Its Adventure by recursor 2020-04-23T20:28:58Z
Its a neat idea but I struggled a lot with the jumping and a lot of the words I tried it claimed weren't real words.
Foon → Ludum Dare Explorer → Users → TechnoGoth
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Thousand Year Dragon | jam | 2.75 | 2.75 | 2.33 | 4.00 | 3.08 | 2.00 | 3.75 | |||
| 2020 | 46 | Keep it alive | Project Ark | jam | 1944 | 3.16 | 2.85 | 3.00 | 3.68 | 3.08 | 1.55 | 1.87 | 2.90 |
Its a neat idea but I struggled a lot with the jumping and a lot of the words I tried it claimed weren't real words.
Seem likes a good old fashioned defense arcade game. I wasn't sure what the purchase options did though. Maybe a quick description of what they do and how to use them on the buy screen?
This was a cute and fun factory conveyor belt game. Like the graphics and theme. If it was expended upon I'd like to see ways of chaining cats and facilities together for bigger bonus and effects.
Good work building a game with mix of defense and gathering.
I liked the default wall texture gave the game the feel of being inside a house made of cardboard. Hit a lot of camera and clipping issues though especially around the stairs. It was a good attempt given the time and setup a nice atmosphere.
A solid challenging game with multiple choices and a good art. Could make a nice full fleshed out mobile game with a little more work and depth add to it.
Kinda like a cute non scary fantasy version of 5 Knights at Freddies. Like the graphics and theme. Only real criticism is that I found that the days were too long. Maybe an option to play at double speed?
A fun little game. I trying to keep the assistants a live. Did struggle with the computer though. Graphics and theme were really well done.
Controls were confusing kept expecting to dash in the direct I clicked. Fun little idea would be good to have an enemy radar, and see new enemy types and power ups over time.
The art and story were excellent. I really liked the idea but found the platforming flakey had a lot of trouble with the elevators. I would have been even better with some sound effects when you swing or hit.
Hitting space to open the menu was annoying at first. This reminded me of some old dos games I used to play. Had a good time but ran out of food before I realized I had to go off the main island to get the digging claws and then the poor boy starved to death.
I liked the art and music. It felt like very leisurely paced game. It just felt too long there didn't seem to be anything to do after the first 5 minutes.
Kinda like a fantasy version of FTL. End up dying every time without getting a relic or saving the little dragon.
I think the real question is how the cat can open the tin but not flip them over? Was fine for a few minutes of time wasting.
This is a tough one. I normally love these raising type games. I've played a bunch over the years. But It just missing something. The lack of feedback from doing actions for one thing. The fact that most turns nothing means there isn't a good loop of seeing things improve. I think I got a bugged ending. It gave me bad end even though my stress bar was empty and all but one of my other stat bars were maxed out.
Cute graphics and idea. The platforming controls with keyboard I found weren't supper smooth. But liked what I saw.
A little more variation in levels would have been good. Nothing much changed in terms of the layout other than the enemies. But keep at it.
I like the statue pixel art but found the control difficult. The air spell took some getting used to.
Played the HTML5 version it was cute relaxing gaming. Simple and easy to play. It would have been nice to have some indication of what islands had been visited and how many cats there are left to find.
It was a good little game. A classic arcade shooter. Like the increasing threats with each new level they all fit the theme well. I like the gravity effect on the on water although it did mean I could just spin around the planet constantly shoot bullets and water to win.
A nice little point and click adventure game. Good graphics and story. Not sure why everyone in the village was such a jerk about lending you a piece of wood but a good time none the less.
@thristhart Thank's for the playing through that bug. Not see it before. I kinda wish it wasn't too late to push out a fix, and add a tutorial.
@rusty-jim @ioan-pop @thristhart Thanks for reporting the bug. IT should hopefully be fixed now. If you decided to come back and try your luck again.
It had a nice mood to it and like the graphics, but found the controls a little confusing at first. I kept expecting Q and E to rotate. Mainly though I got bored by day 3. Maybe some threats or challenges to make it harder to keep it interesting?
Couldn't get the game start just a grey blank screen.
Like the art and simple controls. But my dog seemed to die randomly. Would have been great to have an indication of how hungry the dog is and how much ammo you have.
Really nice concept and aesthetic. Would love to see more action and peril with these spiders in the future.
Very cute graphic style. I really think I should have been able to burn the fence around the game area though. :smile:
A simple and fun little puzzle game.
A fun point and click puzzle. Remind me of some old flashgames.
A fun time loop visual novel
It seems like an good idea. But found it difficult to control using keyboard.