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Sakurina

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥[M]achine [L]earningjam4723.823.373.213.764.273.843.404.17
201944Your life is currency👥Sacrifice Battlejam

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

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Mood vs Overall

Comments by Sakurina

LD46 — Keep it alive

[M]achine [L]earning by Sakurina 2020-04-22T01:28:06Z

Thanks for the love, everyone! :)

@Sigod: Yeah, my first test play through of the whole thing from end to end (2 hours before submission) took roughly 45 minutes, which meant I only got to test two endings before we had to submit. Earlier builds of the game had a line of text show up for every day, not just when a stat growth was critical like it is now.

@Rednaxelus: Good suggestion!

@EOShadows: I agree, and I would have loved to add that but for uninteresting technical reasons, there was a risk of other gameplay things breaking if I patched it in at the last minute before submission, and I didn't want to make the game wildly unstable because I promised the rest of the team it would be more reliable than the Guilty Gear Strive lobbies and I think I nailed it on that front tbh (sorry arcsys I love you)

[M]achine [L]earning by Sakurina 2020-04-22T03:01:21Z

Salaryman ending appears to be bugged because I mistyped a variable name :(