FoonLudum Dare ExplorerLD47 → Catch the Loops

Catch the Loops

By drnoir

View on ldjam.com

CategoryRankScoreCount
Overall15972.6522
Fun16472.0422
Innovation15492.4522
Theme13912.9022
Graphics12313.0522
Audio9922.7022
Mood7943.4022

Comments

todd-mitchell 2020-10-05 13:48

Really cool look and vibe. Like the idea too. Felt like I couldn't position myself the right way to catch any bugs, or I couldn't figure out when I was catching them. This had to be hard to do in the compo time limit!

drnoir 2020-10-05 14:31

cheers yeah the collisions are a bit hit and miss at the min but hopefully will improve them later , its a jam entry though not a compo only finished it off this morning haha

doomerismo 2020-10-05 15:19

Maybe too simple and sometimes buggy and confusing, but it has a really nice visuals and visual effects like thje fog.

bukkaketears 2020-10-05 15:20

Mood is nice, but I have few problems with this game. First, with every collision I get like 0.5s lag. And after one everything went upside down, I was running with my head stuck in the ceiling.

The topic is also not very well used, but bugs running in the circles got me. :smile:

gironimo4 2020-10-05 15:40

Had a little difficulty figuring out what to do. I feel like web conversions of games are always hell on mouse sensitivity too, had a tough time staying in the clamp radius when trying to look down.

nohac 2020-10-05 16:31

Cool, nice mood and atmosphere. Had issues with catching the bugs, and the controls felt really sluggish.

tomeks 2020-10-05 16:38

Very atmospheric :D a bit wonky controller but nice entry :D

newbiedev 2020-10-05 16:39

Great visuals but the controls and feel seem a bit janky!! Nonetheless great take on the theme!!

nakami 2020-10-05 17:09

Could not understand how to _catch_ bugs :/

drnoir 2020-10-05 17:19

Yup I need to sort the bounding boxes a bit so that collisions are smoother for bug catching (I messed a lot with tweaking this but it was hard to get right) Thanks for feedback so far , appreciate it. I might patch it in the next few days if I get a chance

beavergames 2020-10-05 19:27

Why is the character so slow? did you code this from scratch? if you did, I respect that.

shan-hsgames 2020-10-05 20:02

Atmosphere was great, there were some lags near collisions, but overall it is a cool game!

drnoir 2020-10-06 10:20

It's done with playcanvas game engine which has a cloud based editor for creating enviroments etc, for the scripts themselves - I cut corners in a few places (the fps controller is basically a copy of the playcanvas tutorial one for example) and re-used some scripts with modifications that I had written before for side projects in playcanvas as well as referring to other projects to remember how to do something in playcanvas, but I did do all the coding, design etc myself yep.

The sound is from the opengameart site - SciFi FX library I think. I will look to tweaking the game later on, but now its the working week and I have work to do, so either one day this week or the weekend.

dom-harris 2020-10-06 10:35

I agree with the other comments on here, but it's a really neat concept and fits the theme really well! Well done :slight_smile: the audio really adds to the game, and the looping bugs are a neat visualisation of infinite loops :joy: well done :grin:

bitofgold 2020-10-06 20:12

Had some issues with caching the bugs - but it has a really nice cyberpunk mood wit the green fog and the drone sound. Nicely done!

drnoir 2020-10-07 08:47

Released a patch which should improve the collision issues

pschichtel 2020-10-07 15:53

I like the idea, but the game feels pretty rough. I was never able to catch the last bug (kinda feels like game development in general) and the other bugs just disappeared without being close at all. But for 11 hours (according to your timelaps) not bad at all.

ancient-pixel 2020-10-08 10:02

The graphics and the mood were nice, but I too couldnt catch any bugs. I hoverered over them, i clicked, i didnt know what to do :( floating around, the green mist, the poster was all nice although :)

thesedatedprince 2020-10-08 18:06

I really like the minimalist soundtrack here - it enhances the mood significantly, and works very nicely with the aesthetic. The hitboxes probably need a little further tweaking - I found they kind of flipped between being overly generous and overly harsh depending on the bug I was trying to catch. As a random thought, one thing that could be nice is to add some sort of shadow to the player object, to give some indication of where it is relative to the obstacles.

iodi 2020-10-09 00:24

Really really atmospheric game! The music and colors, also have to notify that cover image for game really cought me. I figured how ho catch bush but somehow it was a bit tough with movements. But it didn't ruine that atmosphere anyway, you did a great job!

leo-red 2020-10-09 07:29

The game art is nice for a game jam. The time could be increased for more challenge. Great

namidasai 2020-10-12 11:10

You really nailed the mood on this one, I think that's where the entry shines the most. In terms of gameplay itself, I think it would benefit from player affordance: not sure when I succeed in grabbing a bug, do I need to press a button for it to happen? How many did I catch during the last loop? The movement felt a bit floaty but this could work with the setting. I think this could be a great framework for a full game with that atmosphere, exploring a mainframe, but I think I would imagine the player in such a setting to have quick, zappy movements, just like the bugs in your game. Art and audio is really nice: really well done for a jam entry!

drnoir 2020-10-12 13:48

Thanks @namidasai I am planning to build on this post jam, thanks for your comment