fede3751 2014-12-08 11:37
Cool idea, even if I had hard time figuring what to do the first time! :)
Foon → Ludum Dare Explorer → LD31 → HackTheSpaceCafe
By jed-tiotuico
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 371 | 3.00 | ||
| Theme | 498 | 3.64 | ||
| Innovation | 829 | 2.72 | ||
| Humor | 871 | 1.90 | ||
| Mood | 1012 | 2.32 | ||
| Overall | 1051 | 2.64 | ||
| Graphics | 1059 | 2.24 | ||
| Fun | 1180 | 1.92 | ||
| Coolness | 1742 | 39 |
Cool idea, even if I had hard time figuring what to do the first time! :)
The score seemed to cover the status text so I couldn't read what was going on. The Supplies and cooking icon weren't in the same place as they are in the screenshot, and clicking on the icons didn't seem to do anything. The guy just seemed to do things automatically and wouldn't go where I wanted him to.
Is the linked version the correct and final one?
A hacker game! I was expecting some password cracking and typing into terminals, but instead you somehow remotely control what looks like one of the survivors?
The mechanic of order-collect-cook was easy to grasp, but got repetitive and boring after the second cycle.
The feedback of the different actions don't make it particularly clear what is happening. Do I click on the icon and then wait for the guy to go over there and do the thing, and then click again for each time I want to do the action? Or is clicking only for moving the guy around, while he is automatically doing the things while he stands on top of them?
After a score of a few thousands one of the survivors couldn't survive any longer. A message popped up "A guy is dying", but then it game over'd a few seconds later, so I couldn't do very much about the situation.
The basic idea could be neat with some more polish and gameplay, to not be repetitive and have replayability value.
The music however was very cozy!
Very confusing. I didn't really know what I was supposed to do and clicking on things often didn't seem like it affected anything :o
Fun concept, a bit confusing to play though.
Nice idea, but its very confusing. Maybe a simple tutorial at first, showing what to do, makes the game even better.
i liked the concept I had no idea what i was doing though.
I just felt like i was clicking on things with no idea why i was doing so.
Looks wierd!)
About gameplay, I wasn't got it. But anyway, this game is awesome )))
Good idea, a bit confusing for me at first, but fun even though :)
Good prototype. Play develop as you have indicated. It could work perfectly for mobile and casual environments.