FoonLudum Dare ExplorerLD45 → Hold at Zero

Hold at Zero

By krakadushka and palvel

View on ldjam.com

CategoryRankScoreCount
Overall10292.8142
Fun10552.4642
Innovation6373.0842
Theme10152.5641
Graphics5603.5142
Humor2.3113
Mood8342.9742

Comments

mimusangel 2019-10-08 13:52

The gameplay is complex ... and to tell the truth I'm not all-inclusive ...

eymrich 2019-10-08 16:51

The game is too complex, the instructions are unclear. There is not way to understand what is really going on or clear sign if something you did made a difference or a impact.

nachtwitch 2019-10-08 16:55

Cool idea and art, but it felt a bit rushed with the instructions, A for effort though

boje 2019-10-08 17:02

Very complex game, even tho I spent time to try to understand how everything works, can't manage to keep the area safe :/ However, the graphics are very cool, and the idea is interesting, maybe just a lack of music in game & menu idk. Keep going guys!

krakadushka 2019-10-08 22:31

@boje , thanks, guys, for you're opinion, that's many important for us. Yes, we agree, that gameplay is that complex, but in prototype development part of this project we don't saw that, hah. Need to be more serious in details next time, I think

krakadushka 2019-10-08 23:26

Hold at Zero version updated. Some bugs fixed

krakadushka 2019-10-08 23:28

Может быть добавить поддержку русского языка? :)

2019-10-09 17:30

The toy is quite cool, like scp games, only here, you have to keep an eye on him.

krakadushka 2019-10-09 17:32

@mr-fantom ahah, yeah, maybe))

2019-10-09 18:01

Good visual style! But casual gamers will have a hard time understanding the gameplay (

ancient-pixel 2019-10-09 18:52

Very nice graphics, confusing controle. This needs some tutorialisation, enabling or complicating the controls step by step to be a fun game. Right now it is overwhelming.

sergio1811 2019-10-09 19:50

Well you had recieved the feedback about the complexity of the controls so i won't extend on it, on the other hand, unique style and probably with some tutorials and progression in the number of controls or the things to control with more visual feedback will make a great game. Nice Job!

graphicedit 2019-10-09 20:18

Nice game

poundthegroundstudios 2019-10-09 21:32

loved the art style

boxedmeatrevolution 2019-10-10 00:23

I really liked this game. It was fun messing around with things trying to understand how the reactor worked. However, I think the ICPC control was broken. Even when I carefully followed the manual, the ICPC continued to increase. Because of this, I couldn't make it past 30 seconds to finish, because ICPC kept finishing me off. I would love to play a larger version of this though with a more complicated reactor--the complexity might be offputting for some but I thought it was really fun.

kellmen 2019-10-10 04:06

Really enjoyed the art style and the atmosphere. I didn't know what I was doing, but it was fun to eventually feel like I was figuring something out. Given more time with it I think I would appreciate it more. Well done!

dodelov 2019-10-10 04:50

Good visual style! Good game!

krakadushka 2019-10-10 05:43

@boxedmeatrevolution , thank you for feedback! We will be trying to resolve this problem

simxple 2019-10-10 12:08

Nice graphics, but quite hard to understand everything.

krakadushka 2019-10-10 20:17

@boxedmeatrevolution for decrease ICPC feature need to pull lever and click on Big Button

hijomo 2019-10-11 19:44

Good art. Very complex, would be nice to have a learning curve. The sound design is good.

2019-10-11 20:52

Классная игра! Весело и занимательно! Молодцы!

krakadushka 2019-10-11 20:55

@hijomo right now we're working on it)) Please follow the project

gasgiant 2019-10-11 22:32

I like the idea and stylish art. But I have some suggestions. First, it would be cool to see some actual massive fuck off explosion! To make losing fun! And second, I would like to be able to acces manual from the game screen, maybe in Papers Please in-universe style, to searh for some instruction in panic.

daria-toni 2019-10-12 18:20

I agree that the game is a bit difficult, but I don't think it's a bad thing. Personally, I was very interested. In my opinion, there're two options - to add training level in or ability to watch manual during the game. Or slightly change the interface of the panel with switches. I really like the design and I think it's a good conception!

danilo-freire 2019-10-12 18:35

Please post a web or mac build so more people can play and give feedbacks on your game!

krakadushka 2019-10-12 19:58

@gasgiant good idea!

krakadushka 2019-10-12 20:42

@danilo-freire , thanks for feedback. We have considered this, but we have encountered some problems. We'll try to make WebGL version in the near future!

krakadushka 2019-10-14 22:10

@danilo-freire we did this!

mrerdalural 2019-10-17 12:22

I would suggest trying to teach player by giving player one thing at a time to balance at first. Once everything was done one by one, the player can now proceed to deal with balancing multiple values. In short expect player to learn one mechanic at a time.

As it stands the game has too many information give to the player at once and that I found overwhelming and the tutorial intentionally didn't show me what's what.

Still I liked the artwork, audio you put into the game and I was more or less able to understand what the game would feel like if I was able to grasp all the game mechanics so I'm going to rate the game on that.

Thanks for the game! It was enjoyable even though I couldn't grasp how to play it exactly.

taldius 2019-10-23 09:37

Pretty complex to handle, but it's quite fun. Good job!

finlal 2019-10-27 02:18

весёлая игра вышла о/

mrstari 2019-10-29 11:52

Nice Job :)