mimusangel 2019-10-08 13:52
The gameplay is complex ... and to tell the truth I'm not all-inclusive ...
Foon → Ludum Dare Explorer → LD45 → Hold at Zero
By krakadushka and palvel
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1029 | 2.81 | 42 | |
| Fun | 1055 | 2.46 | 42 | |
| Innovation | 637 | 3.08 | 42 | |
| Theme | 1015 | 2.56 | 41 | |
| Graphics | 560 | 3.51 | 42 | |
| Humor | 2.31 | 13 | ||
| Mood | 834 | 2.97 | 42 |
The gameplay is complex ... and to tell the truth I'm not all-inclusive ...
The game is too complex, the instructions are unclear. There is not way to understand what is really going on or clear sign if something you did made a difference or a impact.
Cool idea and art, but it felt a bit rushed with the instructions, A for effort though
Very complex game, even tho I spent time to try to understand how everything works, can't manage to keep the area safe :/ However, the graphics are very cool, and the idea is interesting, maybe just a lack of music in game & menu idk. Keep going guys!
@boje , thanks, guys, for you're opinion, that's many important for us. Yes, we agree, that gameplay is that complex, but in prototype development part of this project we don't saw that, hah. Need to be more serious in details next time, I think
Hold at Zero version updated. Some bugs fixed
Может быть добавить поддержку русского языка? :)
The toy is quite cool, like scp games, only here, you have to keep an eye on him.
@mr-fantom ahah, yeah, maybe))
Good visual style! But casual gamers will have a hard time understanding the gameplay (
Very nice graphics, confusing controle. This needs some tutorialisation, enabling or complicating the controls step by step to be a fun game. Right now it is overwhelming.
Well you had recieved the feedback about the complexity of the controls so i won't extend on it, on the other hand, unique style and probably with some tutorials and progression in the number of controls or the things to control with more visual feedback will make a great game. Nice Job!
Nice game
loved the art style
I really liked this game. It was fun messing around with things trying to understand how the reactor worked. However, I think the ICPC control was broken. Even when I carefully followed the manual, the ICPC continued to increase. Because of this, I couldn't make it past 30 seconds to finish, because ICPC kept finishing me off. I would love to play a larger version of this though with a more complicated reactor--the complexity might be offputting for some but I thought it was really fun.
Really enjoyed the art style and the atmosphere. I didn't know what I was doing, but it was fun to eventually feel like I was figuring something out. Given more time with it I think I would appreciate it more. Well done!
Good visual style! Good game!
@boxedmeatrevolution , thank you for feedback! We will be trying to resolve this problem
Nice graphics, but quite hard to understand everything.
@boxedmeatrevolution for decrease ICPC feature need to pull lever and click on Big Button
Good art. Very complex, would be nice to have a learning curve. The sound design is good.
Классная игра! Весело и занимательно! Молодцы!
@hijomo right now we're working on it)) Please follow the project
I like the idea and stylish art. But I have some suggestions. First, it would be cool to see some actual massive fuck off explosion! To make losing fun! And second, I would like to be able to acces manual from the game screen, maybe in Papers Please in-universe style, to searh for some instruction in panic.
I agree that the game is a bit difficult, but I don't think it's a bad thing. Personally, I was very interested. In my opinion, there're two options - to add training level in or ability to watch manual during the game. Or slightly change the interface of the panel with switches. I really like the design and I think it's a good conception!
Please post a web or mac build so more people can play and give feedbacks on your game!
@gasgiant good idea!
@danilo-freire , thanks for feedback. We have considered this, but we have encountered some problems. We'll try to make WebGL version in the near future!
@danilo-freire we did this!
I would suggest trying to teach player by giving player one thing at a time to balance at first. Once everything was done one by one, the player can now proceed to deal with balancing multiple values. In short expect player to learn one mechanic at a time.
As it stands the game has too many information give to the player at once and that I found overwhelming and the tutorial intentionally didn't show me what's what.
Still I liked the artwork, audio you put into the game and I was more or less able to understand what the game would feel like if I was able to grasp all the game mechanics so I'm going to rate the game on that.
Thanks for the game! It was enjoyable even though I couldn't grasp how to play it exactly.
Pretty complex to handle, but it's quite fun. Good job!
весёлая игра вышла о/
Nice Job :)