omnikrll 2019-10-07 07:36
tried to build it and got this error-- ``` In file included from box.cc:1: ./box.h:5:10: fatal error: 'graphics.h' file not found #include "graphics.h" ^~~~~~~~~~~~ 1 error generated. make: *** [output/box.o] Error 1 ```
Foon → Ludum Dare Explorer → LD45 → EEPROM
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 233 | 3.46 | 27 | |
| Fun | 264 | 3.20 | 27 | |
| Innovation | 217 | 3.36 | 27 | |
| Theme | 410 | 2.87 | 26 | |
| Graphics | 152 | 3.60 | 27 |
tried to build it and got this error-- ``` In file included from box.cc:1: ./box.h:5:10: fatal error: 'graphics.h' file not found #include "graphics.h" ^~~~~~~~~~~~ 1 error generated. make: *** [output/box.o] Error 1 ```
I'd love to play this but I think i'd need a pre compiled version for Windows 10. Let me know if you manage to get one of those up and I will give it a bash!
I will make precompiled versions shortly, sorry!
I have added percompiled version for Windows and linux. I will do a better packaging of the Linux one later as well as adding an OSX version.
Nice concept. Reminds me of a zachtronics game, but a bit more hands on. I can easily see how you could expand on this, adding more tasks to complete other than just getting to the exit, and more puzzles that require you to make your code function while looping.
You could probably gracefully borrow zachtronics games 'JMP' functions to make more complex code, if you decided to keep working on this.
Oh, and I like the very literal interpretation of the theme.
Game crush when I click "POP RST" without any "NOP"
I really like the idea of these game. I've only played a few of them before, and I've always liked them, hopefully you plan to continue working on it post jam! One thing I'd add first is a reset button on a level, unless there is one and I simply failed to see it! Well done on the game :)
if you press space while the program is running it will reset the level.
I definitely wanted to add a lot more to this game but my wife injured herself and I was only able to spend about 16 hours on this entry. It's hard for me to stay motivated to work on things post jam but this one is incomplete so I really should finish it up.
Pretty fun zach-like. I feel like the movement could be a good deal faster. I end up spending a lot of time just waiting for my code to execute.
The MOV command runs way too slow, the turn SHL/SHR commands are nearly instantaneous (too fast)
The pusher cubes seem to visually glitch out for a frame at full extension.
Deleting all your code if you messed up is annoying, and overall more normal text editor would probably be a much better interface than a stack.
The complete lack of any control flow or interactable parts makes it so there isn't really much challenge to the actual gameplay part.
I like the basic idea, but I think you needed a lot more time to make it good.
I like the direction of this game. It was fun. It was annoying to have to type in the whole code again and I would really have loved if there was a subroutine mode. This game kinda reminded me of Robot turtles. cool!
Very good game, congratulations. Maybe not programmers doesn't like it, but I loved. Pay attention to the notes of @notgreat , he made an excellent review in his post.
Got into an infinite loop on level 2. Use 5 Nop 1 Mov. Also no way I found to reset a level when I've messed it up so you have to refresh in order to keep playing but that resets to level 1.
Instructions weren't clear what each command did so I struggled to understand exactly what I was programming and thus used trial and error but then when I failed I couldn't reset the level.
Overall fun game but a little frustrating as it wasn't 100% clear how the commands worked and specificially the timing.
Edit: Now I see the instructions on this page. You should add them to the game intro so players know.
Neat game, reminds me of those "intro to programming" courses in middle school. Would have liked to see more, maybe actually collecting the instructions somehow? Also, it needs to be just a bit faster.
Really cool making a programming game for the compo. Wish it wouldn't wipe my program when I fail, need to analyze it! Some ability to edit would be nice.
@bentglasstube That's a cool game! I like. You could probably use this to teach people very basic programming.
I liked that one, it reminded me of the human ressource machine but less abstract -> more fun! it was a bit slow though and i would have liked to just alter my list instead of clearing it completely when restarting a level.
Nice art style. I liked how you incorporated the theme as a way to learn the mechanics.
I was a bit confused at first, but this was a really neat entry! It could certainly use a bit more work, but for something made in such a short time this is fantastic! I really liked the incorporation of the theme here, very original.