FoonLudum Dare ExplorerLD48 → MinorMiner

MinorMiner

By trabasura

View on ldjam.com

CategoryRankScoreCount
Overall2.5511
Fun2.5511
Innovation2.5511
Theme3.0511
Graphics2.4411
Audio1.7711
Humor1.5011
Mood2.1111

Comments

asdehielo 2021-04-27 18:27

Hey, congratulations on publishing your first game!

I did a few runs, and there are many things to like here: - The randomly generated map makes every run feel a bit different - The fact that you can mine and attack from a distance makes it more bearable - The sounds fit very well

However, there are places were I believe it can be improved: - The music was very annoying for me, and I ended up muting it. I think this kind of games work better with more relaxed themes. - The snake enemy was too difficult to attack (I was never able to beat one). I'd suggest making it slower or increasing the hitbox. - The world feels empty. More enemies or even just simple decoration would improve the game greatly, although I suppose this was not feasible with such a short time limit.

Keep up the good work!

igor-kingamer 2021-04-28 23:02

Very interesting concept.

Some points: - I think it takes too long to destroy blocks given they're so small - In one run, I spawned at a great height and already lost a significant amount of health. - The music was annoying

Also, it took me a while to understand destroying blocks was filling the special ability.

bluishgreenpro 2021-04-30 18:59

I remember you mentioned on the stream that you had very little time to make the game, so what you managed to achieve with limited time is quite impressive! But do keep in mind that while procedural systems can be used to construct nearly endless gameplay, you often end up with "A vast ocean, only an inch deep". Best to use the procedural generation tools in development, then hand touch the level design and ensure some sanity checks like necessary materials close to spawn and blocks that don't take so long to break.

oramun 2021-05-01 11:56

I like the style and the 8bit music but it was too repetitive and became annoying after a time playing. I also agree with the other comments that the blocks are a bit hard to break sometimes. It would make it more readable when you hit a harder block to maybe have some different particles affects or audio feedback. Though i am impressed you managed to precedurally generate the levels, Nice Work!