheartedly. The stats were kind of just thrown in toward the end. By the time I coded in the AI and the four items that you could buy and add, it was already Sunday afternoon. At that point I had to spend some time tweaking numbers. I threw the stats in as just a sort of landing page after the fight ended.

I guess at this point, I'd say the goal is just to last as long as possible, but in a future iteration I would make sure there was some other goal or some other way to measure. The audience wouldn't realistically want a fight to last too long!

The whole game is kind of an experiment/proof-of-concept.

sartemis-smart 2014-12-12 11:13

Good work ! Game concept is really cool and you did put it well into action for a 48 h jam.

taro 2014-12-13 04:55

A fascinating take on the theme. A little too easy, though, once you've gained enough money to buy each team member regularly.

teamquadratic 2014-12-13 05:01

Cool idea!

foxthestampede 2014-12-14 23:19

Game was a little too easy. New fighters are cheap compared to how fast the money rolls in. Only difficulty was figuring out how many were left when they were overlapping.

hbocao 2014-12-15 00:19

Really cool idea! I was kinda lost at the beginning but I got it. Please keep working on it!

asobitech 2014-12-16 14:48

Well done on getting the fight AI working. It's kinda like being on the outside of the Hunger Games.

maxmetallica 2014-12-29 21:18

nice work