ectucker1 2020-10-06 03:48
Seems to be a problem with the build currently. I can switch between the different dogs on the main menu, but nothing seems to happen when I press Space to spin.
Foon → Ludum Dare Explorer → LD47 → Woofice Chair!
By jorgegamedev, moski, kroltan and Robinaite
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 88 | 4.15 | 72 | |
| Fun | 204 | 3.90 | 73 | |
| Innovation | 316 | 3.77 | 73 | |
| Theme | 510 | 3.87 | 73 | |
| Graphics | 11 | 4.75 | 76 | |
| Audio | 92 | 4.12 | 71 | |
| Humor | 29 | 4.30 | 73 | |
| Mood | 181 | 4.00 | 70 |
Seems to be a problem with the build currently. I can switch between the different dogs on the main menu, but nothing seems to happen when I press Space to spin.
@ectucker1 From feedback we've gathered from outside, it seems like the title screen isn't clear enough at the moment. :bow: You're meant to press space _repeatedly_ to gain spin speed. Could you test it out and see if it works? Thank you and sorry for the hassle. :sweat:
@jorgegamedev The menu works correctly when doing that. I'll give the game another try sometime tomorrow.
Very fun concept! Liked how you switched from weapons every now and than, that made your playstyle a little different. And art is very cute and hilarious haha
The game is great and the art is really fantastic. At the moment it seems tough to me, but maybe I only need to practice a bit more.
Excellent as always WaG! Loved playing it!
Very polished game! Well done!
Beautiful game. Really like the art! It's very funny as well. Not a fan of the gameplay though. Maybe I would have more fun if the number of times the player had to rap on the space bar was reduced by a lot.
This is awesome, super funny concept and the art is fantastic! Gameplay was good however I did feel it took a bit to long to recharge your spin, but other that really good job, well done :thumbsup:
I really liked the game. It was super cute, and I thought the enemy designs were great. I was confused when and when not the weapon was supposed to show up.
Everything about this game is just so good! Started with a simple, funny concept, with solid gameplay execution, and topped with top-notch art and music. One of my favorite jam entries so far!
Omg this art is too cute for words. So polished!
So glad to see you guys back in action! :smile:
As always, the art and polish here is some top-notch stuff! It simultaneously hilarious and adorable at the same time! I think my personal favorite touch was actually the sound design. Each of the collision sound effects for the weapons was super satisfying and pleasing to the ears, I loved collecting new ones just to hear what they sounded like!
I'm not sure I noticed a difference between the good bois, but I appreciate that the variety of options were there!
As usual, the level of quality y'all are able to push out in a single weekend is impressive. Excellent job!
Spin to win! A sense of progression would've been nice, instead of always wave 0+ or wave 1 repeating with the same kind of enemies. Also I had no chance to view my score, as I abruptly stopped spinning, then didn't have enough time to look at any ending screens (because I was spamming space) and it just threw me to Character Selection with a Score of 0. So definitely an ending score screen with about 1-2 seconds timer needed so that it's harder to miss it.
Oh man this game is so epic!! haha how come it doesn't have a gazillion rates??? Amazing job, artstyle is incredible, the game is very original and an awful lot of fun. Congrats!! Amazing job!
I absolutely adore this game! It reminds me of the flash games I used to play when I was young!
Fantastic presentation, original gameplay, a great package ! The only criticism I could maybe find is that it's not exactly 'stuck' in a loop, but I'm really nitpicking here.
I looked this game in a stream and the art is so good!
Fantastic! Who knew beating up bodybuilding cats, birds, and squirrels was so fun!
Fun game! Lovely visuals, Carl is best dog. I kept playing until my arm didn't let me anymore - I think having to push space as often as you do is pretty tiring, but I understand that's a core mechanic of the game. Still, great job, really fun!
I really like this game ! It's a little bit weird at first, but after a short time I've started to really enjoy the gameplay. Love to get some new "weapons" across the stage ! x)
Really good work guys, Well done !
