spotco 2014-04-28 06:07
Interesting concept, wish there were more mechanics to play around with! Also, game crashed when I reached (what seemed to be) the bottom of the world.
Foon → Ludum Dare Explorer → LD29 → Yadig - Yet Another Digger Inspired Game
By anbreizh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 68 | ||
| Theme | 269 | 3.60 | ||
| Graphics | 794 | 2.80 | ||
| Audio | 867 | 2.09 | ||
| Humor | 896 | 1.95 | ||
| Fun | 916 | 2.60 | ||
| Overall | 989 | 2.72 | ||
| Mood | 1085 | 2.31 | ||
| Innovation | 1092 | 2.26 |
Interesting concept, wish there were more mechanics to play around with! Also, game crashed when I reached (what seemed to be) the bottom of the world.
Hi, thanks for the feedback. I just noticed that I have no boundaries check indeed :(
OSX version crashes immediately on Mavericks.
Weird, I have mavericks too... I knew it would be hard to package a python game :( Sorry for that. I will have a check tonight and try to fix it.
The game reminds me of an Arcade-Minecraft due the time constraint :)
It would be nice if the character could be controlled with W/A/S because it would be easier to play on an notebook as i am right-handed and use the touchpad.
I'm french and so I use zsqd to move. When I come across a game that use hardcoded wasd to move, I just close the window and don't play it :)
So the arrow keys are a simple solution when I have no time to setup a configuration menu.
Nice idea, you have to collect time first by getting the worms, then dig down to get the jewels :D
Game crashed on me though with the following error (Windows):
"pygame.error: Surfaces must not be locked during blit"
Actually, the worms are respawning every so often, so you can manage a way up to collect more time then go down again.
I had this bug once in a while, but not really often so I had trouble to fix it :(
Good idea and interesting mechanics !
Fun little game until it crashed. Would have liked to see WASD controls too. Nice job.
Pretty decent game, had an issue where the player disappeared a couple of times.
Runs fine on Mavericks.
Music would have been nice, and a few more mechanics to play around with, perhaps cave structures or something.
Cool idea, I like how a time/resource management aspect comes out from the rules. (But like some other players, I experienced some crashes.)
Thanks everbody for your feedback, it mean a lot to me.
I think the crash occurs when the player disappear, but its not systematic. I will try to fix it if I can.
Ok, found one cause for the crash.
Every time a tile is removed, I make a pass on the 8 surrounding tiles to adjust the graphics. Guess what ? I check tiles out of level boundaries :'(
I have added a download with all dependencies bundled to my game.
I have also played your game. Looks like we had the same idea! I often got stuck when jumping up like here https://imgur.com/avNzrgW this was very frustrating.
Chrome+ Mac OS 10.8 and it immediately crashes... :(
Well done! :) I had some fun with it and actually dug to the very bottom were the game crashed(because of the end of the blocks?). It was great fun, good work^^
Hello, and thanks for the last comments.
I fixed some of the bugs (mostly boundaries check) on the source.
I don't know if it is ok to release a bugfix version, I will check the rules.
If it forbidden, I will make explicit packages of the new version, so you can enjoy a fixed game while still having the compo release to judge.
I'll repeat a lot of previous comments, but here it goes:
* Mouse works best with WASD for right handed people.
* I found the crash too (log: http://textuploader.com/rtny)
* There is also another bug. The mole becomes invisible if you're too close to the block you're breaking (img: http://s7.postimg.org/mmkl33fyz/bugs.png).
* I really liked the graphics. You really have a nice composition of colors which compliment.
* I like the how cute the main character is
* The gameplay was a bit too ordinary. It could have done with something new (don't be afraid to be bold and experiment)
windows package was just updated with bug fixes and support for wasd keys
Neat concept, interesting mechanics. Presentation is a lil off but it doesn't detract from the design work of this. Good job! :D
A little bit raw, but definitely enjoyable.
Spent an hour playing this until I mined every single ore. Ended up with 52,700.
Nice little game.
Cool loading screen. The game captures well the spirit of digging and mining!
I made a Let's Play of your game, see it here:
http://youtu.be/2iZ6zSx9los
I love the graphics, like a friendlier version of Motherlode. Would love to see this expanded some day
Not a bad little game, would like to see more game mechanics added to spice things up. Well done.
WUHU 13950
Runs fine. I encountered a bug that made blocks upon being dug reappear with a different type.