Debug Or Die by Balance686 2020-10-07T18:52:50Z
I really like the use of red herrings and multiple solutions for these math based puzzles. Very clever and very Baba is You.
Foon → Ludum Dare Explorer → Users → colejparker
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | CycleCycle | jam | 1027 | 3.35 | 3.41 | 3.12 | 3.60 | 3.77 | 3.09 | 2.15 | 3.50 |
I really like the use of red herrings and multiple solutions for these math based puzzles. Very clever and very Baba is You.
Really like the wireframe graphics and fun little puzzle. Could definitely see this being a charming mobile game with more levels and a few more mechanics added in progressively.
I hated and loved every moment.
WASD controls appear to be broken. Bullets were also very hard to see against the dark background and shots were a bit too obnoxious of a sound for how often it played. Liked the artstyle and very fun idea.
I like it! A lot of the weapons feel very good, and the mechanic of making the enemies smaller as they approach really switches up the typical strategy for this type of game.
Would make an excellent mobile game. Really liked the simplicity and minimalism and fits the theme very nicely.
Took me a while to get the game going and loaded, but I enjoyed it. Enemies start spawning maybe a bit too quickly as you get farther, but the post-processing you did and the crunch of the SFX are very nice.
I liked it! Music was very nice and artstyle was cohesive. One thing you could try is giving the player some feedback when their attack hits.
Cool game! A bit more differentiation between the sfx for you getting hit and killing zombies would've been nice, but I really dig the variety of stuff.
Love the battle music choice. Would be nice to click the icon rather than a small checkbox inside to choose your monsters. Also had a weird thing where the monsters stopped fighting each other even when I'd direct them. Would be nice to outline enemy in red and your team in a different colour maybe too.
@daitse those are just the death SFX. Thanks for the feedback!
@nohac interestingly I actually had it in columns first before switching. I do think you’re right and it would’ve been better that way to see more of where you’re directly going.
Had a Java error that wouldn't allow me to play it a second time which was odd. Solid game, though.
Nice! Would definitely say that if the player is directed to the inn, only having one inn would likely be good as that was confusing. Like the take on the theme, though.
Love the graphics and fits the theme perfectly! Would've liked a bit more feedback on where the train would actually go, as I'm not sure my lines were lighting up properly when I flicked the switches. Lovely game, though.
Very cool how the game unravels as you go on. Really like the manual to really emphasize the nostalgia creepy-pasta vibe even more.
Liked what I perceived to be the theme and mechanics of the game, and the colour scheme was very nice, but I couldn't figure out how to kill the enemies. Some controls may have been nice.
Very cool idea! Love how the drum loop sticks in the background. Excellent job.
Interesting little narrative game. Thought that the inital puzzle was me having to rewrite the loop but it turned into something else.