I'm so excited to see you guys back in Ludum Dare! I always look forward to playing your entries, but it's been over a year since the last one.
As always, @moski's art was clean and incredible. There are an impressive number of enemy, background, and player illustrations, and everything is adorable and has a lot of character.
Audio is also on point (I chuckled at the licking noises when you hit an enemy with the lollipop).
Gameplay-wise, I think the concept was pretty neat, and it was very satisfying to batter a bunch of enemies with various bludgeons. I was a bit confused when and why the weapon would actually come out, though --- it seemed like it only did when the player gets hurt, which seems like an odd design choice. I will say that the difficulty seemed a bit easy, but that's up to personal preference.
Great job, guys!
What a great game! I am a huge fan of the art style and the animations are just on point, adorable and funny, like who wouldn't love bodybuilder cats?! The option to pick your doggo is such a small thing but makes it feel lot cooler. And the the sound design is also really well done. It's visible that you put a lot of effort into this game! Well done
Hi from Loopy =) Good job! Nice and juicy graphic. Was fun to loop on the chair! Sound on top) I like games with animal, and the ones with Dog as main hero, my favorite
An interesting and funny take on the theme. It took me a bit to realize that you can also move the chair around while spinning, so I was just getting pushed by the pigeons. The audio fit very well and was quite interesting. I like the different pitched whistles when you hover on a button.
As a side note, I did find that the game crashes if you hit ESC while on the main menu.
Hey, I remember you from past Jams! You have a very distinct presentation! This is great, interesting gameplay, super beautiful game, and nice sounds. A bit challenging but a good game overall. The enemies though, someone must of had fun making those! Hilarious stuff!
The sound effects when clobbering a bunch of them in a loop is so satisfying. Really well done game in every category. Well done.
Pretty much impossible to not wanna play this game from the screenshots lol.
Really fun and unique gameplay. The slight sliding of the movement both gave the game a bit more challenge, but also gave you the slight rolly feeling of an office chair as well. Collecting the biscuits was surprisingly enticing, probably cuz the art was so well done on them.
Dunno if you guys know this game but most of your enemy cast looks like they belong in https://store.steampowered.com/app/1160330/Fight_of_Animals/ haha.
The combat is interesting because unlike a twin stick shooter, you have to be very careful about your positioning vs the enemy. The addition of environment obstacles and attack-windup mechanism makes it even harder to find the right spot to be in, at least if you're trying not to take a hit.
Always a joy to play your games. It always has an innovative vision behind it and I love playing them.
Mon dieu, that's a lot of comments! Always good to see people wanting to let us know their thoughts! Since replying to them all is a gargantuan task, @jorgegamedev and I will split them. Here we go!
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@probeprob Thanks for commenting! Indeed, the game takes a round or two to get used to, but afterwards, it can get cathartic even! It's a matter of going with the flow.
@sebastianscaini Thanks, man! A delight to see yours as well! I'm yet to check it out, but the first impressions have been great!
@no-grapes-games and @shortbread That's fair. We genuinely thought that the added interactivity of spamming the spacebar contributed to the experience, but we should consider balancing that aspect. We even thought about an accessibility mode where you only would need to hold the spacebar, but again, time restraints. :bow_tone2: Thanks for the feedback!
@ninnec The weapon appears as long as you're not spamming. We could have been more clear in that aspect. Live and learn!
@coleslaughter It does feel good to be back! And I saw your game posted earlier. I'll get around to give it a shot. As for the dogs, they do have slightly different stats and also have different weapons. We didn't have time to make anything grandiose with differences or character builds, but we at least got to populate the game a bit more. :dog2:
@roikku Sorry for the troubles! There's a delay before being returned to the main menu, but it could have been a bit longer. As for the progression... That's complicated. While it can be attributed partially to running out of time to further tweak and balance, we also wanted to have the joke where every wave was Wave 1 (so it keeps looping and looping). There are different waves, but we do only have 3 enemy types. Gotta do with what we managed to make!
