FoonLudum Dare ExplorerLD31 → Sol Defender

Sol Defender

By reveriejake

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CategoryRankScoreCount
Coolness357
Graphics1294.11
Overall1493.69
Mood2273.44
Fun3563.25
Theme3663.69
Innovation5632.94
Humor7642.00

Comments

HelkeGames 2014-12-09 11:09

Pretty fun game! I enjoy it! Well done!

reveriejake 2014-12-09 11:52

Thanks :). Sorry for the lack of levels. I had to submit it last minute due to some bugs and didn't have time to create more ;). Should really have spent a day on level design =D

mechanicallife 2014-12-09 15:34

Amazing presentation! Graphics, Audio, Mood :)

germanunkol 2014-12-09 15:50

Great work. The interface looks very polished!

I thought it was too easy though. I beat all 4 levels at the first try - and for the first two, I didn't even know I could upgrade the towers!

A few explanations would be nice though. Like, why is the 50 000 tower always grayed out? And do the shields damage the attackers, or only block them?

Very solid entry, and pretty!

urbanlogicgames 2014-12-09 15:58

Really good! Love the art style it's that perfect balance of tension vs relief. Would make a pretty good mobile game too.

reveriejake 2014-12-09 16:00

Thanks guys!

@Germanunkol - I would have loved to add a mini-tutorial but I just ran out of time. I decided making the game playable was probably going to be the best option come Sunday. And the reason for lacking features is due to my lack of time to create new and more interesting levels. The level editor I think makes up for a lot of that though.

lostcodestudios 2014-12-10 04:21

Reminds me of an xbox live title called space hordes.

sharky 2014-12-10 04:22

Very unique tower defence game, it'd be nice if it had a lil better earily warning system though because you can't tell if there's 1 or 50 about to come from that direction

redsigmagroup 2014-12-10 04:26

Surprising to see no audio rating allowed. It was probably one of the aspects I enjoyed most despite it being low key. Overall it was enjoyable

flashlight 2014-12-10 04:39

Very cool game, don't know if it is intended that not-upgraded spikes cannot kill anything ;_; that makes me feel frustrated. The game is easy to clear (basically, you don't die...) but hard to get high score. Need very careful calculation. Good job!

robustinteractive 2014-12-10 04:58

i love TD! nuff said :D

baseteam 2014-12-10 08:41

good job!

runvs 2014-12-11 21:37

Nice done! Concept works and is very well presented.

brethudson 2014-12-12 14:09

Neat take on the tower-defense formula! The "laser" when an enemy reaches Sol was my favorite part of it. I was assuming I was doomed, but then I was saved!

vekjeft 2014-12-12 22:41

Beautifull graphics and sound, could not test gameplay though. Mouse click does not seem to register, nothing happens.

dramentiaras 2014-12-13 11:28

Difficult, but looks nice :)

os_reboot 2014-12-18 06:56

Found myself sitting around on the harder levels waiting for the next wave. Less time to build would be a good challenge, and maybe uneven enemy distribution?

reveriejake 2014-12-18 07:16

@Os_Reboot - Thanks for the input! Again, this was a 72-hour challenge and I was working solo so I didn't have much time for level design. I spent too much time focusing on the custom Level Editor! I am continuing to develop this game though and yes the timing is something that will have to be worked out during play-test. Plus the tier-3 turrets are way to powerful for the enemies making it super easy to win at all levels.