FoonLudum Dare ExplorerLD31 → Broken

Broken

By shadowstryker

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CategoryRankScoreCount
Coolness275
Theme2893.82
Humor3992.73
Fun4053.24
Audio5742.67
Mood8462.59
Overall8602.90
Innovation9522.50
Graphics10492.26

Comments

rincewind_cz 2014-12-08 08:23

Linux build is obviously working ;-) I tried to play, but I had to turn it off after while because nothing was happening! I've collected three pixels, shoot one bad guy and then.. nothing -- for at least minute or more. Because there is music included it's more like that situation when you're calling some service and they play music back to you while you're waiting :-) So, my advice: focus more on the gamer experience next time, nobody likes to wait.

shadowstryker 2014-12-08 14:21

@rincewind_cz It isn't so much that I didn't focus on gamer experience as it is a bug in the code with the random chance of an enemy/pixel spawning at lower frame rates. I can fix it when I get home from work.

shadowstryker 2014-12-09 03:45

Okay guys, random chance spawning has been fixed

headmade 2014-12-09 19:16

Rare to see a Ludum Dare game with so many settings.
You really took the theme to heart :)

vekjeft 2014-12-09 23:02

Did not working on osx 10.9.5:

# A fatal error has been detected by the Java Runtime Environment:
#
# SIGSEGV (0xb) at pc=0x0000000106097cb1, pid=60801, tid=5891
#
# JRE version: 7.0_25-b15
# Java VM: Java HotSpot(TM) 64-Bit Server VM (23.25-b01 mixed mode bsd-amd64 compressed oops)
# Problematic frame:
# V [libjvm.dylib+0x297cb1]
#
# Failed to write core dump. Core dumps have been disabled. To enable core dumping, try "ulimit -c unlimited" before starting Java again
#
# An error report file with more information is saved as:
# /Users/a-004213/Desktop/hs_err_pid60801.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp

Lucariatias 2014-12-09 23:06

The OS X build doesn't work - it crashes on startup, but it's not a Java stack trace (it comes up with the OS X dialog for when an application crashes)
I've put the crashdump on pastebin - http://pastebin.com/kUge4qhv

foxthestampede 2014-12-09 23:07

Was there a timer that automatically damages the player, or were enemies spawning on top of the player? Other than that, great job.

haslettj 2014-12-09 23:30

I loved the game. The controls were a bit awkward at first, but I like the idea of making both hands do something different. Very fun!

shadowstryker 2014-12-09 23:55

Alyphen Thanks for posting the stack trace. Unfortunately, I don't have a Mac so I cannot delve further into the problem. Guess I'll just have to remove the Mac address. :/

lukuluk 2014-12-10 00:05

It does not work for me :/ (Windows Vista 32 bits.. ?)

wilson 2014-12-10 15:34

Pretty cool, was quite exciting towards the end as the enemy spawning ramped up. Would be nice if enemies/pixels didn't spawn under you though :)

zncatlaw 2014-12-11 16:57

Great compo entry! Love the way damage is visualized. I must fight for the colour!

zncatlaw 2014-12-11 16:59

I just wish bad guys wouldn't spawn right on top of you. Still haven't beat it. :)

zncatlaw 2014-12-11 17:15

Hahaha! I saved the monitor! Perfect run! :D

shadowstryker 2014-12-12 23:00

Okay guys, enemies no longer spawn on top of you.

xanjos 2014-12-12 23:49

Pretty fun entry. I really like how the screen changes colour when you collect the pixels.

darkcart 2014-12-13 01:48

A gameplay screenshot would be nice.

thopis 2014-12-13 02:39

liked the concept!also..dat settings!

bobombe 2014-12-13 09:33

well done entry, the background effect is cool. Just the music : a little annoying on long time...

sorlok 2014-12-14 03:34

Solid game, and lots of fun! I loved the concept, although the enemies and pixels would often spawn alarmingly close to me, giving me little time to react. I like the screen coloring effect!

jachepe 2014-12-20 09:20

Good work, it's a fun game!

vikingwarriors 2014-12-20 20:38

I collected the last pixel, the game said that I'd won for about 1/8 a second and then the window immediately closed. Possibly because I was just spamming shoot because why wouldn't I?

zompi 2014-12-20 20:38

White pixel is cute, black ones are mad (so racist). The game is too easy though, but plays smoothly and has neat story.
I'm just wondering what Space key is doing. It looks like it refreshes window oO

shadowstryker 2014-12-20 23:23

@zompi
I wasn't being racist when I made the game. It's just that, when it comes to RGB pixels, black is the absence of all color while white is the presence of all color.

Also, the space key was a debugging thing I forgot to take out. It resizes the window to a different resolution.

eemmbbeerr 2014-12-21 11:07

Fun game. I like the background's color change.

tosic 2014-12-22 07:52

Woow, extremly good, innovative, not too hard of a game, just the way i like it! :D

peterthehe 2014-12-22 13:59

Good idea, not so good execution.

shadowstryker 2014-12-22 19:04

@peterthehe what was wrong with the execution? If it's because of the art, that can't really be prevented. I am definitely not known for my artistic ability.

aeveis 2014-12-24 06:20

Works fine for me! Liked the screen changing colors slowly as I collected the colors.

kaijuu 2014-12-25 04:53

Very fun!

maxmetallica 2014-12-28 05:26

nice work

kopeph 2014-12-28 06:30

I like that the background color changes to correspond with the amount of each primary color you've gathered, although it took me a minute to even figure out that I was supposed to be walking over the colored tiles, it's not particularly intuitive. It's very simple, but it's a fun little game, which is enough.