@stracker Honestly, that's kind of our curse. Every other jam we get an idea on our head based on the theme, but then very loosely adhere to it. In this case, you need to keep the dogs looping to survive, and... that's pretty much it when it comes to gameplay. We did add a bunch of jokes though. It's always Wave 1, the dog names are based on related words (Hoop from hoop, Lupe from loop and Carl from curl) and the Park Rules. May not have been as thematic, but I'd say we did well by something that started as a silly joke.
@mrscythe @probeprob @julienlussiez @charlotte-raymond @lectvs @webox @aimainiac Thanks a lot for the kind words! The team as a whole is more than happy that you all enjoyed it! We can only make these kind of projects when we work as a team, so whether gameplay, art, sounds, design or memes pop up, it's likely because we coordinated properly! So thanks again, in behalf of the whole team!
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Phew, that was a lot. But the jam's still young! Let's play more games! :whale:
**And hey hey!** I'll be picking up from where @moski's answers left-off, and will be taking over the second half of the comments we've gotten! Ready for part two? Here we go!
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@gabriel-dias-oliveira-de-almeida Thank you for checking it out! @Moski's art really shinned this time, and its immediately draws people to the game! :sparkles:
@peace-of-cake-games At one point we were going to have a buffed postman and maybe non-buffed animals too! But unfortunately, we had to cut them due to the time constraints. Here's an early concept for them! Thanks for checking the game out! :smile:
Cut Enemies
@dxk2294 We were going to have an accessibility mode that would have you only hold space, but we ran out of time before we could implement it. It's my only regret we didn't implement this jam. :bow: Still glad you had fun!
@raz3ll Glad that you enjoyed it! The weapons were really fun to design, and we even brought some back from previous jam entries of ours! :wink:
@jeremy-ryan Hah! It's been a while indeed, but we couldn't get around during last year. Glad to see you're still around too! I was really happy to see a notification of a new game from you pop-up on Itch and I'm seeing about setting up Parsec to actually have a chance play Spinnerets with the proper multiplayer later tonight/tomorrow.
The weapon comes out when you decelerate (you stop pressing space). Originally we had it so the weapon was out at all times, but it made the game even more non-challenging. Unfortunately, it feels like we didn't get to communicate when the weapon gets stashed/shows up either. It's a shame. :sweat: Still, glad you liked the package again! :muscle:
@mar3k Glad you liked the animations! @moski had a lot of fun coming up with the animations for the enemies. Beyond the doggos, we also wanted to add different chairs, but the first one took so much time to get the perspective down, we just focused more on the dogs and enemies instead!
@valentinefondreamer Saw Loopy multiple-times on the feed and it's already on my list of games to check-out! Glad you liked our dogs! :dog:
@james-dunlap Humor is our key! :ok_hand: Thanks for reporting the issue with the ESC key. It has been happening randomly with the games from our past year, where sometimes they crash on close, and other times they close just fine. :shrug: I'll have to look more into it. Thanks for playing!
@joh Hey! Glad there's been folks that remember us because of @moski's art style! :blush: The enemies were really fun to work on! You can see we had some more cut ones planned on one of the replies above! Looking forward to playing your game soon! :smile:
@eldogg Thank you! I made a truce with @robinaite that he could use FMod for the audio stuff if he pulled off his best work for a jam yet. And goshdang it, the madlad actually did it. :clap: Thanks for checking us out!
@peachtreeoath Pleased to know that the screenshots do the game justice! :thumbs-up: And now that you've sent that game's link, I cannot un-see it. We should try drawing one of the dogs as a buff character some time in the future. :joy:
Glad that our games are still a joy! As we returned to LD, we wanted to make sure we focused more on making the actual gameplay even more juice. I still think we can innovate more, so hopefully we will delight even more in future jams! Thanks for commenting! :sparkles:
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Thank you to everyone that has commented! We're going to continue checking out games across the entire jam, and we're definitely looking into playing most of the ones from the comments here! As always, you can reach us in our [**Twitter**](https://twitter.com/whalesandgames) or our [**Discord**](discord.gg/whalesandgames)! Cheers! :whale:
Really polished game! Even the itch.io page was polished. Well done team, well done.
