Finish Your Project by AgentParsec 2014-12-08T03:17:00
It's like my/our last 49 hours are repeated in a videogame:D Love the mood, music fits very good.
Foon → Ludum Dare Explorer → Users → vekjeft
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Speismonster | compo | 1104 | 2.54 | 2.33 | 2.48 | 2.85 | 2.35 | 2.59 | 1.85 | 2.13 | 71 |
It's like my/our last 49 hours are repeated in a videogame:D Love the mood, music fits very good.
Got it to work on OSX, with java 8.
Perfectly crazy, and excellently excecuted.
Charming initial steps of a game, would have liked to see something complete.
Damn that's hard, original concept. Enjoyed the simple, but effective graphics.
Osx 10.9.5:
java -jar .....
Error in texture program linking.
Succesfully loaded texture: textures/tileset.png
Succesfully loaded texture: textures/entities.png
Succesfully loaded texture: textures/gui.png
Succesfully loaded texture: textures/font.png
Loaded sound: ambient
Loaded sound: throw
Loaded sound: carrot_pickup
Loaded sound: hurt
Loaded sound: footstep
Loaded sound: hit
Loaded sound: scarf_pickup
1
The simple graphics makes you focus on the mental game. Thoughout a fun game with a really original concept.
Love it, I played it probably for 20min, and it's 5am here:) Top rating on all except humor, still gave it a 4. Fun,fun,fun. Got stuck in the bottom-left corner, it looks like a new section is going to appear after that hard jump maneuver through the bricks , but it doesn't. I "crash" into an invisble wall. Can't see any solution.
Nostalgia... Oh sweet friend...
What an insane filesize! Won't open on 10.9.5.
Fun game, nice little twists like picking up sticks to respawn and teleport, makes it original:)
Cute game, like the feel.
Loved the supense! Gun sound real, but a bit load. 4 for sound, 5 for everything else:)
Charming little game, the perfect LD entry!
Liking this:)
Love it, concept, execution, graphics, you name it. Keep those games coming.
You went for a misspelled title with local characters I see:D I was thinking to call mine "Spæismånster", which is a horrible misspelling in any language, but forgot to generate æ and in my font texture, was lazy, and went for the rather boring Speismonster.
Did not working on osx 10.9.5:
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x0000000106097cb1, pid=60801, tid=5891
#
# JRE version: 7.0_25-b15
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.25-b01 mixed mode bsd-amd64 compressed oops)
# Problematic frame:
# V [libjvm.dylib+0x297cb1]
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/a-004213/Desktop/hs_err_pid60801.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
Nice feel, like the gfx.
The keys where a bit messed up for me on my laptop, the left mousebutton is never used and is far away from wasd and space.
Fun concept, original use of raycasting:)
168MB?, I'm sure you can pack unity games smaller.
Like the feel, but I can't get past the jumping part on my mac, right mouse does not work. I'm sure that that is something that can be fixed after.
That was crazy fun!!!, too hard for me though. Tough to balance a game, when you only have 48h...
Great game, has both a nice feel to it and gameplay.
After fiddling with it for 48h, I guess the controls starts to feel a bit too natural;)
For all those who need it on one screen (not official entry, made 1h after 3am):
http://lime.flatfisk.com:8080/ld31/v2/ld31cutjs2/
Knew I should have made things more obvious, people (myself included), stop playing a game if it's not interesting the first minute.
Anywhoooo: Shoot the SPEISMONSTERS ;) Then go back to the shipyard (the wrench) with your loot, build a better faster ship with more guns and thrusters. When shooting them, you will sometimes gain access to better guns.
Bigger ship = slower ship, but more shielding
Music is generated with autotracker.py, I just generated 100 different songs and picked the one that fit.
Yeah, this feedback 40 hours ago, and a few more hours would have done the trick:D Wondering if I'll rewrite it in libgdx to get better performance.
Hey Rocketship, thanks for the feedback. There is an upgrade system, but the controls are unintuitive and the game is badly balanced, so the upgradable units doesn't appear before you get far into the game, at a point where you'r either dead, off screen or stopped from proceeding in some other way. 48h was just too little time for the concept, but it was great fun making:D Hopefully I'll find some time to rewrite the game. I bet it's something people would find enjoyable if the execution was better:)
Beautifull graphics and sound, could not test gameplay though. Mouse click does not seem to register, nothing happens.
This was actually fun. Like the strategic component of it. Bugged me a bit that I'm jetpacking around in blind. A map would be nice:)
Don't really understand it, but could be the start of something good.
Sorry, no have windows...
Loved it. Nice graphics, mood, sound.. Simple gameplay, but I feel this game is really about the mood.
Loving it, lot of content for such a short time, well done!
Cool concept, insanely hard! Good job