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MinorMiner
MinorMiner
By trabasura
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.55 | 11 | |
| Fun | | 2.55 | 11 | |
| Innovation | | 2.55 | 11 | |
| Theme | | 3.05 | 11 | |
| Graphics | | 2.44 | 11 | |
| Audio | | 1.77 | 11 | |
| Humor | | 1.50 | 11 | |
| Mood | | 2.11 | 11 | |
Comments
Hey, congratulations on publishing your first game!
I did a few runs, and there are many things to like here: - The randomly generated map makes every run feel a bit different - The fact that you can mine and attack from a distance makes it more bearable - The sounds fit very well
However, there are places were I believe it can be improved: - The music was very annoying for me, and I ended up muting it. I think this kind of games work better with more relaxed themes. - The snake enemy was too difficult to attack (I was never able to beat one). I'd suggest making it slower or increasing the hitbox. - The world feels empty. More enemies or even just simple decoration would improve the game greatly, although I suppose this was not feasible with such a short time limit.
Keep up the good work!
Very interesting concept.
Some points: - I think it takes too long to destroy blocks given they're so small - In one run, I spawned at a great height and already lost a significant amount of health. - The music was annoying
Also, it took me a while to understand destroying blocks was filling the special ability.
I remember you mentioned on the stream that you had very little time to make the game, so what you managed to achieve with limited time is quite impressive! But do keep in mind that while procedural systems can be used to construct nearly endless gameplay, you often end up with "A vast ocean, only an inch deep". Best to use the procedural generation tools in development, then hand touch the level design and ensure some sanity checks like necessary materials close to spawn and blocks that don't take so long to break.
oramun
2021-05-01 11:56
I like the style and the 8bit music but it was too repetitive and became annoying after a time playing. I also agree with the other comments that the blocks are a bit hard to break sometimes. It would make it more readable when you hit a harder block to maybe have some different particles affects or audio feedback. Though i am impressed you managed to precedurally generate the levels, Nice Work!