What the fuck did I just play. 5/5 ⭐
This was really fun and polished! The presentation was fantastic, and it's hard not to love the game just for that. I loved the spinning movement, took a bit to get used to - but it works. Good stuff!
One of the most polished LD47 entires I've seen, and maybe even in any LD I've seen. I think it might be impossible to find a rough edge anywhere in this game. I love the dirt trails from the chair, the changing impact sounds for the different weapons (and that tennis ball is a really satisfying noise), the jokes on the park rules, the white borders around biscuits that make them pop a little more, the various enemy sprites... This game has a ton of detail and it's great. Thanks for the game!
https://www.twitch.tv/videos/764573572?t=00h59m13s
Very polished game with great art! Itch page is really well made as well :)
Awesome game, it was very fun to play. You deserve to have a very good classement :)
It's the funniest game I have play for this jam ! Congratulations, you made a really good work !
It's like pro-quality game. Congratulations!
The art and general feel of this game is just incredible, can't believe this has been done in 72 hours! Gameplay is fun as well, though I feel the controls are not perfect yet. After reading the comments some things are clearer, but while playing for the first time I didn't understand what I had to do to make the weapon appear and how often I was supposed to press the space bar. There also seems to be a bug as sometimes pressing space doesn't do anything and the chair just stops (and I die a few seconds later). I hope the controls are improved in a future version because in every other aspect the game is really great and certainly among the best I've played so far!
it took me a solid min to figure out that I have always mash the space button but the game is really awesome from the art to the music to the programming all around great experience
You owe me a new space bar! Other than that, the game looks very polished, the numerous characters and the environment are very pretty and cute, the music fits well and the sound effects that different weapons make are great. Sometimes the space bar just stopped doing anything and the character stopped spinning and the game was soon over.
really enjoyed the polishing part of this game, it's really polished, professional and have a fun factor. Followed with pleasure! :) Animation was made in photoshop sorry if it was asked already. Keep up the good work!
Adorable graphics and a really fun game idea. I thought it was well implemented too! At first it was a bit strange how the controls were handled and I couldn't understand why it sometimes was attacking and something wasn't, but other than that great job! Screenshot_83.png
If there was a prize for a cutest game, it would surely belong to you guys :3
I can't put my finger on it exactly, but something feels a bit unfair when you're getting surrounded by enemies and lose a lot of spinning power. Other than that, wooow, such an adorable and polished game <3
Love the universe you managed to create in such a short time ! Super clean polish everywhere, and the gameplay loop is solid.
This was a really fun game! On top of that it looks and sounds really good too. The only negative-ish thing I have to say (I'm not sure if someone already mentioned this, sorry if someone did), is that the dogs don't go behind the tree leaves (as in when you move behind the leaves the dogs stick out from it, or are a layer above it). Other than that, solid game :)
This is an AMAZING jam game! Really well polished and it feels like something from the market! It was fun and had great graphics (beautiful colours and art style) and sound (music and sound effects worked really nicely together). I enjoyed playing it and enjoyed how you used the theme! I did feel there were a few too many enemies at the start however and I struggled to get going because the map was a bit small, but that's just me nit-picking. You have all done an amazing job! High ratings and I hope you make it to the leaderboards in two days time!
Edit: Great mood as well (five stars in that category)!
Edit Two: I forgot to comment on the core mechanic. I really liked how you could speed yourself up to stay in the game but you couldn't attack during that time. Having to stop accelerating to attack was a great way to introduce new techniques for the player to fiddle with. Your core mechanic is great and is (appropriately) the centrepiece of the game. It was fun to play with!
