FoonLudum Dare ExplorerLD31 → Territorial

Territorial

By zed0

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CategoryRankScoreCount
Innovation1063.92
Theme3853.73
Overall6853.08
Fun8902.71
Graphics10292.32
Coolness178337

Comments

celeron55 2014-12-08 15:31

Server appears to be down.

zed0 2014-12-08 16:30

Restarted, sorry about that.

rogberth 2014-12-08 21:42

Very unfair, I was about to win and suddently 2 bots came out of nowhere =( Really tense game, reminds me of liquid war! Good job

crumpet 2014-12-09 14:40

While there is certainly fun to be had swatting insects, I can imagine this a lot more fun when facing humans.
That said, the idea is good, the polish does feel lacking. I feel this game could be a lot more engaging with more sound and flashing lights. The foundations are definitely very solid, you just need to build something more on top of them :)

vulture-tamer 2014-12-10 12:23

about the same concept as I had ;-)
mine is just with more clicking :p

ossi 2014-12-13 00:41

Nice concept. I've never played a game like this before. It works really well with the theme and it feels quite innovative to me. I like the constant struggle to expand although it was tough once I got about half the screen, since it sometimes felt like I couldn't hold back the smaller bots. Very neat!

johnro 2014-12-13 00:43

Fun game! I don't know what happened, but it was fun nonetheless!

6downstudios 2014-12-14 03:46

Cool take on the theme! I love simulations like this where different strategies will result in emergent patterns; feels like bacteria colonies fighting over a petri dish :)
Well done!

mrexcessive 2014-12-14 16:46

Hi there. Interesting idea. Seemed to be a sort of deadlock vs. the bots. Shame no sounds. Like the abstract nature of it. Good job!

jaenis 2014-12-14 21:30

Great game, feels easy, bit isn't so. Surprisingly interesting! Great work!

jaenis 2014-12-15 06:07

Oops, forgot to rate last night just commented. Here's the rating too

benjamin-soule 2014-12-21 15:00

Very innovative. Not really fun to play but nevertheless addictive... :) I could get alsmot 75% of the screen but could not get rid of the others colo totally. I think the core mechanic deserve a more strategic version, maybe turn by turn with some way to use left right up and down moves as ressources.
I would have love to see a timelapse of my game ( like in populous )

brighterorange 2014-12-28 23:51

It was a bit hard to understand what the rules were about taking over territory, and I'm not sure I actually ever really understood, but on my second try I got to 4600 points and wiped out 1/3 bots. :)

gallerdude 2014-12-29 00:14

Interesting game. Probably more fun with humans.

uvwar 2014-12-29 01:53

Very cool, I felt like a dynasty crushing various rebel factions, but before too long I could just hold a single direction and have so much momentum that I was unstoppable.

shivur 2014-12-29 02:21

Interesting concept!

cakencode 2014-12-29 02:35

Definitely add a built-in replay/timelapse feature! That would be awesome :)

savethejets1 2014-12-29 03:03

Neat idea. I think the concept is really innovative.

Although I feel like it might benefit from some additional mechanics?
Maybe a combo system/ or powerups/ or something else might add to the gameplay?

d3garcia 2014-12-29 03:47

I was winning but I got tired really quick jajajaja. very good idea

01rafael 2014-12-29 04:12

I like colors! But mechanics is pretty innovative. To innovative for me.

simianlogic 2014-12-29 19:10

I think I would like this if it was round-based and everyone made a move at once. As it is, kinda feels like a buttonmasher without really satisfying feedback that what you did has any effect (if you really spam a direction you can see your territory go that way).

Cool idea!