gabriela-moura 2021-04-27 15:53
Well Done!
Foon → Ludum Dare Explorer → LD48 → Recursive Dreams
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 280 | 3.92 | 23 | |
| Fun | 793 | 3.42 | 23 | |
| Innovation | 200 | 3.92 | 23 | |
| Theme | 93 | 4.30 | 23 | |
| Graphics | 552 | 3.97 | 23 | |
| Audio | 554 | 3.59 | 23 | |
| Mood | 547 | 3.76 | 23 |
Well Done!
Nice game!
Nice entry! The graphics are really cute :smiley:
Very nice graphics in this and an interesting idea. I got stuck though on a platform I slept on that I took a bridge to get to. Maybe Im doing something wrong?
@denzil-gomes If it's the first bridged platform, there is a specific spot you have to sleep to progress. If it's the 2nd, you have to awaken to progrss. If it's the 3rd (the one with the 2 consecutive bridges) you have to remember that you wake up with the plushie you slept with and the others reset. That can help you progress.
This game is amazing, it looks simple but its fun to play.
This game is absolutely fantastic. I've been playing for about three hours if not more, I just can find one of those things (don't want to spoil anyone). I'm requesting assistance to the dev, some tip, anything: HOW DO I GET DE THIRD ONE?! HALP!
@nahuelito I added a hint/guide document to the description, feel free to check it out!
cool mechanics, thank you
Very cool gameplay mechanic which was implemented quite well. At some points going to sleep and awakening on places was quite frustrating as it was almost impossible to know where I'll end up waking, and couple of points I lost quite a bit of progression by just awakening at a wrong spot. Also the parts with the spinning moons were a bit too hard as I got stuck for about 40 deaths in the long strip with two moons going back and fort. Other than that the main idea of the game is very clever and I enjoyed it quite a lot. The graphics were well done and they fit idea very well. The sounds were decent, but I would have liked to have the sound effects to be quieter, as they really popped up from the background track in a distracting manner. Overall great work!
It also seems that we picked very similar take on the theme, but we went in really different directions :D
This is top notch! Great puzzle design, I loved the one with the two different plushies. However I gave up after the first two keys. There is this one part, which seems to require insane amounts of masocore gamer skill to get past, and I'm not sure it's supposed to?
recursive_dreams_scr.png
I would have to fall asleep at exactly the right instant so the crescent goes through me, and doesn't kill me when I wake up. Then I'd have to weave my way out of there perfectly with my _huge_ collision bounds. I only managed to do it once... got the two keys... then wasn't able to find a lead on the third key. I tried going back that way, but when it came to doing this part again... I was like... no thank you...
@ultimatewalrus unfortunately you just have to thread the needle there. This just a symptom of me doing the actual levels in the last couple of hours of the jam and being too close to the project. It's extra unfortunate since it requires these precision skills late into the game, so people who just enjoyed the puzzle aspect might get hit extra hard from this switch in content. Spending more time on designing and actually getting to test the levels is definitely my goal in the next jam I participate in. Thanks for the feedback!
@lohii Oh I totally get that. That's just how gamejams go. I'm impressed if you only had a few hours to make the actual level, since it seemed to have some genuine thought put into it! This is definitely one of the better entries I've tried so far.
I didn't get any time at all to test my game this jam... I spent 75% of the time just optimizing my compiler. Luckily, when I actually had time to play it AFTER the jam, I was really happy with how it turned out :)
Very cool graphics and audio! Great mechanic for a puzzle game, very innovative. One suggestion would be to add some kind of restart button (I couldn't find one if there was any), I somehow kept getting stuck in some places with no plushies and I had to start over? Maybe I was doing something wrong, or there was actually a path to get out, I don't know.
Anyway, very great game!
@shaymin The waking up isn't restricted to having plushies, so you can "reset" by waking up enough times. If you somehow got stuck without a plushie on the green grass (which I don't think should be possible) you can restart even further by holding Esc.
I found the mechanics a bit confusing - It was hard for me to have a sense of space of where I was in the game overall... but it didn't seem necessary for the part I played, so it was fine. I quit without beating that screenshot that ultimatewalrus posted (a few messages up) -- it was too hard and the hitboxes weren't clear / too big IMO.
this game was INCREDIBLY cute tho; amazing work on the art!
https://www.twitch.tv/videos/1007659333?t=03h33m35s
That was amazing. Great art too. It takes a bit to wrap your head around but when it clicks it clicks well.
This game has a huge potential. Crescent sections feel kind of unfair to me tho
Cute graphism and cool way to adapt the theme !