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vekjeft

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSpeismonstercompo11042.542.332.482.852.352.591.852.1371

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by vekjeft

LD31 — Entire Game on One Screen

Finish Your Project by AgentParsec 2014-12-08T03:17:00

It's like my/our last 49 hours are repeated in a videogame:D Love the mood, music fits very good.

Packaged by ken 2014-12-08T19:58:00

I just moved, so I can't say packing stuff is my favourite thing in the world;)

Game was excellent though:)

Snowbie by JPatrick 2014-12-08T21:46:00

Crazy hard, but fun.

Arcade Mashup by CryoGenesis 2014-12-08T21:12:00

Got it to work on OSX, with java 8.

Mr Snowman Visits Forbidden Temple by voxel 2014-12-26T23:09:00

Perfectly crazy, and excellently excecuted.

Get to OE-314 by kodmaster 2014-12-26T23:17:00

Charming initial steps of a game, would have liked to see something complete.

WASD The Heck? by Dream Of Sleeping 2014-12-15T17:49:00

Damn that's hard, original concept. Enjoyed the simple, but effective graphics.

Carrot Chaos by GoudaGames 2014-12-08T19:39:00

Osx 10.9.5:
java -jar .....

Error in texture program linking.
Succesfully loaded texture: textures/tileset.png
Succesfully loaded texture: textures/entities.png
Succesfully loaded texture: textures/gui.png
Succesfully loaded texture: textures/font.png
Loaded sound: ambient
Loaded sound: throw
Loaded sound: carrot_pickup
Loaded sound: hurt
Loaded sound: footstep
Loaded sound: hit
Loaded sound: scarf_pickup
1

endless rules by dunin 2014-12-15T17:58:00

The simple graphics makes you focus on the mental game. Thoughout a fun game with a really original concept.

Maze Escape by Gins 2014-12-08T04:09:00

Love it, I played it probably for 20min, and it's 5am here:) Top rating on all except humor, still gave it a 4. Fun,fun,fun. Got stuck in the bottom-left corner, it looks like a new section is going to appear after that hard jump maneuver through the bricks , but it doesn't. I "crash" into an invisble wall. Can't see any solution.

ATSS - A Typical Space Shooter by Groydis 2014-12-08T03:20:00

Nostalgia... Oh sweet friend...

Harvestier by killthealias 2014-12-08T06:02:00

What an insane filesize! Won't open on 10.9.5.

Cycle by vicious_br 2014-12-15T17:47:00

Fun game, nice little twists like picking up sticks to respawn and teleport, makes it original:)

Doggy Treats by catchthefloaty 2014-12-08T06:08:00

Cute game, like the feel.

Labyrinthian by BlackBulletIV 2014-12-08T21:33:00

Loved the supense! Gun sound real, but a bit load. 4 for sound, 5 for everything else:)

Snowbert by spacedoubt 2014-12-18T23:19:00

Charming little game, the perfect LD entry!

The Worm by xWarZonex 2014-12-08T22:12:00

Haha, superfun!

Swarm by stephenhaney 2014-12-08T05:08:00

Liking this:)

Snowmän! Factory by puppetmaster 2014-12-09T09:05:00

Love it, concept, execution, graphics, you name it. Keep those games coming.

You went for a misspelled title with local characters I see:D I was thinking to call mine "Spæismånster", which is a horrible misspelling in any language, but forgot to generate æ and in my font texture, was lazy, and went for the rather boring Speismonster.

Broken by SetArray 2014-12-09T23:02:00

Did not working on osx 10.9.5:

# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x0000000106097cb1, pid=60801, tid=5891
#
# JRE version: 7.0_25-b15
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.25-b01 mixed mode bsd-amd64 compressed oops)
# Problematic frame:
# V [libjvm.dylib+0x297cb1]
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/a-004213/Desktop/hs_err_pid60801.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp

Marelda by Peach Pie Productions 2014-12-08T03:25:00

Nice feel, like the gfx.

The keys where a bit messed up for me on my laptop, the left mousebutton is never used and is far away from wasd and space.

Towards Light by Maxr00 2014-12-08T20:04:00

Fun concept, original use of raycasting:)

168MB?, I'm sure you can pack unity games smaller.

One by Fanttum 2014-12-08T05:45:00

Hypnotizing, does it end?

Escape The Abyss by Paperscraps 2014-12-08T03:43:00

Like the feel, but I can't get past the jumping part on my mac, right mouse does not work. I'm sure that that is something that can be fixed after.

Cardinal Attack by Insality 2014-12-08T03:38:00

That was crazy fun!!!, too hard for me though. Tough to balance a game, when you only have 48h...

MRBOX by karlipoppins 2014-12-09T09:14:00

Great game, has both a nice feel to it and gameplay.

Speismonster by vekjeft 2014-12-08T05:11:00

After fiddling with it for 48h, I guess the controls starts to feel a bit too natural;)

For all those who need it on one screen (not official entry, made 1h after 3am):
http://lime.flatfisk.com:8080/ld31/v2/ld31cutjs2/

Speismonster by vekjeft 2014-12-08T06:18:00

Knew I should have made things more obvious, people (myself included), stop playing a game if it's not interesting the first minute.
Anywhoooo: Shoot the SPEISMONSTERS ;) Then go back to the shipyard (the wrench) with your loot, build a better faster ship with more guns and thrusters. When shooting them, you will sometimes gain access to better guns.
Bigger ship = slower ship, but more shielding

Speismonster by vekjeft 2014-12-09T09:08:00

Music is generated with autotracker.py, I just generated 100 different songs and picked the one that fit.

Speismonster by vekjeft 2014-12-09T13:40:00

Yeah, this feedback 40 hours ago, and a few more hours would have done the trick:D Wondering if I'll rewrite it in libgdx to get better performance.

Speismonster by vekjeft 2014-12-12T18:26:00

Hey Rocketship, thanks for the feedback. There is an upgrade system, but the controls are unintuitive and the game is badly balanced, so the upgradable units doesn't appear before you get far into the game, at a point where you'r either dead, off screen or stopped from proceeding in some other way. 48h was just too little time for the concept, but it was great fun making:D Hopefully I'll find some time to rewrite the game. I bet it's something people would find enjoyable if the execution was better:)

Sol Defender by reveriejake 2014-12-12T22:41:00

Beautifull graphics and sound, could not test gameplay though. Mouse click does not seem to register, nothing happens.

Orbit Jumper by Luminar 2014-12-08T19:51:00

This was actually fun. Like the strategic component of it. Bugged me a bit that I'm jetpacking around in blind. A map would be nice:)

Coloured Ink by BaneStar007 2014-12-08T04:56:00

Don't really understand it, but could be the start of something good.

Super Pong Invader Stuff by PentaHelix 2014-12-08T03:22:00

Sorry, no have windows...

Red Repair by Red Sigma 2014-12-08T05:58:00

Loved it. Nice graphics, mood, sound.. Simple gameplay, but I feel this game is really about the mood.

HehPal by chakitp 2014-12-08T22:01:00

Like a superfast chameleon. Seems you made the music from scratch, sad I couldn't rate it.

Spacebank Heist by BoxedMeatRevolution 2014-12-12T23:21:00

Loving it, lot of content for such a short time, well done!

Play Space Outvaders by woodecker 2014-12-08T05:37:00

Cool concept, insanely hard! Good job