Channel Surfing by MentalBlockGaming 2014-12-11T13:09:00
I love the interpretation of the theme, that's your best category :D
So there does seem to be a way to hang onto walls with your hitbox (use your head), then jump again. Dunno how intentional it is but I used it to cheese level 4.
The static element feels somewhat disjointed from the rest of the game, like a little chore you have to do in order to be allowed to play the game. Aside from maybe an evil mobile game where you need microtransactions to get rid of the static, I don't really see a way the game could need that element :s
The music is well chosen, the sound is neither lacking nor overwhelming, so points there.
The game may be hard, but because you show clearly how many levels there are, I find this is mostly OK. I say mostly because there is a bit (having to make blind jumps in level 5) which does feel unfair (even if you can think it over, it doesn't feel great having to do a blind jump so many times in a row)
Great game, strong contestant, and like any game has a few ways you can make it even better! Well done!
LD32 — An Unconventional Weapon (12)
Shield Maiden by bitslap_ 2015-05-05T09:49:00
Wonderful entry, marred only by the fact the game is short, the story somewhat inconclusive, music was too repetitive, the gameover screen is a bit sloppy, and the boss is so frustratingly health tanky.
Of course, I'm only pointing out the downsides because I feel that's more helpful, it's still an incredible entry.
Stoned Scarecrow by gillenew 2015-05-02T17:32:00
The pixel art is lovely, I love your palette.
There are two things in this game that I feel stand out as the most important to improve, as well as not being too difficult.
The first is the character's firing patterns. It seems silly, but as someone who started pressing space before I realised holding it worked, the whole "fire 3 shots then pause" made whether or not I was allowed to fire feel so arbitrary. More to the point, I see no reason why you couldn't just remove the break between three shots, and have it be a more continual rate.
The second is sound. I know there are probably a number of reasons (time, ability) why you didn't put it in, and that's unfortunate, but the sounds are much too repetitive. If anything, just have 3 very similar shooting sounds and choose one randomly, it makes a world of difference without much effort.
Those are my main criticisms/nitpicks, asides from that, it's a very good effort, a lot of content for a competition, great job!
The Revenge Of The Sea by lunke 2015-04-21T23:51:00
I think you seriously need to up the range you can fire at. As it stands, it can be very difficult to hit anything without getting all cuddly and up in their grill.
Also, as a jam entry, I feel you really missed out on a chance to put some sweet music in (I'd personally recommend the Newgrounds audio portal, a lot of good stuff which the authors give you the right to use).
Don't just drop this, at least make a small Post compo version. At the very least throw in the two suggestions I made, see if they work for you. You have a solid game, I just think a couple of things can be done to make that more obvious :)
All the best, and well done!
Love Worm by bnhw 2015-04-21T23:41:00
Games like this make me seriously wish mechanical keyboards were less of a rarity. The 3 button at any time limitation is a real shame.
Fun concept, I do see potential for further work, but it does need that work, it feels a little unpolished.
Particles maybe? Music? I don't know what I would say the most important thing to add first to this is...
BitGun by TajamSoft 2015-04-21T23:37:00
My main gripe with this is that it's often too hard to see upcoming obstacles until it's to late.
That and the floatiness others have mentioned.
Those two aside, I think you'd have a very enjoyable game!
SUPER BRO THROW by SinclairStrange 2015-04-21T23:28:00
I couldn't ask for anything more of this game. I seriously can't think of a single improvement to suggest, and that upsets me.
Incredible work.
Roll Initiative by Lynx 2015-04-21T21:04:00
I really struggle to find anything to complain about. I racked my brains for a good few minutes and couldn't come up with anything other than "The gameplay could do with some spicing up after some time" and "More screenshake".
This is an achievement worth being proud of.
April Bloom by Alexbrainbox 2015-04-21T15:10:00
Loved the change in colour
Could have done with some kind of background image I imagine. A sunrise or something like that.
Felt a bit difficult at first, but you do settle quite nicely into the rhythm of it. It is a very straightforward game.
Music did start to get a little grating before my game ended.
A nice and unique game, well done!
I Will Be Happy by danielilett 2015-04-21T15:02:00
Font was a bit out of place.
Enemies kept glitching and staying at spawn on top of each other.
Difficult to understand how many enemies there are in a place because of the way they stack. Having them not be allowed to occupy the same space could not only be a bugfix, but could make it more fun, as it feels like you're facing down a massive hoard.
Art was nice, especially the background. I feel the characters could have benefited from the shading treatment you gave buildings and windows and stuff.
Shame that it has no music, that could really have kicked it up to the next level.
Fix the enemy spawn AIs and you'll have yourself a very string shooter (dunno if the enemy spawn is intentional, doubt it is, but if it is a glitch you're allowed to fix it in your entry version I believe)
Latvian Milk by Dreyan 2015-04-21T14:43:00
Intuitive gameplay was the highlight. Some great music, and I feel someone watched "The Art of Screenshake" and learned the important lessons from it ;)
The character sprites seem blurry, especially compared to some of the other sprites (like the barrels). The enemies feel too easy to avoid (the way they have to get near you and then do an attack?) The orange enemies are better in this regard.
Fun weapon variation, and a generally well put together game with some room for improvement.
Keep up the good work, and please do develop this further!
The Exgerminator by MentalBlockGaming 2015-04-21T11:54:00
Highscore: 217.
The aiming aspect of the gameplay felt a bit mindless, so I feel like the limiting factor in my performance was how fast I could click, which could be improved. I would bet that just giving the player another option that to click faster could add a surprising amount of depth, so that's worth looking into!
The splash screens were nice, the gameplay segment could have benefited form sticking to the same art style.
The loop you chose fit the mood, but it managed to get repetitive surprisingly quickly.
On a final note, if I get RSI I'm holding you personally accountable ;)
Dare To Juice by Dejvo 2015-04-21T11:43:00
Nice work! I'll give you a suggestion of things I would improve in a next version of this game. It may seem negative, but that's because what's good doesn't need improving :P
-The fact the juice fires from slightly in front of you makes it quite difficult to hit blocks beneath you. Since the player is rendered on top of the juice, it doesn't really make much of a visual difference, so you should probably spawn the juice closer to the player.
-The physics could be a bit awkward. The fact you couldn't accelerate while in the air made it very difficult to get out of gaps.
-When the ending screen appears, it should erase the starting screen. Because otherwise idiots like me who never click next on the start screen don't get shown this at the end:
http://i.imgur.com/eEr9HP5.png
-I'm not a fan of the virus health bar turning orange in the empty bits. Make it transparent like the player's?
A solid effort! Well done!