Oh hey it's this team! Good to see y'all in action again. It's pretty fun. The mechanic of not being able to attack while revving is kind of interesting, I guess it adds sort of an element of strategy but I feel like if you're going to go that route, it needs a bit of different tuning...maybe something like a "charge up" where your lateral movement slows down a bit while you increase your spin speed (a la Sonic?), and then your spinning momentum would last for a bit longer to compensate. But that's just a random idea, who knows whether it would feel right!
(I am a bit curious to see also whether the game would work well with mouse controls)
The graphics are very cute and I like the uniform aesthetic across all of the UI and game elements. Artistically, I would caution against making everything so brightly saturated (especially the grassy background) as it leads to a lack of visual focus in the game. Luckily, the game is simple enough that I don't think it really affected readability much. Just something to keep in mind.
Having the weapon switches was a great touch, it helped keep things fresh. I wonder if it would be an interesting idea to have different weapons have wildly varying properties, to give more of a "choose the powerup" style game. For example, a short-ranged weapon that does more damage, or a weapon that you can't spin as quickly but has longer range. Things like that.
Great job overall!
This game was really funny and cute. I love the concept of spinning in a rolly chair as a dog (anything with dogs will get 5 stars) and defending against massive squirrel, pidgeon, etc. bodybuilders. Like oh my gosh they really have never skipped a day. Love the art, music, idea all great.
pffhjf oh my gosh what an amazing and absurd game, you guys did great!! i'm really surprised you managed to put together art and assets of this fidelity all in time for the jam, it's wonderful! spinning around at 120RPM hitting giant muscular squirrels with an enormous cooked chicken leg has never been more fun -- thanks for a great n' hilarious entry, pff
Fantastic. Maybe it's me but my only suggestion would be to make it easier. There's a lot of great stuff happening on screen, if the enemies are more spaced apart then the player has more time to soak it all in. Well done, great job all around!
This is such an amazing game! I loved the theme of dogs on top of office chairs and the buffed animals just made me crack so much laughing! I really loved the overall presentation of the game, I can really see that a lot of love went to the game. Not sure if I have something to add. One of the coolest, most straightforward simple (in a good way) use of the theme! Keep up with this passion for game dev!
PS: I saw that you would doodle something from other games and perhaps mine would be interesting :sweat_smile: :upside_down: My game has a Cocker Spaniel, it would make my day to see a Golden Cocker on top of the chair hahaha
Funny, cute, and nostalgic. Funny because the game is really enjoyable to play and really fun. Cute because the graphics are cute and doesn't hurt my eyes. Nostalgic because the game feels like some old flash games before 2010 arrives. Not sure if that is just me, but that's what I have in mind.
Cute game! The graphics are great, and the sounds effects are consistent and fit the mood well. The gameplay is simple but fun, and I don't have anything negative to say. Cool game overall
As expected of your studio, the art style and music is quite excellent. I appreciate the easy-to-understand, arcade-style gameplay that needs fairly minimal amount of explanation to get started with. With some extra time and polish, I can see this being a popular arcade game.
It was a bit unfortunate, then, that much of my struggle was having all the information I considered vital so badly spread apart from the screen, that I had difficulty paying attention to any one thing. Namely, I had a bad time trying to keep my focus on the pup while carefully tracking the spin meter. Flipping my eyesight from the center of the screen to the bottom-right corner and back was not a fun experience, ultimately distracting me from otherwise easy-to-understand mechanics such as how getting attacked prevented the pup from recharging their spin for a short duration. The game often ended with me saying, "what happened?" because I was unable to keep track of the spin meter (which seems to double as health).
