predominant 2021-04-26 07:52
Very interesting game! I don't think I've seen anything like this before. I also should not be responsible for peoples happy sleeps..
Foon → Ludum Dare Explorer → LD48 → Seven Sleepy Nights
By osterzone
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 304 | 3.62 | 26 | |
| Fun | 554 | 3.16 | 26 | |
| Innovation | 116 | 3.89 | 26 | |
| Theme | 533 | 3.43 | 26 | |
| Graphics | 427 | 3.47 | 26 | |
| Audio | 344 | 3.33 | 26 | |
| Humor | 54 | 3.85 | 26 | |
| Mood | 89 | 3.95 | 26 |
Very interesting game! I don't think I've seen anything like this before. I also should not be responsible for peoples happy sleeps..
Funny, but exhausting
Loved the art and sound effects in this little management/fnaf/I'm sure there's a technical genre name for this game. Gets surprisingly hard towards the end but I'm also a bit uncoordinated with these kind of games. I can only hope Chuck gets many sleepy nights in the future. Great job!
I love the pixel art in your game. It's also a very interesting concept.
48 hours isn't enough time to make a game :cry: but you did it.
Great job!
Retro-chic, indeed. This is great - I like that you add in new things to make life harder for Chuck. And for me. These kinds of games stress me out and I am not very coordinated but I appreciate that this game is polished, a bit funny, and generally well-made.
I had fun playing this! It starts slow, but gradually gets harder.
When brainstorming about the theme, I quickly found that "Deep Sleep" could be an interpretation. Bu I didn't know what to do with that. ^^' It's interesting to see what you've done with this interpretation.
This is a pretty slick game! One of the more interesting interpretations of the theme I've seen so far.
Is the alarm clock supposed to only partially obscure the phone+window? It ended up being feasible to keep it up most of the night, but a little awkward to still see the other things (forewarning, I only got as far as the 4th night)
Nice! Unique interpretation, I like it! I like all the little annoyances, like the fact that you need to open the blinds to cool down the room (which interacts with the floodlight), and the fact that the phone interrupts you when it doesn't matter, and doesn't interrupt you when it does.
This was a unique take on the theme! I found that I was getting bored while waiting for the clock to tick faster, and I wasn't sure exactly when it would go off. The audio cues weren't the most clear, but overall I found the game quite interesting.
Awesome polish on the game, and a cool take on the theme. Really like what you did with it.
The only part I didn't like, was how close it hits to home. I really should sleep with my phone away from my bed.
You smashed it with this. Really fun and funny. The difficulty ramps up at a good pace. Great job!
It was pretty relaxing until the alarm went off and it scared the hell out of me :D Very original take on the theme indeed :)
hahahaa the audio of the phone is amazing!!! xD I found the mechanic of the clock a bit difficult to control, also I think I misunderstood how it works, I tried to maintain it at 7 o'clock all the time, but the idea was that at 7 o'clock the old clock reaches zero. I got 2 gold medals Very nice game, congratulations! :D
Great game! I had a lot of fun with this. Good job!
Cool game, reminds me of fnaf somehow. Good job!
I really like the concept here, and the execution certainly sells the premise. However, I found it too annoying to be fun. In particular, I hate that bloody alarm clock. It feels awful to control. The game is certainly memorable and effective, but I'm going to let Chuck solve his own problems next time. My ranks were, in order, Bronze Bronze Silver Gold Gold Silver Silver, which I think reflects my acclimation process and then the difficulty curve kicking in.