I've also found the look-ahead camera placement to be not very useful. Most of the time, I was paying very close attention to where enemies were, and moving away from it. The camera, however, moved towards the direction I was moving, making the enemies following me harder to see. It would have been nice to see the camera position average the enemy and player placement so both can be seen optimally.
https://youtu.be/vvR6P6ZVvL4
i love this game, probably the most well polish of all i've played so far. the art is so cute and well done, i love the ridiculous character designs. the art style reminds me of alien homonid era games. i'm curious about this cute blue haired girl in the background. the "park rules" were also a great touch.
the concept ties in perfectly to the theme. keeping your RPM up is a fun gameplay mechanic, the controls are simple but the play can be challenging. i really liked the different whistling sound effects when i mouse over a button.
i liked the background music, but honestly, sometimes one of the sound effects of hitting the critters sounded like a baby crying, which was really disturbing.
it took me a bit of playing to figure out that you automatically attack when you're close to enemies, and that attacking slows down your rpm. i could never figure out if there was any difference between the weapons, or what the point of getting weapons was. are they just visual, or do they actually behave different or deal different damage? i'm also not sure what the treats did. just give more points, or give back some "health" (or momentum)?
some obvious next steps to take would be different enemy behaviors and weapon behaviors, or maybe special moves (like a bomb to clear the screen), (unless you already had that, and i just didn't get far enough) or giving each of the dog characters a different signature move.
thanks for making such a cute and fun game!
Capture.PNG
Wow, really fun and addictive gameplay, and perfect in all aspects! I just scored 12800 and 50 KOs, I think a leaderboard system will make it becomes more challenging too. ^_^
Woah, I love it!
Great game! Top graphics!
Wow! first up: the visuals are stunning, even with the itch io site, custom cursor, background etc.. I mashed my spacebar so hard, that was fun! I only found out after a long time, that I could move with the arrow keys, after so much loot laying around it wouldnt get picked up by me spinning XD
A dachshund breed dog hitting muscular pigeons with a lollipop? I totally love this game! COOOOONGRATS! d.png
Super polished game, really overflowing with character! You've got a great team.
That's a lot more responses! This'll be heavy, but all well worth it! Thanks a lot to y'all for playing the game! The results came out a while ago ([and we're very pleased by them](https://ldjam.com/events/ludum-dare/47/woofice-chair/results-that-make-us-bark-with-joy#/comment-616385)), we still wanted to take the opportunity to respond to the second batch of comments we got! We couldn't have done this well without you!
Now, let's get into it! :clap:
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@overlook-studios Thanks! We take our presentation very seriously. Given the jam, a simple yet effective page works to show that we mean business :muscle:
@skyeward Thanks a lot, and for streaming the game as well! It seems to be down now, but I saw it a while after you commented on it! We always appreciate that people showcase _Ludum Dare_ games! It really brightens the day of a lot of developers!
@future-labs-unlimited Some bits of gameplay needed to be refined a bit more, but that's how gamejams work. We should have found a better way to communicate some mechanics. As for the spacebar not working, you get stunned when getting hit, preventing you from using the spacebar for a few seconds. But I'll tell the programmers to check on it regardless, just in case.
@flying-dog-fish Sorry about that spacebar! :sweat_smile: But yeah, it stops working for a few seconds when you’re hit by an enemy. Else, the game would have been way easier! We should have found a better way to give feedback to the player in that regard.
@corbak Not a problem, thanks! The animations and frames were hand drawn in Clip Studio Paint, but programs like Photoshop and Krita could make them too. The frames were then put into place through Unity’s animations which we tied to the movements of the player! :ok_hand:
CLIPStudioPaint_SPbnpE7PYV.png
@trexxak Thanks for the kind words too! And sorry it can feel unfair in those regards. With enough time, we could have tested for those situations better. We'll learn for next time!
@jmoocow2003 Yeah, that's a visual glitch that we've encountered in previous games before. While we found out of it very early, we prioritized polishing other aspects of the game, figuring out that one was not vital at the time. We’ll strive to figure it out properly for future jams and projects!
@emperor-eagle Thanks! It's really flattering to see you calling this market-quality!:blush: One of the things we definitely wanted to have nailed down better was the rate and speed of the enemies, but we were left with little time to tweak that balance. Glad you liked the main mechanic though!
@greytyphoon @diptoman @moritz-jaeger @whomakeworse @garywiss @asfdfdfd @fadrikalexander @mateusboga @thegreenworm To all of you, thanks a lot for sharing your opinions with us and lifting our spirits! Sorry if the controllers were not particularly intuitive, but I'm glad it didn't take away from the enjoyment of the game!
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What a wild ride. But there are still a lot of comments to reply to! @jorgegamedev will take care of them! But you're very welcome to [come chat with us at our *Discord* server!](discord.whalesandgames.com) And if you want to see what we're up to next, [feel free to follow us on *Twitter*!](twitter.com/whalesandgames)
Once again, thanks for playing *Woofice Chair!* and let's try our hardest next time! :whale:
**Hey there!** :wave: Just like last time, I will be taking over replying to the second half of the comments. We're a bit late replying since we were a bit busy getting Halloween stuff out, but we didn't want to leave this thread hanging! :muscle:
Without further ado, let's get into my answers! :point_down:
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@ddrkirbyisq Glad to see you around again too! :wave: We played a bit with the weapon spinning mechanic, and it was kind of a last-day addition to add a bit more depth to the game. It definitely could have used more work to make it feel even better. :ok_hand: We also received scolding from other artists regarding the saturation of everything, it's definitely something we're looking into improving with our graphics going further! Thanks a lot for your comment, and I hope to see you around for more jams as well!
@meatball Tweaking the enemy speed and position was something we definitely wanted to do, but unfortunately, we ran out of time before we could give them a proper balance. :bow: Thanks for the compliments though!
@thegamer @criobite Making games full of character is one of our team's mission statements. :ok_hand: We really want to see if we fuel our team's flash-inspired art style and gameplay inspirations even more! We hope that personality comes across even more in future Ludum Dares! :relaxed:
@omiya-games Thank you! Glad that you like our team's style! And yes, we're sorry there was a bit of a struggle in the visual spread of the information. :sweat_drops: Unfortunately we didn't have as much time to tweak and iron-out the UI as much as we'd like in this one, which led to those information splits that you've mentioned.
We were trying with some new techniques for the camera. We thought it'd be more useful to have the camera ahead of the player. However, like you said, a different camera setup could have probably been more useful for the player. Thanks for the in-depth feedback! :smile:
@sakura-magika Glad you liked the character designs. The Behemoth (Alien Hominid, Battleblock Theater, ...) are one of our biggest inspirations, so we're very happy to be compared to them! The blue haired girl on the background is ***Whalechan***! She's one of our mascot characters that we feature in most of our studio-wise artwork! :blush:
Whalechan Profile
The weapons have some slight stat differences, but they're not very noticeable right away. The foamy hand, for example, will deal much more knockback to the enemies, while the bat deals more damage. Treats award you extra points. Some extra explanation could have definitely been in place!
Overall, thank you for the in-depth comment and the suggestions of things we could have done! Here's hoping you like _Whalechan_! :whale:
@yword Leaderboards would have been lovely! For a future jam game where we have simpler mechanics and more time to spend in polish, I definitely want us to try implementing a leaderboard system we have developed for our studio a while back. Here's looking forward to you being around when we make that game! :thumbsup:
@snowinn @jjoeyay @rafaelgiordanno @esphoros @pee-thief @betovf @ancient-pixel @danielblanco3d Thank you all of you folks for your compliments and for liking the style of the game. It was really fun to put together, and we're glad to see that people liked our inside-joke taken too far. :blush:
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And that fully finishes _Ludum Dare_ on our side! Here’s hoping that some of you folks are still around to see our replies! Like always, you’re more than welcome to [come chat with us at our *Discord* server!](discord.whalesandgames.com) You can also [follow us on *Twitter*!](twitter.com/whalesandgames) to keep up with our work in other non-ludum-dare games!
**From all of our team and studio, thank you for playing _Woofice Chair!_ Returning to _Ludum Dare_ has been incredibly fun and even if we’re going to be fully occupied with our commercial project this next year, we hope to see you around and to have the chance to participate again! Cheers! :dog:**